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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122457 times)

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1920 on: July 30, 2010, 05:58:52 pm »

Move one left, fire at C8.
You have the Never Surrender flaw. You cannot move unless you have 1.5 HP or less. Was that not made clear by the previous turn?
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Mephansteras

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Re: Monster Defence (Fourth Age)
« Reply #1921 on: July 30, 2010, 06:03:52 pm »

Then shouldn't he still be at D5?
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Org

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Re: Monster Defence (Fourth Age)
« Reply #1922 on: July 30, 2010, 06:04:13 pm »

GREAT.
Am I in line of sight of any?
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Mephansteras

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Re: Monster Defence (Fourth Age)
« Reply #1923 on: July 30, 2010, 06:08:53 pm »

If you're at D5 you should have LOS on C9 and B9.
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1924 on: July 30, 2010, 06:17:18 pm »

Actually I forgot about deducting your scrap; I'll do it now. You only have 2 scrap, that's not enough for a door (unless RAM gives you a piece)
That is what I was planning on. If I can't build a door though, I'll just build a wall.
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Archangel

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Re: Monster Defence (Fourth Age)
« Reply #1925 on: July 30, 2010, 06:30:35 pm »

I move back 3 and prime a grenade with remaining AP.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1926 on: July 30, 2010, 06:32:02 pm »

Then shouldn't he still be at D5?
WHAT ARE YOU TALKING ABOUT HE IS CLEARLY STILL AT D5
ANY EVIDENCE OTHERWISE WAS CLEARLY PLANTED BY THE COMMUNIST ZOMBIE NAZI GAY AGENDA

GREAT.
Am I in line of sight of any?
Yes. As long as you can draw a line from your gun to its flesh, you can shoot it.

That is what I was planning on. If I can't build a door though, I'll just build a wall.
Right. Well, you can't... punch out RAM and grab his scrap, or whatnot. If you want him to give it to you, you'll have to wait until after his turn, at the very least.
Also note that a door is not a magic curtain or anything like that. If you go through a door, then on the zombie turn, they will be able to go through the door also. This represents you dashing through the door and not being able to slam it on the zombies because they are right on your heels.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1927 on: July 30, 2010, 07:01:26 pm »

Best I can do is kill 1 a turn now, shotgun costs 7 AP to fire. I'm going to shoot and back up, shoot and back up. Red, you might want to pull back more or else the Lone Wolf thing will get you again.


Blow away the Zombie at B9. If he is dead for some reason, kill any of the zombies in my LOS on the number 9 row.

Move back 3


Meph, red and I should be able to clean up this side with some effort, especially if Fenrir gets a bit luckier with his rolls and cleans out the middle. Why don't you move a bit to the NE and start sending grenades over to clear out the right hand side.

Noncombatants, maybe pull back and start building a secondary Fall-back position? Rolan, the guys on the east (right) look like they'll need healing soon.
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RedWarrior0

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Re: Monster Defence (Fourth Age)
« Reply #1928 on: July 30, 2010, 07:07:28 pm »

Kill da zed
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1929 on: July 30, 2010, 07:48:51 pm »

That is what I was planning on. If I can't build a door though, I'll just build a wall.
Right. Well, you can't... punch out RAM and grab his scrap, or whatnot. If you want him to give it to you, you'll have to wait until after his turn, at the very least.
Also note that a door is not a magic curtain or anything like that. If you go through a door, then on the zombie turn, they will be able to go through the door also. This represents you dashing through the door and not being able to slam it on the zombies because they are right on your heels.

What's wrong with mugging my team-mates?

I could also spend a few AP to close the door or something, couldn't I?

Oh, and burnt zombie:
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1930 on: July 30, 2010, 07:55:43 pm »

hey guys, do you think i should upgrade to an mp5 or get lead river next?
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Mephansteras

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Re: Monster Defence (Fourth Age)
« Reply #1931 on: July 30, 2010, 08:20:53 pm »

Let's worry about who survives this first, I think.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1932 on: July 30, 2010, 08:21:06 pm »

What's wrong with mugging my team-mates?
I could also spend a few AP to close the door or something, couldn't I?
Nope. You close the door automatically, it doesn't cost AP, but if a zombie tries to move in on that turn, it's too late to close the door after you've opened it.

Also, for the burnt zombie, there's no way I can do that for each individual zombie that gets burned - and I don't want to just copy-paste it, that's boring. Something simpler, maybe?
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RAM

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Re: Monster Defence (Fourth Age)
« Reply #1933 on: July 30, 2010, 09:12:57 pm »

Scavenge, scavenge, scavenge.
Give all scrap to Engineer
Move: G6-F5-E4
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1934 on: July 30, 2010, 10:43:04 pm »

What's wrong with mugging my team-mates?
I could also spend a few AP to close the door or something, couldn't I?
Nope. You close the door automatically, it doesn't cost AP, but if a zombie tries to move in on that turn, it's too late to close the door after you've opened it.

Also, for the burnt zombie, there's no way I can do that for each individual zombie that gets burned - and I don't want to just copy-paste it, that's boring. Something simpler, maybe?

Just add random dark grey splotches?
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