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Author Topic: Settling in a human town  (Read 3076 times)

vorpal+5

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Settling in a human town
« on: February 12, 2010, 03:15:41 am »

What would happen and what are the possibilities of arriving in an human town?

For example I see that there are items in their chests  ;D

Can I steal them? I guess this will trigger the guards?

What I mean is... Is the town really 'living' as in adventurer mode? What I can/can't do compared to a 'arrive in wilderness' game?




Unrelated question? Why I have scrambled characters in this mod (DFG21), I mean the O is weird, and I have symbols of wood and shirt in my text ??? Can I edit that out?
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Suds Zimmerman

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Re: Settling in a human town
« Reply #1 on: February 12, 2010, 06:44:15 am »

You can take their stuff, and deconstruct their buildings, and they will not care. Resident humans don't eat and sleep, IIRC. And they will fight off invaders. The reason the characters are scrambled is that the game uses the same characters to display objects in the gameworld as it does to type stuff out. The O is used as an O and also as a pillar, and to actually give the pillar a graphic you need replace both Os. The only way to get rid of it is to stop using graphics. After a while it ceases to bother you. At least, it ceased to bother me.
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Arrkhal

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Re: Settling in a human town
« Reply #2 on: February 12, 2010, 09:38:13 am »

It's actually highly recommended that you steal everything (it'll need to be unforbidden).  Otherwise, kobold thieves will steal valuable things very easily, and you're likely to have early ambushes.  They'll mainly kill humans, but it's still potentially annoying.

Also, it's possible to mark worn human clothes for dumping, and your dwarves will swarm over the poor human and strip 'em naked.  The humans don't mind at all.  Not sure if it counts as theft from caravan guards, but I always do that to the elves before land mining their caravan, when they bring nothing but stupid cloth (smart cloth is fine, it's the stupid cloth that bothers me).
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The Architect

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Re: Settling in a human town
« Reply #3 on: February 12, 2010, 09:43:50 am »

when they bring nothing but stupid cloth (smart cloth is fine, it's the stupid cloth that bothers me).
Careful with that joke, it's an antique  ;)
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Jacob/Lee

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Re: Settling in a human town
« Reply #4 on: February 12, 2010, 11:45:34 am »

humans have about as much intelligence as the dirt they built on.

Funk

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Re: Settling in a human town
« Reply #5 on: February 12, 2010, 01:31:45 pm »

you can by adventurer mode raise a massive army or resting adventurers and there companions.
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vorpal+5

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Re: Settling in a human town
« Reply #6 on: February 12, 2010, 05:05:05 pm »

ok, so bottom line, except if I want to steal all their stuff, there is not much added interest in settling the fortress in the same local area than a human village? i.e no real 'life' from the village can be expected... so bad!
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Thorik

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Re: Settling in a human town
« Reply #7 on: February 12, 2010, 05:14:55 pm »

My main fort after I started to play the game is under a human town.  I haven't stole anything, and roleplay that the humans wanted us to settle there to increase trade and provide protection so I dug a fort into the hillside and have around 60 dwarfs.  When I hit 100, I'll start my project, a massive wood wall fortification with a moat surrounding the whole town.  I already have 20 marksdwarfs fully equipped with bone/leather armor and wooden xbows.  I sell crafts in order to get steel weapons and armor for my melee men.  I build with wood only.  I'm thinking of deconstructing all their buildings and building a giant wooden castle with it instead of the wall but that's twice as much work.
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Quantum Toast

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Re: Settling in a human town
« Reply #8 on: February 12, 2010, 09:55:54 pm »

ok, so bottom line, except if I want to steal all their stuff, there is not much added interest in settling the fortress in the same local area than a human village? i.e no real 'life' from the village can be expected... so bad!
If you've got the ingredients for glass you can try to turn the town into a giant snowglobe.
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vorpal+5

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Re: Settling in a human town
« Reply #9 on: February 13, 2010, 02:54:27 am »

Hehe, Thorik gave a good and noble goal to do though, perhaps it can be fun to settle near them.

Ah, I would so much like to have a living world to play with and not be encaged in a local area.
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Garrie

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Re: Settling in a human town
« Reply #10 on: February 13, 2010, 07:04:13 am »

Hehe, Thorik gave a good and noble goal to do though, perhaps it can be fun to settle near them.

Ah, I would so much like to have a living world to play with and not be encaged in a local area.

Give him time, I'm sure it's coming in an update or two (or ten?).
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Thorik

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Re: Settling in a human town
« Reply #11 on: February 13, 2010, 07:40:46 am »

Yee haw, found a way through the aquifier and got to the rock salt beneath, found coal and two iron veins rather quickly, now I can make my own iron weapons muahahahaha, Nothing can stop me now that I have a clothing industry and smithing industry muahahahaha!
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vorpal+5

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Re: Settling in a human town
« Reply #12 on: February 14, 2010, 02:41:29 am »

1. Is it possible to start in the same area as a goblin tower? Does it means early fighting then until one of the opponent is dead? Does it means I can raid their tower?

2. I guess it is not possible otherwise ppl would propose that: is it possible to edit a world to create artificially civilizations, i.e plant several goblins civilizations and then embark nearby?
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The Architect

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Re: Settling in a human town
« Reply #13 on: February 14, 2010, 02:55:53 am »

You should try it out instead of just assuming.
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vorpal+5

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Re: Settling in a human town
« Reply #14 on: February 14, 2010, 03:17:29 am »

Well about (2), I don't see such files in the wiki, that's why.
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