Brion primes the grenade launcher for 10 AP, reducing its cost to fire the next time to 7 AP.
Spend 10AP priming the grenade launcher.
Roland tries to move northwest twice, but that schmuck Harry is in the way! He's not doing anything that turn, so he decides to move north, northwest, and west - he has more than enough AP.
He then cheers his teammates on. "Don't get eaten! Rah! Rah! Rah! Goooooooooo team!"
Fenrir fires at the zombies. He has surprisingly good luck this turn. He cuts down the zombie at D9 with his first three shots, only missing once. He then aims at the zombie in front of him at E9. He kills it in another four shots, missing twice. He attempts to fire at a zombie at 59, but he has no idea what "59" is. He thinks it might be an obscure sexual position. He shrugs his shoulders and fires at the zombie at F9 instead, bringing it down in another eight shots, half of which miss. Finally, he fires at the zombie at E10. Out of five more shots, only two hit, but they are enough to weaken it significantly. (Zombie at D9: Dead; Zombie at E9: Dead; Zombie at F9: Dead; Zombie at E10: 1.5 HP)
Boom retreats from the zombies and prepares his grenade launcher to fire, reducing the cost next turn to only 8 AP.
Para fires at the zombie at B9, unleashing a wave of lead from his Mossberg 500. At this short range, it is easy to blow the zombie off his feet. Every last pellet slams into the zombie and one even criticals. The already burned and weakened zombie is utterly demolished with 8.4375 damage. He then retreats to B5. (Zombie at B9: Dead)
Red the Redder fires at the most convenient-looking zombie, at A9. He scores a perfect shot, destroying the brain and killing it without so much as an involuntary twitch.
The Fonz scavenges for scrap. Despite his reduced find chance from injury, he manages to find two pieces, and he hands three scrap to Delmond. He quickly beats a retreat to behind the front lines.
Harry Eastwood, who is standing on D5, decides to fire at D5. He almost commits suicide, but then reconsiders. But then he reconsiders again. None of his moves have been valid. He has literally stood stock still, doing nothing, this entire time, while his comrades have bravely fended off huge hordes of zombies to protect him. A single fat tear rolls down his cheek. He fondles his beloved revolver. He whispers "Well, this is the end of the line for me. Everybody dies..." He holds the gun to the side of his head. The Fonz and Roland cry out to stop him. "Don't do it! You have so much to live for!" He shakes his head, resolute. He lets out a tiny whimper, a sob. Whispering "Goodbye, my friends," he pulls the trigger.
Delmond, who has been flailing his arms about and blubbering wildly, tries to build a wooden door diagonally at F6 in his hysteria. Calming down, he realizes that it's all right, he has more than enough AP to still accomplish his goals without having to build diagonally - a clear impossibility. He moves west, builds the door (it looks a little odd, but that's okay), moves west again, and then moves northwest to D4 with 2 AP to spare.
Zombie at H7: 1.8 HP
Zombie at I7: 1.8 HP
Zombie at J7: 1.8 HP
Zombie at C8: 1.9 HP
Zombie at A9: 1.9 HP
Zombie at C9: 1.9 HP
Zombie at E10: 1.5 HP
Dreadnought at I10: 6.8 HP