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Author Topic: Island Adventure!  (Read 24302 times)

LeoLeonardoIII

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Re: Island Adventure!
« Reply #270 on: February 20, 2010, 08:55:42 pm »

You had to go and turn this into a Math.
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Cheddarius

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Re: Island Adventure!
« Reply #271 on: February 20, 2010, 09:04:35 pm »

Guys, how do I make this simpler? This is getting exponentially more complex to run...
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Neyvn

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Re: Island Adventure!
« Reply #272 on: February 20, 2010, 09:28:21 pm »

Ok then hows this...

Plow more land for 3 hours,
Plant Crops in new turned soil for 3 hours,
Waters all crops if needed for 4 hours.
Cooks for 2 hours.
And if there is time left over, help build any current project...
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ein

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Re: Island Adventure!
« Reply #273 on: February 20, 2010, 11:10:46 pm »

I suppose I should start working on my bowyer/clothier's workshop.
If it's possible to combine the two.
If not, then just build them right next to each other, starting with the bowyer's shop.

Criptfeind

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Re: Island Adventure!
« Reply #274 on: February 20, 2010, 11:24:30 pm »

Guys as the "doctor" think the most important thing now is getting the hut done. So I put forward that we need at lest 5 hours from each islander NPC of work on the hut.

Also I shall try make potions and poly juices from my herbs this I shall use to try to cure one sick fellow, I shall also use my remaining time to go gather new herbs.

(Also do I get gathering or some such skill for gathering herbs?)
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Cheddarius

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Re: Island Adventure!
« Reply #275 on: February 20, 2010, 11:37:03 pm »

Islanders have immense power. Have you noticed that islanders take a few hours and complete an entire construction? Really, the main jobs for you fellows are specialized ones like healing or atlatl-crafting, not easily commoditized ones that the islanders can finish off far more quickly.

Er... no, I guess you don't get skill for gathering herbs. But you can get doctor skill for identifying them...
Also I guess you could make potions, but ugh that'd be really complicated.
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Criptfeind

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Re: Island Adventure!
« Reply #276 on: February 20, 2010, 11:47:31 pm »

Ah ok, really I was just trying to see if the herbs need to be like changed before they are useful. If it is to much of a hassle than I shall drop that part of the turn.
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Cheddarius

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Re: Island Adventure!
« Reply #277 on: February 20, 2010, 11:55:08 pm »

All right, thanks.
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Kadzar

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Re: Island Adventure!
« Reply #278 on: February 21, 2010, 01:19:20 am »

Islanders have immense power. Have you noticed that islanders take a few hours and complete an entire construction? Really, the main jobs for you fellows are specialized ones like healing or atlatl-crafting, not easily commoditized ones that the islanders can finish off far more quickly.
But buildin' 's all I know! Damn migrants comin' in an' takin' away all 'a our jerbs jobs.
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Criptfeind

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Re: Island Adventure!
« Reply #279 on: February 21, 2010, 01:26:21 am »

Maybe a good foreman can give a small bonus to the workers?
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LeoLeonardoIII

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Re: Island Adventure!
« Reply #280 on: February 21, 2010, 01:27:33 am »

Cheddarius, here's how you can make this less complicated.

#1: Everyone has to do the math for their own turn. Anything they don't know how to do that math on, such as a new process, they post in bold red (everyone else should stop using red).

#1A: Any numbers whatsoever have to be rounded down to the nearest tenth. So for example you don't bring back 3.556 kg of wood, you bring back 3.5 kg.

#2: If someone has bad math, for whatever reason, and someone else points it out, the first one to notice gets 20 XP on any one of their current skills and the bad math guy loses the good things from his bad math turn (including EXP, items harvested or made, etc).

#3: We have to put each NPC villager on a single duty for the whole day. That is, "6 villagers hunt, 3 villagers gather wood, 1 villager cooks" etc. But we can each itemize our PC villager hourly work.
« Last Edit: February 21, 2010, 01:29:51 am by LeoLeonardoIII »
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Cheddarius

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Re: Island Adventure!
« Reply #281 on: February 21, 2010, 01:49:21 am »

Sounds great!
Leo's rules are now in effect.
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Criptfeind

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Re: Island Adventure!
« Reply #282 on: February 21, 2010, 01:56:25 am »

Ok for my turn I shall try to identify my herbs. First one and if I get it two.

For the NPC I think we need 13 to work on the hut this turn.
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Kadzar

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Re: Island Adventure!
« Reply #283 on: February 21, 2010, 02:10:18 am »

Can I get an architect skill or something to put me above the common construction crew?
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Cheddarius

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Re: Island Adventure!
« Reply #284 on: February 21, 2010, 02:12:50 am »

All right. Builder Skill will provide a bonus to builders if you command them. You have to do the math, though. So if there's 37 people building that turn, and you oversee their work for 10 hours, etc.
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