Is there perhaps a waiting list or something? I'd probably start out way behind, but still.
Six is my normal optimal maximum, so yes, there is one spot for you. You get a points system for choosing how you start, congratulations. It -should- be slightly lower then the weakest player. You won't be in for this next update, but you will be in for the on the one after that, if you get your turn in on time.
Things I need:
Leader Name:
Town Name:
Race: (From the first post)
Starting Location: (A number, from the first post. It will affect terrain features, which appear to have no real effect on the game ... Or do they?)
Flag: (5x5 with basic ASCIIDraw colors. I'll use the closest approximations if needed.)
Points: You have 105 to spend.
A point buys a workerturn of work.
A point buys 3 food or 3 wood.
Two points buys 3 tiles of construction. Note that this includes the wood cost, so you may buy a city without buying wood. Either use ASCIIDraw or code tags.
A point buys 5 plowed fields. A farmer may work 25 fields.
Here is the list of how housing affects morale. The morale of the entire population is added together and used to determine your population growth rate. Beds are only allowed in the same room for a barracks, which civilians dislike sleeping in.
Homeless: 1 morale.
Barracks: 2 base morale.
1-2 internal squares: 3 base morale.
3-4 internal squares: 4 base morale.
5-8 internal squares: 5 base morale.
9-14 internal squares: 6 base morale.
15-36 internal squares: 7 base morale.
37+ internal squares: 8 base morale.
Possible buildings:
Houses
Inns (Multiple bedrooms with a lobby. May attract travelers, who bring wealth to your city.)
Trade depots (5x5)
Carpenters/Masons/Blacksmith workshops
Barracks (Multiple beds in one room)
Sparring Area (5x5. May be in the same room as a barracks.)
Granary
Warehouse
You have a population of 6.