Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Burning trap  (Read 632 times)

r2p2

  • Escaped Lunatic
    • View Profile
Burning trap
« on: February 13, 2010, 07:17:21 am »

It would be good if it is possible to distribute pitch or alcohol on the floor. This could then be ignited with a burning arrow. As a further surprise for the enemy.
Logged

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Burning trap
« Reply #1 on: February 13, 2010, 08:57:11 am »

As mentioned a hundred times by now, fire is horrible broken. Dwarfs for example dont know how to handle fire (and do party as !!Dwarfs!! if you are lucky) so any traps that involve actual fire would be as broken as fire itself.

Also ideas like that come up often enough so please use the search engine or wait till footkerchief (resident suggestion-validating-bot) posts the correct links.
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Burning trap
« Reply #2 on: February 13, 2010, 11:02:08 am »

No amount of fire would save me from the Orc onslaught.

Dying on year 2 of the fortress, damn, that sucks.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Burning trap
« Reply #3 on: February 13, 2010, 12:04:54 pm »

There are many threads in which the use of burning liquid as a trap/weapon has been discussed:
http://www.bay12games.com/forum/index.php?topic=45811.0
http://www.bay12games.com/forum/index.php?topic=26009.0
http://www.bay12games.com/forum/index.php?topic=48539.0
http://www.bay12games.com/forum/index.php?topic=48820.0
http://www.bay12games.com/forum/index.php?topic=38620.0
http://www.bay12games.com/forum/index.php?topic=48528.0
http://www.bay12games.com/forum/index.php?topic=47308.0
http://www.bay12games.com/forum/index.php?topic=6098.0
http://www.bay12games.com/forum/index.php?topic=4170.0

As a bonus, here are a bunch of threads about explosions/explosives/exploding stuff:
http://www.bay12games.com/forum/index.php?topic=48022.0
http://www.bay12games.com/forum/index.php?topic=40565.0
http://www.bay12games.com/forum/index.php?topic=32272.0
http://www.bay12games.com/forum/index.php?topic=45010.0
http://www.bay12games.com/forum/index.php?topic=3893.0
http://www.bay12games.com/forum/index.php?topic=47841.0
http://www.bay12games.com/forum/index.php?topic=21425.0
http://www.bay12games.com/forum/index.php?topic=6076.0
http://www.bay12games.com/forum/index.php?topic=39208.0
http://www.bay12games.com/forum/index.php?topic=34129.0
http://www.bay12games.com/forum/index.php?topic=6032.0
http://www.bay12games.com/forum/index.php?topic=41103.0
http://www.bay12games.com/forum/index.php?topic=26301.0

« Last Edit: February 13, 2010, 12:35:07 pm by Footkerchief »
Logged

Aquillion

  • Bay Watcher
    • View Profile
Re: Burning trap
« Reply #4 on: February 13, 2010, 12:26:42 pm »

You forgot the generic fluid trap suggestion, which I like because it's more generalized and makes use of the game's mechanics in a way that lets it grow dynamically as new liquids are added.
Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Burning trap
« Reply #5 on: February 13, 2010, 12:34:06 pm »

Indeed I did, thanks.
Logged