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Author Topic: After reading todays update....  (Read 7111 times)

nenjin

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Re: After reading todays update....
« Reply #60 on: February 11, 2010, 07:49:43 pm »

Part of me is hoping the soap industry doesn't become a fundamental requirement of the late game, like food. 200 filthy dwarves sounds like a hell of a lot of soap, which is an chain of production that has been a non-issue for a while. The production chain for soap is kind of long too. (Animal --> Butcher --> Render Fat --> Burn wood --> Make Lye from Ash --> Make Tallow from Fat --> Combine Lye and Tallow to make soap.)
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Innominate

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Re: After reading todays update....
« Reply #61 on: February 11, 2010, 08:38:49 pm »

Part of me is hoping the soap industry doesn't become a fundamental requirement of the late game, like food. 200 filthy dwarves sounds like a hell of a lot of soap, which is an chain of production that has been a non-issue for a while. The production chain for soap is kind of long too. (Animal --> Butcher --> Render Fat --> Burn wood --> Make Lye from Ash --> Make Tallow from Fat --> Combine Lye and Tallow to make soap.)
It seems like you'll be able to trade for soap and do without it entirely. Washing with soap brings filth level to 1 (lowest), without soap is 3 and the highest is 7 or something. Higher filth level pretty much just makes disease more likely, so you probably don't need to care if you have 200 dwarves and decent surgeons.

And I assume - hope - it isn't one bar of soap per use.
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darthbob88

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Re: After reading todays update....
« Reply #62 on: February 11, 2010, 08:45:22 pm »

Part of me is hoping the soap industry doesn't become a fundamental requirement of the late game, like food. 200 filthy dwarves sounds like a hell of a lot of soap, which is an chain of production that has been a non-issue for a while. The production chain for soap is kind of long too. (Animal --> Butcher --> Render Fat --> Burn wood --> Make Lye from Ash --> Make Tallow from Fat --> Combine Lye and Tallow to make soap.)
It seems like you'll be able to trade for soap and do without it entirely. Washing with soap brings filth level to 1 (lowest), without soap is 3 and the highest is 7 or something. Higher filth level pretty much just makes disease more likely, so you probably don't need to care if you have 200 dwarves and decent surgeons.

And I assume - hope - it isn't one bar of soap per use.
The other problem with soap making is the vials you need to make the workshop, which require sand and lots of trees. Better solution would be to multiply the stacks, like bone bolts do; one hunk of tallow plus one dab of lye produces 5+ bars of soap, and two or three hunks produce larger stacks. OTOH, this will complicate the use of soap in construction.
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Karik

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Re: After reading todays update....
« Reply #63 on: February 11, 2010, 10:15:48 pm »

I imagine in this new update you are going to have to diversify a lot more, you are going to need more than that one or so uber champion that slaughters entire sieges, so you will need an actual army, and you will need more specialists (doctors, soap makers, what ever)

Could be quite FUN...no really
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madjoe5

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Re: After reading todays update....
« Reply #64 on: February 11, 2010, 10:23:26 pm »

I imagine in this new update you are going to have to diversify a lot more, you are going to need more than that one or so uber champion that slaughters entire sieges, so you will need an actual army, and you will need more specialists (doctors, soap makers, what ever)

Could be quite FUN...no really

Yea, I would also like to see the necessity of clothiers. I think that unhappy thoughts should flow torrentialy from such nudity. Although its funny, it is very exploity and not logical. And temperature should have more affect on people based on clothing state and especially with water coverings. What I mean is that a naked person shouldn't fare well naked in 40 degree weather in the rain.

AndVon

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Re: After reading todays update....
« Reply #65 on: February 11, 2010, 11:55:58 pm »

Skulking filth! Protect the Fortress!
Kobold thief has stolen: *masterwork Urist McPatient's Kidney*!
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Loyal

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Re: After reading todays update....
« Reply #66 on: February 12, 2010, 01:01:47 am »

Quote
Urist McMedic cancels organ transplant:  Getting a drink.
I believe this is supposed to be fixed in the next version.
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Karik

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Re: After reading todays update....
« Reply #67 on: February 12, 2010, 01:45:02 am »

Skulking filth! Protect the Fortress!
Kobold thief has stolen: *masterwork Urist McPatient's Kidney*!

*Urist McTourist has woken up*
*Urist McTourist is confused as to why he is in a tub of ice*
*Urist McRich has gotten a new kidney*
*Urist McTourist has died of illegal surgical complications*
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TauQuebb

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Re: After reading todays update....
« Reply #68 on: February 12, 2010, 07:27:02 am »

*Urist McMedic pulls down and snaps red -cave spider silk glove-* Zat was not medicine!
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Aspgren

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Re: After reading todays update....
« Reply #69 on: February 12, 2010, 07:36:54 am »

I think that toady is making sure that the soap use won't be too large. If it were, the whole disease thing would be far too focused on cleanliness!

So don't worry. Unless your dwarves somehow get their eye lashes lids ripped off, then you need to start fucking worrying!
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Re: After reading todays update....
« Reply #70 on: February 12, 2010, 08:36:50 am »

The other problem with soap making is the vials you need to make the workshop, which require sand and lots of trees. Better solution would be to multiply the stacks, like bone bolts do; one hunk of tallow plus one dab of lye produces 5+ bars of soap, and two or three hunks produce larger stacks. OTOH, this will complicate the use of soap in construction.

I think Toady mentioned that the alchemists' shop is going away in the next version. Soap making might've gotten streamlined.

And using soap in construction was silly anyway.
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azazel

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Re: After reading todays update....
« Reply #71 on: February 12, 2010, 09:57:12 am »

Anyone else hoping for diseases like +Bubonic Plague+ sweeping through the fortress, reaping death and despair on whoever it touches?

Would be awesome, actually. And you could definitely tie it to population level - a small community is less prone to succumb to diseases, unless a new disease is introduced through explorers immigrants.
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Sphalerite

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Re: After reading todays update....
« Reply #72 on: February 12, 2010, 10:39:32 am »

And using soap in construction was silly anyway.
I will be very disappointed if the new version no longer allows the construction of magnificent soap tower fortresses.
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Kidiri

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Re: After reading todays update....
« Reply #73 on: February 12, 2010, 11:03:04 am »

Anyone else hoping for diseases like +Bubonic Plague+ sweeping through the fortress, reaping death and despair on whoever it touches?

Would be awesome, actually. And you could definitely tie it to population level - a small community is less prone to succumb to diseases, unless a new disease is introduced through explorers immigrants.
I always pretend there's a zombie apocalypse going on or some atrocious disease is wreaking havoc among the dwarves when I do a hermit challenge. When that's the case, I don't even have to pretend.
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Slogo

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Re: After reading todays update....
« Reply #74 on: February 12, 2010, 11:55:45 am »

Remember that in the new version every map will have SOME magma which will help keep the lumber cost of soap down.
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