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I was making this part of a necro-bumping post to "Additional Mechanics", but it became so long and involved, and only tangentially related to actual mechanics that I figured it deserved its own seperate thread.
High-temperature furnace: The high-temp furnace would be capable of firing reactions normally out of reach of normal dwarven technology. This idea is based upon the actual ancient chinese use of technology like this, so it should be well within the "flavor" of dwarven tech. This furnace, instead of using the irregular billows, can use a screw fan to supply a constant flow of a larger amount of oxygen than a normal forge does, allowing for a hotter fire. (As it stands, magma smelting is probably plenty hot, but we can just look the other way, and agree that a mechanically more complex system should drive greater benefits.) This allows for burning more fuel more quickly, and burning a hotter fire.
(This means that it would require rotational power, as well as a giant screw and probably a tube, just basically being an "air pump")
Since I'm not nearly as knowledgable about metal and geology as some people, I'll leave it to others to talk about what sort of potential smelting that would allow for, (since I'm fairly sure this is how steel is supposed to be made, anyway), but it could also allow for what the Chinese themselves used such a system for: Fine China, or rather, porcelain.
Technically, porcelain requires something like ground kaolinite or some kinds of clay or sand/glass (which are both available in current DF), but since we already have people searching for flux, magma, sand, layers that might have magnetite, chasms and rivers and/or underground rivers, throwing one more required biome layer might be just a little cruel, so it might be better to expand the list of potential materials for firing into porcelain a little, or just make things like kaolinite a little more common. (Actually, looking it up a little, wikipedia also says feldspar is used in making porcelain... and microcline is feldspar, so yay for microcline haters, it has a use, now!)
This would also require stone pulverizing of some kind (possibly its own mechanical-power-using workshop, like a millstone, but heavier). It would also require additional "powders" to be carried around in bags, for mixing to make a suitable porcelain paste.
There are (apparently) sayings in China about how you could judge the wealth of a certain dynasty by the quality of the china that they produced. This was ultimately because it took
massive amounts of charcoal to feed these fires. The more fuel being burned, and the more air being pumped into the fire, the higher the quality of the porcelain. I'm thinking there might even be differing levels of porcelain for the amount of fuel you are willing to sacrifice to the furnace. (Let's see those elves WEEP!) Something like a 3-fuel reaction to a 6-fuel reaction and a massive 10-fuel unit reaction to create porcelain items.
Necessarily, such porcelain would command completely exorbinant prices for the amount of resources, labor, and mechanical infrastructure it required.
If we are going to just be using it as a construction material, the way that glass is used, the high-fuel reaction porcelain might be on par with using something like gold or platinum as the material. (Material value of 30 to 50 for the high end stuff. Lower end stuff might still be 10 to 15.) (In fact, if you want to make something with values that rival even steel plate armor, you might even need to go higher...)
If this were to just create a "porcelain vase" furniture item, however, it would be different. Since this would probably not have any real material quality (it's made of non-economic stone that is ground and powderized), this might be something where the 10-fuel "hard paste"/"bone" china would command prices like 200 up to even 500 times their quality modifier.
For additional bonus points, porcelain might even have seperate "decorations" modifiers you can put on it, thanks to adding glazes of multiple colors, where each color may require rare or difficult to manufacture components, and can be layered up to the number of component glazes for additional layers of item value bonuses.
This would probably require the use of an intermediate product. Since we need ground up stone powders to make this porcelain, that probably isn't anything we weren't going for already, anyway. A craftsdwarf's workshop might be a good place to stick a "shape porcelain" and "decorate porcelain" command to create an intermediate product that could have decorations (glazes and enamels) placed upon it.
For added resource consumption fun, these glazes are apparently made out of things like powdered iron or copper, so these decorations might make for skyrocketing item values.
All this should hopefully give Dwarf Fortress something I feel it kind of lacks currently: A real high-end, high-tech (sort of) industry that can go alongside megaprojects as goals for fort designers who want to put some feathers in their cap. (Look at that created and exported wealth figure soar!) Currently, the "tech tree" tops out at, of all things, soap. Which dwarves really don't use, anyway. (Well, OK, so also armorsmithing can be considered the highest end product, especially with adamantine.)
Also, wikipedia on the subject...