Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 53

Author Topic: Stalker Series  (Read 89336 times)

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Stalker:Call of Pripyat
« Reply #90 on: June 19, 2010, 07:46:11 pm »

OK whatever.
Logged

x2yzh9

  • Bay Watcher
    • View Profile
Re: Stalker:Call of Pripyat
« Reply #91 on: June 19, 2010, 08:00:46 pm »

Hello from Space maehrens prime! I have come to edit the OP to the name 'Stalker Series'!

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Stalker:Call of Pripyat
« Reply #92 on: June 19, 2010, 08:07:42 pm »

The problem isn't that the mods are horrible, it's just that each mod has huge things missing that are in other mods, but you can't have all the big mods without conflicts and issues.  If there were a way to take the best parts of all the good mods (Oblivion Lost, that one realism mod I can't remember right now, AMK, etc.) and put them together without them breaking each other, it would kick so much ass your computer would start saying "I said come in, don't just stand there!" when you turn it on.
Logged
Shoes...

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Stalker Series
« Reply #93 on: June 19, 2010, 09:38:23 pm »

Okay, playing Shadow of Chernobyl for the first time.  Two questions for experienced people:

1) On moderate graphic settings, I'm chugging and lagging like Hell, and this is a game from 2007 and my computer is no slouch.  Goddammit.

2) Is my camera-view supposed to fly and rotate in space like a beachball at a rock concert?  Because many's the time already that I'll wind up staring at my shoes upside down or slowly rotating into proper view, in the middle of a gunfight.  One gunfight anyway.  Combined with the graphical lagging, if this is normal, I may have some problems with this game.
« Last Edit: June 19, 2010, 09:40:07 pm by Aqizzar »
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Stalker Series
« Reply #94 on: June 19, 2010, 09:40:56 pm »

I play everything on the lowest settings because my computer is no power house, but it runs smooth like syrup.
As for the camera acting weird I have no idea, that never happened to me.
Logged

Sir Pseudonymous

  • Bay Watcher
    • View Profile
Re: Stalker Series
« Reply #95 on: June 19, 2010, 09:49:05 pm »

Doesn't it jerk around when you're shot? I can't recall. It does sway a lot when your walking. It's a little disorienting at first, but it's quite natural once you get used to it.

For graphics, try reducing the resolution by one tier, then ramp up the other settings as far as you can without having framerate issues. I have what was a high-end laptop in '07, that can handle it fine so long as I keep it at a lower resolution. Except with LURK and its "replace everything with drastically uglier models that are absurdly high poly", which is completely unplayable with any graphics settings.
Logged
I'm all for eating the heart of your enemies to gain their courage though.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Stalker Series
« Reply #96 on: June 19, 2010, 10:30:48 pm »

Well, I forgot that graphic settings don't take effect until you restart the program.  With dynamic lighting off, the game looks pretty funky with its halfway-modern lighting, but it runs fine.  Now I've run into other problems.

I don't mean to turn you guys' thread into "Aqizzar's Game Blog: Why I hate STALKER", but the gunfighting and stealth in this game that's supposed to be super realistic and tense is total crap so far.  I thought for a few minutes that it was the best aspects of Thief and Fallout 3, but it's more like the worst.  The enemies have schizophrenic senses - they can't see through bushes, but they can see through the polygon interruptions on doors; they can't hear their own gunfire, but they can hear me climb up a six-inch incline from twenty feet away.  Combine this with the trash starting pistol.  I'm literally so close to a bandit I'm bouncing off of him, but I can't connect with more than two of eight shots, which barely phases him.  After which I knife him to death, and then get gang-raped by the other eight guys in the tutorial compound.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Sir Pseudonymous

  • Bay Watcher
    • View Profile
Re: Stalker Series
« Reply #97 on: June 19, 2010, 11:06:39 pm »

Yeah, starter pistol's shit. Just aim at the center of their mass and shoot till they drop. That's probably the hardest part, getting used to the horrible inaccuracy of most of the weapons. Soon enough you'll get an AKm 74/2u, which is more accurate, and then it's not long till you get a full AK 74, which handles like a dream compared to the earlier guns. Then you hit the nato guns, which actually shoot where you point them!

Also, the easiest approach is to circle around the compound and attack through the alley on the north side, next to the big house where the hostage is, take the higher ground, and ambush the bandits that pour in. Watch out, there's a ladder on the courtyard side, but I don't know if the AI can use ladders. I don't remember it ever doing so...

STALKER tends to require a lot of strategic thinking, especially early on. Later it becomes natural, and matters a little less because you get weapons that actually hit what you're aiming for.

Arsenal advice for mid-to-late game: nato guns. The TRs 301 is right up next to the best guns in the game, it's accurate, has heavy damage, and can fit a scope, silencer, and grenade launcher. The... GP(GS? I can't recall the second letter off the top of my head) 37 is more accurate, and has higher damage, but its scope is built in, so it's not suitable for close-quarters combat. A TRs 301, a dragunov sniper rifle (available from a duty merchant, along with its ammo), and a UDP compact form a good loadout, albeit a heavy one.
Logged
I'm all for eating the heart of your enemies to gain their courage though.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Stalker Series
« Reply #98 on: June 19, 2010, 11:16:48 pm »

Also, the easiest approach is to circle around the compound and attack through the alley on the north side, next to the big house where the hostage is, take the higher ground, and ambush the bandits that pour in. Watch out, there's a ladder on the courtyard side, but I don't know if the AI can use ladders. I don't remember it ever doing so...

I figured that out pretty fast.  Now, there are those two guys you can ask to help, but I'd rather ragequit than let the tutorial call me a pussy.  But now that I'm in position, it only makes sense that we could like pincer attack, but I'm apparently too far away for my PDA to register them.  If it works like a phone anyway.  I guess I'll just have to keep trying until I manage to kill the guy in the hostage building and get his rifle.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Sir Pseudonymous

  • Bay Watcher
    • View Profile
Re: Stalker Series
« Reply #99 on: June 20, 2010, 01:09:06 am »

Try to avoid walking through the bushes, as that causes noise which gives you away very fast. It is a difficult fight, in any case. Most are, and require planning, skill, and more than a little luck to get through, especially the dozen-on-one fights, except when you're using vastly superior weapons and armor than your foes. Also, quicksave is your friend.
Logged
I'm all for eating the heart of your enemies to gain their courage though.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Stalker Series
« Reply #100 on: June 20, 2010, 12:15:26 pm »

Who here finds the fact that in Clear Sky the Loners never attack the bandit base?
'Cause I soloed it 5 times already and they still never took it.
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Stalker Series
« Reply #101 on: June 20, 2010, 12:35:15 pm »

I think in SoC there's some armour or something in the top floor of a building in the starting village.

But the only way to get it is through some tricky roof-hopping, and I'm not sure if there's actually anything good up there.
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Stalker Series
« Reply #102 on: June 20, 2010, 12:39:43 pm »

Yeah, starter pistol's shit. Just aim at the center of their mass and shoot till they drop. That's probably the hardest part, getting used to the horrible inaccuracy of most of the weapons. Soon enough you'll get an AKm 74/2u, which is more accurate, and then it's not long till you get a full AK 74, which handles like a dream compared to the earlier guns. Then you hit the nato guns, which actually shoot where you point them!

Also, the easiest approach is to circle around the compound and attack through the alley on the north side, next to the big house where the hostage is, take the higher ground, and ambush the bandits that pour in. Watch out, there's a ladder on the courtyard side, but I don't know if the AI can use ladders. I don't remember it ever doing so...

STALKER tends to require a lot of strategic thinking, especially early on. Later it becomes natural, and matters a little less because you get weapons that actually hit what you're aiming for.

Arsenal advice for mid-to-late game: nato guns. The TRs 301 is right up next to the best guns in the game, it's accurate, has heavy damage, and can fit a scope, silencer, and grenade launcher. The... GP(GS? I can't recall the second letter off the top of my head) 37 is more accurate, and has higher damage, but its scope is built in, so it's not suitable for close-quarters combat. A TRs 301, a dragunov sniper rifle (available from a duty merchant, along with its ammo), and a UDP compact form a good loadout, albeit a heavy one.

Best gun in the game is the Vintorez.  Perfectly accurate, silent, scoped, quick and light enough to be used in close combat.  Also, it doesn't do the thing the Dragunov does where it shoots like ten feet above the point you were aiming at.
Logged
Shoes...

Akura

  • Bay Watcher
    • View Profile
Re: Stalker Series
« Reply #103 on: June 20, 2010, 12:40:22 pm »

@Phantom: Yeah, it's pretty annoying. I think it's because the attack squad somehow get stuck somewhere in the transition between Cordon and Garbage. One time, I think they went the wrong way and ended up at the gate(as opposed to the entrance near that large anomaly area west of the slave camp), and got shredded by the bandits guarding it, and they never sent a relief.

Don't bother joining the Loners(or bandits, for that matter). Capturing the bandit base doesn't yield as much loot as joining Freedom or Duty.
Spoiler: Plus (click to show/hide)
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Stalker Series
« Reply #104 on: June 20, 2010, 12:42:20 pm »

Speaking of which, I found Wolf's body in a burning barrel in the Army Warehouses once.  I'm not sure why he left the Cordon, why he got killed, or why they put him in a barrel.
Logged
Shoes...
Pages: 1 ... 5 6 [7] 8 9 ... 53