I bought the first STALKER and I was irritated that (1) It ran slow as all hell while looking like ass in small zones , (2) Player aiming was a huge pain while enemy goons would ping my retina three times with a three-round burst through a bush at 300 yards, (3) Inventory management combined with limited carrying capacity was idiotic and you would spend several hours hauling your stash from one Green Ice Chest of Holding to the next, multiple times during the game, and (4) Grunt enemies seemed to respawn endlessly as if the entire Red Army was camped out just over the knee-high fences you couldn't jump over.
So are any of these things fixed in the new one?
1)"Small zones"? You mean the shadow-filled chambers, or just that the areas themselves are small? In any case, that's a machine issue (if I'm understanding you right), I had the same problem till I messed around with the graphics settings, ending up with something nearly identical to what I started with, albeit at a much higher framerate.
2)Until you get to the midgame, all guns are pretty fucking inaccurate. Enemies just hit you because you tend to be outnumbered, with every one of them dumping clip after clip at you. The sheer volume of fire insures you're hit frequently if you're not under good enough cover/don't kill them from outside their effective range.
It occurred to me, after barreling through a mission in clear sky that had killed me a few times before, that in most shooters you tend to rely on your gun, in STALKER, your gun is a worthless bastard and you have to rely on yourself. Once you stop trying to make your gun do all the work, and just do it yourself, you start slaughtering everything. This is abstract bullshit, and I'm sure unless you happen upon it yourself you'll have no clue what the fuck I'm saying, but that's the only way I can put it.
3)Sell everything you don't need. Which is almost everything. Once you get an smg your pistol is worthless until you can get a
Kora UDP compact, koras are fucking terrible (which is fucking awesome, and show up once you get to the duty base), shotgun ammo is worthless and heavy, sell all all of it if you only have a sawed off, and you only need a few dozen rounds even if you have a decent shotgun (chaser 13 or SPAS), which doesn't show up till late game. Once you get an assault rifle, smgs are useless, once you get nato guns (TRS 301 or GP 37(is that the right number?) are the ones, IL 86s are ok, but the worst of those three), warsaw pact rifles become useless. Once you have a sniper rifle the only other main gun you need is something for close in/medium range fighting, like a TRS 301.
Vodka is worthless if you have money, since antirads are both lighter and more effective, grenades you don't need too many of, probably, and both medkits and bandages can be kept to a fairly low number (keep the rest in a stash central to where you're operating), so can food, just a few cans of tourist's delight will last you through just about any mission. Not really anything else to carry, aside from artifacts, of which there are few useful ones (a heal over time one is good, as well as a rad detox one; later resistance ones too). Energy drinks can be useful, but if you need a burst of energy to keep running, rooting around in your inventory is often the worst thing you can do.
4)Admittedly true, but if they didn't respawn it would be a very empty world after a few days of random fighting and mutant attacks. And the "knee-high fences" are barbwire fences taller than you are (although in some cases it is possible to jump over them, if the area past them is otherwise accessible, like the one around the tracks in cordon (which can be walked around to the east of the checkpoint, by the way)). :|
All those things still hold true for Clear Sky, and some are sort of central to the STALKER franchise, so I assume Call of Pripyat didn't just throw out all of its predecessors' conventions.
On clear sky: is there any point to food? I haven't gotten any "eat now or die, fucker" messages, and there's no indication of hunger anywhere, unlike in SoC.
Edit: it's the UDP compact that's awesome, not the kora. The Kora is horrible.