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Author Topic: Stalker Series  (Read 89361 times)

Phantom

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Re: Stalker Series
« Reply #210 on: August 22, 2010, 10:50:31 pm »

Well, I beg to differ.
Quote
If Strelok kills the three Grunts patrolling the Cordon exit in Shadow of Chernobyl, several Spetsnaz Operators will be dispatched to slaughter the inhabitants of the Rookie Village.
And in Clear Sky, I found fricken Military using Berill Armor with AN-94s and AK-74s. While just guarding the Outpost.

Also, would you like me to call them Ukrainian special purpose regiments Or the Internal Security Service instead of Spetsnaz? 'Cause that is way too much to type.
« Last Edit: August 22, 2010, 10:52:26 pm by Phantom »
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Jackrabbit

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Re: Stalker Series
« Reply #211 on: August 22, 2010, 10:52:32 pm »

Well, first off, there's about five or six people, not three.
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Phantom

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Re: Stalker Series
« Reply #212 on: August 22, 2010, 10:54:34 pm »

Well, I dunno, either randomly generated amounts or you killed them and attracted a few more from the Outpost.

Oh wait, dammit. You probably just killed the Bridge Dudes. That just makes it harder to get back to Sidorovich after traveling over past the Cordon.
« Last Edit: August 22, 2010, 11:00:38 pm by Phantom »
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Gunner-Chan

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Re: Stalker Series
« Reply #213 on: August 22, 2010, 11:08:30 pm »

Unless you've got some weird mod that actually includes the Spetsnaz, which aren't in the game.

They are in the game actually. And it's a misnomer. Spetsnaz simply means special forces. They're UKRAINIAN special forces.
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Diamonds are combustable, because they are made of Carbon.

olemars

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Re: Stalker Series
« Reply #214 on: August 23, 2010, 02:39:46 am »

In my game, I think someone else accidentally killed the bridge guards since they've always been shooting at me the moment I get within visual. I've never even talked to the guys. Noone's wiped out the rookie village though.

It's not like it's very hard to go around the bridge anyway. Just that much longer to run to sell of loot, although that path lets you go by the abandoned farm and harvest some more loot from the bodies that always are scattered around there. Warm or cold.
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Jackrabbit

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Re: Stalker Series
« Reply #215 on: August 23, 2010, 02:44:56 am »

Evidently I haven't found the alternate path. I just sneak over the hill past the train.
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olemars

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Re: Stalker Series
« Reply #216 on: August 23, 2010, 02:49:45 am »

That's the alternate path, unless you count the painful tunnel full of anomalies.
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Jackrabbit

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Re: Stalker Series
« Reply #217 on: August 23, 2010, 02:51:20 am »

Oh yes, that tunnel. Fuck that tunnel.
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Aqizzar

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Re: Stalker Series
« Reply #218 on: August 23, 2010, 03:51:53 am »

I had two thoughts while playing today.  One is, the zone walls in Shadow of Chernobyl piss me off.  I recognize the necessity of pacing to have crossings be pretty small, so you'll run into scripted events, let alone the technological necessity of distinct areas.  In a sense, I've come to accept the insurmountable barbed-wire fences everywhere.  It's the places where moving to far shunts you into deep red rads with that (You must have better radiation gear) or whatever.  My rack of anomalies reduces rads so well, that forest on the way to Dark Valley can turn my screen solid white, and I still don't take rads, but that damn barrier does.

The other is, I think of all FPSs I've played, this is one where I'd love to have a car.  I mean, for thing they're all over the place.  Sure, most of them are junk, but hey, one has to be fixable.  And look at all this land to drive around on.  They could be proper Stalker gritty, with bad suspension or flat tires or overheating or loud noise.  They'd break down and you'd have to cobble together another one.  You'd have to lug gas from a Duty base or the smugglers, since they obviously ship in tons of cans and ammo.  Heck, even a moped would be fun.

In other news, the train depot between Agroprom and Garbage is hereby commemorated as "The Killing Fields".  The western gate is clogged with a solid carpet of Bandit corpses.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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ToonyMan

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Re: Stalker Series
« Reply #219 on: August 23, 2010, 03:55:50 am »

I hear CoP is a lot more open in that regard.

Also about the vehicle thing, in Oblivion Lost there is ridable vehicles everywhere.  I stole the armies jeep near newb town.
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Aqizzar

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Re: Stalker Series
« Reply #220 on: August 23, 2010, 04:09:29 am »

Also about the vehicle thing, in Oblivion Lost there is ridable vehicles everywhere.  I stole the armies jeep near newb town.

How long have you had the game?  Two days?  Even that?  I don't start modding until I've at least gotten tired of the main plotline.

If I never have to go back to Agroprom it'll be too soon.  God I hate going down into that basement.  I went down a second time to find Strelock's stash.  There was one living bandit down there, just one, staring at the wall.  I killed him.  He had a fucking Assault Obokan.  I immediately equip it and give it a once over, then hear a MWUAHAHAHAHA from behind.  I spin around faster than the camera can follow to see a humanoid shadow running at me.  It's on.  Then he disappears back around a corner.

Well fuck.  The only thing worse than an invisible is one that gets away.  Now he's pissed and he knows what I look like.  I soldier on, kill him after an incredibly nerve wracking twenty minutes.  Then a bigfoot hunt for the second one who just blundered around a corner into me.  Then a third that I blundered into on the way to the stash.

Strelock's fast-firing AKU is better than the Assault Obokan, what the fuck is that.  I guess it'd be better if I had some launchable grenades.  But the Obokan jams like MC Hammer and was worth like 5000 more rubles, and the Fast AKU kills people better, even if it chews up more ammo.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

ToonyMan

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Re: Stalker Series
« Reply #221 on: August 23, 2010, 04:14:50 am »

A while ago I played SoC vanilla and recently (not really anymore) I decided to pick it up again this time modded.  It's not a big fucking deal.
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Jackrabbit

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Re: Stalker Series
« Reply #222 on: August 23, 2010, 04:29:38 am »

It's just a regular deal.

Anyway, Fast Firing AKU is the best, man. I have stupid amounts of ammo for it now and Lumbajak directed me to a group of morons who I outshot despite them having scopes, which I swiftly attached to my gun.

It is awesome now. Also, I believe you can attach grenade launchers as well. I'm still pissed though. I killed like thirteen bandits, in close quarters (which can be nerve wracking like nobody's business), was just ambushed by a bloodsucker in the open after tending to a man's wounds and having him struck down by said bloodsucker (fuck you game) and was working towards the last two bandits (looking for a really hard to find gun) so I was pretty tense and worked up and then instead of hitting quicksave I hit quickload and had to do it all again. I killed the bloodsucker and then gave up for the night because ragequitting is one thing but you don't do it if it means you have to fight an invisible 28 Days Later again the next time.

In other news, the train depot between Agroprom and Garbage is hereby commemorated as "The Killing Fields".  The western gate is clogged with a solid carpet of Bandit corpses.

Fuck both Agroprom and that place. God I hate being ganged up or snuck up on.
« Last Edit: August 23, 2010, 04:31:26 am by Jackrabbit »
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Sir Pseudonymous

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Re: Stalker Series
« Reply #223 on: August 23, 2010, 04:45:12 am »

instead of hitting quicksave I hit quickload and had to do it all again. I killed the bloodsucker and then gave up for the night because ragequitting is one thing but you don't do it if it means you have to fight an invisible 28 Days Later again the next time.
Quickload is f6 by default, right? I recommend remapping it to f9, so it's further away from quicksave, and easily findable by the notch next to it. When the two are right next to each other it's just asking for trouble like that. (I make a habit of always remapping quicksave to f5, and quickload to f9, in any games that don't already have them there. I also tend to remap the rest of the controls to mimic hl2 more closely (where applicable), if I'm playing an fps.)
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I'm all for eating the heart of your enemies to gain their courage though.

Jackrabbit

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Re: Stalker Series
« Reply #224 on: August 23, 2010, 04:46:37 am »

That was exactly my thinking, yes. I don't know why developers don't do that more often.
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