Brion fires his grenade launcher at F3. It almost jams, but luckily it fires, and takes out a huge swath of zombies, killing three easily and drastically wounding two more. He primes his grenade launcher for the next firing, reducing its cost to 11 AP. (Zombie at F2: Dead; Zombie at E3: Dead; Zombie at F3: Dead; Zombie at G3: 0.7 HP; Zombie at F4: 1.9 HP)
Fenrir fires at the zombie behind him in a haze. Woozy from pain, he sprays bullets about indiscriminately, missing nine times in a row before finally getting a hit. All in all, he hits twice; the zombie is heavily wounded but not killed. (Zombie at E7: 0.25 HP)
Roland picks up the bandages and equips them for 3 AP. He heads south, only to find that Fenrir has not dispatched the zombie behind him. He settles for healing himself for 1 HP and retreating.
I basically forgot about your Softhearted trait until now. I will interpret it as, if at any point you are orthogonally adjacent to someone with 75% health or less, you must immediately heal him or do nothing.
Red the Redder waves his gun around threateningly, almost passing out. Despite the wall of pain, he manages to shoot the zombie in the head, killing it. (Zombie at B6: Dead)
Para moves back into the fray and blasts a zombie. Four bullets hit for 3.5+ damage, a bit excessive considering it only had 0.25 HP left. (Zombie at E7: Dead)
The Fonz patches up himself and his stylish leather jacket with his handy first aid kit, then retreats to B3 and scavenges twice, finding two pieces of scrap.
Boom fires at G4, but the pain overcomes him and he fires the grenade launcher clumsily, causing it to jam. He retreats and primes his grenade launcher; the next launch will be 12 AP.
Delmond builds a stonefall trap and goes east. He builds another one to the south, and tries to build one to the east. He begins setting up his trap components when a zombie screams in rage and claws at him. He screams in terror and poops in his suit a little.
(Also, since I've nerfed zombie attack, I've nerfed your suit accordingly, to block 0.3 damage.)
Zombie at G2: 2.8 HP
Zombie at G3: 0.7 HP
Dreadnought at E4: 6.8 HP
Zombie at F4: 1.9 HP
D5: Bandages (2), $11.50
Zombie at E5: 0.5 HP