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Author Topic: Stalker Series  (Read 88806 times)

Sir Pseudonymous

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Re: Stalker Series
« Reply #315 on: August 29, 2010, 03:41:05 pm »

It was implied yes, but again you can find it in a stash in the Red Forest apparently.
Except stashes are buggy as fuck all in SoC...
They're not buggy in SoC, but you need the map data before being able to open them. This is fixed in CoP.
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And unless you turn crosshairs off then not being able to use ironsights doesn't make a gun useless in close quarters.
Except not using ironsights means the spread goes up to "can't hit the broad side of a barn at point blank range" (coincidentally, that's also the spread of every weapon, ironsights or not, before you get a hold of an AK-74 (and there's still shit for accuracy until you hit NATO guns)).
So every gun up until NATO guns sucks and you can't fire them without ironsights but the GP37 is a NATO gun and somehow still sucks?
Vintorez is a better snoipah anyways.
You can't fire any gun outside of "you know, I think my knife might be better at this range" range without ironsights and expect to hit your target without burning through far too much ammo (and in games other than SoC the repair level of the gun), and prior to the NATO guns the accuracy is, at best, pretty bad (with the best being Strelok's Fast AK-74, which while handling like a dream compared to everything you get prior is still rather inaccurate). And I loved the GP 37. It just became redundant as a sniper rifle after I got a hold of and played around with a dragunov, and the TRs 301 fits the role of close-to-medium range better with its removable scope.

The vintorez is outclassed by an unscoped TRs 301 as a sniper rifle, and is completely useless against a target that isn't standing dead still. Unless it receives absurd buffs in mods I will never understand the love for that weak, inaccurate, short ranged piece of shit. The dragunov has pin point accuracy and massive damage out past the longest shot you'll actually be able to see your target at, while the vintorez struggles to even hit a man sized target at 50 meters, let alone score a meaningful hit.

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which means more ammo and healing supplies).
On an unrelated note, the max weight in LURK is 35(40)kg. That's enough for your armour, your guns, and the bare essentials in ammo and first aid.

For REAL stalkan.
:|
While more realistic, that doesn't really mesh well with good gameplay, as it would force you to make numerous unnecessary trips to haul back loot from wherever the fuck you wandered into, which is called grinding, and it's the worst mechanic ever invented.
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I'm all for eating the heart of your enemies to gain their courage though.

Jackrabbit

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Re: Stalker Series
« Reply #316 on: August 29, 2010, 03:50:37 pm »

There's a condition bar for guns in SoC too, it's just that they can never be repaired, which annoys the hell outta me.
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Sir Pseudonymous

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Re: Stalker Series
« Reply #317 on: August 29, 2010, 03:55:23 pm »

In my experience, they barely degraded at all, even with heavy use (providing you found them in good condition in the first place). Especially compared to clear sky where I have to repair everything whenever possible, so as not to end up with a jamming gun in the middle of a firefight.
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I'm all for eating the heart of your enemies to gain their courage though.

Jackrabbit

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Re: Stalker Series
« Reply #318 on: August 29, 2010, 03:56:42 pm »

My only issue was with the fast firing AKU because I overused it so much that it jammed waaaay too often.

Once when I was five feet from a controller. I knifed him to death.
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Aqizzar

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Re: Stalker Series
« Reply #319 on: August 29, 2010, 03:59:21 pm »

In my experience, they barely degraded at all, even with heavy use (providing you found them in good condition in the first place). Especially compared to clear sky where I have to repair everything whenever possible, so as not to end up with a jamming gun in the middle of a firefight.
My only issue was with the fast firing AKU because I overused it so much that it jammed waaaay too often.

These two statements sum up weapon degradation in SoC.  Weapons degrade, if a bit slowly, but you can't repair them.  So I save the special guns for when I need them, and use whatever guns the local mooks carry as my primary longarm.  That would currently be the TRs 301, which isn't that great of a gun in any one respect, but it's all around solid and dependable, and pretty accurate with the scope.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
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ToonyMan

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Re: Stalker Series
« Reply #320 on: August 29, 2010, 04:03:05 pm »

I can repair guns and armor but it cost too much money to be worth it.
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Lumbajak

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Re: Stalker Series
« Reply #321 on: August 29, 2010, 04:07:16 pm »

Just put on five koloboks and stand in a fruit punch with your sissy mod.
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Aqizzar

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Re: Stalker Series
« Reply #322 on: August 29, 2010, 04:09:42 pm »

Just put on five koloboks and stand in a fruit punch with your sissy mod.

A) Some of us enjoy the experience the developers intended.
B) That's some late game shit if there ever was man.
C) That only works with armor.  I want to repair my Fast AKU.

That said, even with mine at like 70% durability, the Fast AKU is still worlds more reliable than an Obokan.  What the Hell is wrong with that gun?
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Lumbajak

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Re: Stalker Series
« Reply #323 on: August 29, 2010, 04:19:54 pm »

There's a reliability slider on guns isn't there? It should determine how easy the gun jams, and how fast it degrades.
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Aqizzar

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Re: Stalker Series
« Reply #324 on: August 29, 2010, 04:23:04 pm »

Nope, in SoC at least there's Accuracy, Damage, Handling (I guess close range shooting?  I don't know what that is.), and Rate of Fire.  The reliability is just sort of implied in the gun's description, and the Obokan is supposed to be the weapon of elite Russian army units.  How a gun that rarely gets through a full clip without jamming when brand new could be the gun of the 3L33T Russians I can't imagine, but I guess you'd have to be elite to put up with the thing.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Jackrabbit

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Re: Stalker Series
« Reply #325 on: August 29, 2010, 04:31:05 pm »

Handling seems to be how much the recoil obscures or throws off your aim.
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Lumbajak

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Re: Stalker Series
« Reply #326 on: August 29, 2010, 04:45:09 pm »

Ah, I guess Reliability is only in everything that isn't SoC vanilla.

By the way have fun with Monolith.
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Sir Pseudonymous

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Re: Stalker Series
« Reply #327 on: August 29, 2010, 05:08:17 pm »

Nope, in SoC at least there's Accuracy, Damage, Handling (I guess close range shooting?  I don't know what that is.), and Rate of Fire.  The reliability is just sort of implied in the gun's description, and the Obokan is supposed to be the weapon of elite Russian army units.  How a gun that rarely gets through a full clip without jamming when brand new could be the gun of the 3L33T Russians I can't imagine, but I guess you'd have to be elite to put up with the thing.
Are you firing it full auto? That tends to fuck with some guns, I've found. Like the TRs 301 (in clear sky at least). It degrades much faster when fired in long bursts (as opposed to firing a comparable number of shots in single or short bursts).
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I'm all for eating the heart of your enemies to gain their courage though.

Phantom

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Re: Stalker Series
« Reply #328 on: August 29, 2010, 05:10:41 pm »

The Obokan, also known as the AN-94 Abakan is a rifle that has complicated mechanisms compared to the AK-74, and requires more maintenance. Best fired in 2 burst or with scope, aiming towards head. Also, aren't there Repair kits scattered around the zone? Also I believe handling has something to do with how fast you run with it out or something.
« Last Edit: August 29, 2010, 05:13:41 pm by Phantom »
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Duke 2.0

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Re: Stalker Series
« Reply #329 on: August 29, 2010, 07:46:36 pm »

 Alright, starting Stalker SoC. Did the beginning bit where you find Strelocks hideout and escape the underground. First time I went down I cleared out some raiders and thought that was that, when my minimap told me there was one thing in the area. Looking around I saw something that had an invisibility effect on it. It was just standing there in a corner not doing anything ten feet away I thought it was some cloaked ally if they hadn't started shooting me yet.

 It wasn't a person. It tried to claw me so I shot at it with my SMP, but all the rounds appeared to bounce off. So I ran away and checked with the guy upstairs if this really was the correct place. I may have missed something. I went back down with a shotgun, whose damage should be high enough to not bounce off, only to find the following hallway filled with bandits instead of this thing.

 So after some crap I made my way out, when this odd zombie dude appeared behind me. I'll just shoot it an-WHATTHEHELLISTHISZOOMINEFFECTGETITAWAYGETITAWAY

 What the hell was this?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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