Nirur Torir Says:Trading takes very little time, and does not require labor assigned.
Traders are greedy, and will always round off gold value to the nearest whole number in their favor.
Certain events will increase Notoriety, which increases population growth and bad random events, such as thieves or invasions. Invasions will not come until Low Notoriety is attained.
Very Low Notoriety increases growth as much as 2 population.
Gaining 10 gold increases economy to Very Low. The gold may then be traded away without causing a loss of economy.
Very Low economy enables Very Low taxation. Tables need to be created, but it will reduce morale proportionately to the economy level.
I'm considering something along the lines of: -50% morale at full taxation, and +20% morale with full bribery, which costs as much as full taxation gives.
Military personnel will take 1 gold per turn in upkeep.
Taxes will be collected every half a day if they are on.
I'm contemplating a change of mechanics. Please vote on whether or not the weather should have a slight chance each turn to increase or decrease crop yields. I'm thinking 1D10, with a 1 decreasing yield and a 10 increasing it. Change would probably be +/- 1D5 per farm.
Day Twenty-Two - Afternoon ResultsDay Twenty-Two - Afternoon and Night EventsCheddarius5 turns remain before wooden barrel begins to decay.
2 farmers will finish growing 120 food in 5 turns.
A new migrant has arrived!
Not enough food for the new worker: 1 wood cutter shifted to hunting.
Morale error detected.
Compensation paid: Good weather has increased the yield of the current crop by 20%.
A thief steals 2 food in the night.
KineseN1 farmer will finish growing 60 food in 2 turns.
Morale error detected.
Compensation paid: Good weather has increased the yield of the current crop by 20%.
A thief steals 2 food in the night.
LeoLeonardoIII1 farmer has finished growing 50 food.
Mephansteras1 farmer will grow 50 food in 10 turns.
A new migrant has arrived!
Nirur Torir1 farmer will finish growing 50 food in 2 turns.
WebadictA caravan has arrived!
3 turns until caravan departs.
They have appraised the value of your Wood Trinkets.
Notoriety increased to Very Low.
4 turns remain before wooden barrel begins to decay.
1 farmer will finish growing 50 food in 10 turns.
A new migrant has arrived!
Goods stored:Webadict8x Wood Trinket: 1.2 gold each
1x -Wood Trinket-: 1.5 gold each
Total value: 11.1 gold