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Author Topic: Fun things to do with caged goblins?  (Read 10243 times)

Jacob/Lee

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Re: Fun things to do with caged goblins?
« Reply #15 on: February 13, 2010, 01:36:59 pm »

Strip them then throw them into the arena fighting !!Rhesus Macaque!!

Urist Imiknorris

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Re: Fun things to do with caged goblins?
« Reply #16 on: February 13, 2010, 01:45:25 pm »

Strip them then throw them into the arena fighting !!Rhesus Macaque!!

my macaques have [DRAGONFIREBREATH],[FIREIMMUNE_SUPER], and [liKES_FIGHTING]
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Supercharazad

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Re: Fun things to do with caged goblins?
« Reply #17 on: February 13, 2010, 05:22:45 pm »

Strip them then throw them into the arena fighting !!Rhesus Macaque!!

my macaques have [DRAGONFIREBREATH],[FIREIMMUNE_SUPER], and [liKES_FIGHTING]

Let's make a list of what's wrong with that, shall we? No webbing, no lightspeed, no [MULTIPLELITTER:1000:5000]... You need to work on your deadly creatures of doom :(
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Jetsquirrel

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Re: Fun things to do with caged goblins?
« Reply #18 on: February 13, 2010, 07:13:48 pm »

where is the [Size:100] ?

tomas1297

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Re: Fun things to do with caged goblins?
« Reply #19 on: February 14, 2010, 03:30:15 am »

where is the [Size:100] ?
Surely you mean 99999
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Stas

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Re: Fun things to do with caged goblins?
« Reply #20 on: February 14, 2010, 01:38:51 pm »

Wish you could generate power with goblin hamster wheels.

Ah But, my good sir, that is possible...But, it's a Hamster flat rectangle thing...Yes that sounds right.

Code: [Select]
   

Epic plans to the Goblin Hamster Power Generating Flat Rectangle (G.H.P.F.R.)
     
                           2
       ##########D#
     1 D    x      ab     #
       #h######### #
       #g#              #x#
       # #               # #
       #x#              #c#
       # #########d#
       #  fe            x   D 3
       #D##########
         4

#= Wall
D= Floodgate
a,b,c,d,,e,f,g,h= Pressure Plates
x= Pressure Plates

Drop the Goblin at D 1, manually open D2. 
The stupid creature will rush for the door. 
Upon stepping on Pressure Plate "a", D2 will close. 
The delay before the Flood Gate closes will allow the Goblin to step on Pressure Plate "b" which opens D3.
Once Again it will rush for the the opening, stepping on plates "c" and "d" Which will respectively close D3 and open D4.
Then, it will rush for D4 and the process will be endlessly redone.

While running from Flood Gate to Flood Gate, the Goblin will step on Pressure Plates "x" Which will activate what ever mechanisms you got in mind.

"Dwarven engineering never fails, it reacts in unexpected ways. - Urist McPhilospher"

So it doesn't react in such a way that will allow the Goblin to escape, a Cage trap will be waiting at every Flood Gate.

« Last Edit: February 14, 2010, 01:45:38 pm by Stas »
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Grumbledook

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Re: Fun things to do with caged goblins?
« Reply #21 on: December 01, 2010, 09:54:39 pm »

...Thread seems a bit dead now, but I have a fun thing to do with caged goblins!

MARKSDWARF TRAINING:

I just set up my goblin pit and now, one by one, they are getting chucked in to be pincushioned by amateur marksdwarves through a carved fortification (not sure if this is a good way to train them or not, but its a dwarfy way). One tried to make a run for it as it was getting chucked in, but my military started chasing it around my fortress until it ended up falling back into the goblin pit. Ha!


(Update) I haven't been checking their skills regularly so I may be wrong, but it seems that this is incredibly good training for marksdwarves.
« Last Edit: December 02, 2010, 02:57:19 am by Grumbledook »
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Duuvian

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Re: Fun things to do with caged goblins?
« Reply #22 on: December 01, 2010, 11:48:36 pm »

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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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Grumbledook

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Re: Fun things to do with caged goblins?
« Reply #23 on: December 02, 2010, 02:55:53 am »

Yeah... or that :D
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Goblins make the best target practice.

Mystery

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Re: Fun things to do with caged goblins?
« Reply #24 on: December 02, 2010, 04:41:42 am »

1. Put in cages outside.
2. Link to traps
3. Wait for elves to come.
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AngleWyrm

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Re: Fun things to do with caged goblins?
« Reply #25 on: December 02, 2010, 04:54:41 am »

About pits.Is it safe to throw goblins in them when the goblins are in cages?I had too many goblins escape when I was trying to move them in cages...

Move the animal cage area much closer to your pit. The travel time seems like where they get ancy and break away; shorter travel time means less opportunity to escape.
« Last Edit: December 02, 2010, 04:56:21 am by AngleWyrm »
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Spaghetti7

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Re: Fun things to do with caged goblins?
« Reply #26 on: December 02, 2010, 05:57:43 am »

Put a pit in a one wide corridor, dump the ages there and build a ballista at the other end.
Caged Goblin+ Ballista= Goblin-flavoured matchsticks!
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Grumbledook

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Re: Fun things to do with caged goblins?
« Reply #27 on: December 02, 2010, 11:33:06 am »

About pits.Is it safe to throw goblins in them when the goblins are in cages?I had too many goblins escape when I was trying to move them in cages...

Move the animal cage area much closer to your pit. The travel time seems like where they get ancy and break away; shorter travel time means less opportunity to escape.

Took me quite a while to find a safe way to do this - I can't remember where I found this method but I'm not taking credit for it:
1: Designate your pit by highlighting the open space at the top.
2: Build a cage right on the edge of the pit. When building this cage, e(x)pand the list of available cages and specify a goblin cage.
3: Once the goblin cage is built next to the pit, open the pit menu and assign that specific goblin to the pit.

Warning: This method works because the dwarf literally opens the cage and chucks the gobbo so quickly he doesn't have time to be scared, so the gobbo can't escape. IT WILL NOT WORK IF THERE IS ALREADY SOMETHING IN THE PIT, as a creature already in the pit will scare the releasing dwarf and allow the new creature to escape (happened to me).
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Goblins make the best target practice.

racingspider

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Re: Fun things to do with caged goblins?
« Reply #28 on: December 02, 2010, 01:11:07 pm »

Cages and what to do with captured goblins/cave beasts sorta perplexes me. If you try to move the cage - lets say you caught something in a cage trap - it escapes when the dwarf tries to move the cage to bring it to the arena...

So-how do you move hostile creatures that have been caught in a cage?

Edit:
Can you MOVE an occupied cage? I suppose if you can, then there's no real problem here - I'm still new. lol.
« Last Edit: December 02, 2010, 01:30:36 pm by racingspider »
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Xenos

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Re: Fun things to do with caged goblins?
« Reply #29 on: December 02, 2010, 01:46:55 pm »

About pits.Is it safe to throw goblins in them when the goblins are in cages?I had too many goblins escape when I was trying to move them in cages...

Move the animal cage area much closer to your pit. The travel time seems like where they get ancy and break away; shorter travel time means less opportunity to escape.

Took me quite a while to find a safe way to do this - I can't remember where I found this method but I'm not taking credit for it:
1: Designate your pit by highlighting the open space at the top.
2: Build a cage right on the edge of the pit. When building this cage, e(x)pand the list of available cages and specify a goblin cage.
3: Once the goblin cage is built next to the pit, open the pit menu and assign that specific goblin to the pit.

Warning: This method works because the dwarf literally opens the cage and chucks the gobbo so quickly he doesn't have time to be scared, so the gobbo can't escape. IT WILL NOT WORK IF THERE IS ALREADY SOMETHING IN THE PIT, as a creature already in the pit will scare the releasing dwarf and allow the new creature to escape (happened to me).
make the pit a few z levels down and just put a retracting bridge as a vertical seal in it. 
1) either build cage or use an animal stockpile on tiles adjacent to pit
2) assign gobbo to pit
3) Pull lever linked to retracting bridge
4) pull lever again
5) repeat
6) ???
7) profit
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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