Boom attempts to fire a grenade at I11. Unfortunately, his grenade launcher jams.
The Fonz realizes that he can't give scrap to Delmond diagonally. He goes to G6 instead of F6 and hands Delmond the scrap he's found so far, then scavenges three more times; unfortunately, he only finds one piece.
Roland moves south, injects Para and Brion with epinephrine, and then moves eastwards.
Fenrir fires at the zombie at F10. His Thompson skitters wildly, and though the first shot hits, he misses three more times before he gets another hit, and then misses again before a third hit kills it. He misses twice more, then gets a lucky hit on the zombie at D10. However, he misses nine times in a row before finally hitting his target one again. (Zombie at D10: 1.5 HP; Zombie at F10: Dead)
Brion fires off a shot at D11 with his lightning-fast drug-boosted speed, then moves to the safety of the wooden wall and primes it for next round (will cost 11 AP next turn). The charge explodes spectacularly, killing a zombie, wounding the dangerous Dreadnought to below half HP, and also wounding three other zombies. (Zombie at D10: Dead; Dreadnought at C11: 3.0875 HP; Zombie at D11: 1.9 HP; Zombie at E11: 1.9 HP; Zombie at D12: 1.9 HP)
Para gets a surprisingly good shot in. He devastates the zombie at A10 with one critical pellet and only two misses, dealing a heavy 5.625 damage and easily killing it. He then aims for the Dreadnought at C11: His second shot also deals 5.625 damage, killing the dangerous Dreadnought. (Zombie at A10: Dead; Dreadnought at C11: Dead)
Harry Eastwood starts to move, but stops himself. "If I move, the commu- I mean, zombies win! Better dead than zed! Until I go below 1.5 HP, I will not budge an inch! YOU SHALL NOT PASS!" He stands resolutely in his place.
Delmond Conagher builds a wooden wall, then dodges around The Fonz to retreat to G5.
Note: I modified your wall sprite. The rules I'm using for the wall sprites are, firstly, the wall must not touch the border of the square unless it is connected to another wall over that border, and secondly, spikes do not alternate, they are symmetrical.
Also note that you have no unarmed attack.
Also could you draw up a picture of a burnt zombie for me? Not a really elaborate one. Something that I can easily and quickly draw myself with slight variations, like how I make little blood spatters when zombies are shot.
Red the Redder aims carefully at the Dreadnought in front of him, already weakened by explosives. It's a bit far, but for a trained sniper like him, it's an easy shot. Looking through the scope of his Enhanced Marksman Rifle, he gently pulls the trigger, sending a 7.62x51mm NATO bullet smashing through the skull of the Dreadnought and killing it.
Zombie at H10: 1.8 HP
Zombie at I10: 1.8 HP
Zombie at J10: 1.8 HP
Zombie at B11: 1.9 HP
Zombie at D11: 1.9 HP
Zombie at E11: 1.9 HP
Zombie at B12: 1.9 HP
Zombie at C12: 1.9 HP
Zombie at D12: 1.9 HP
Dreadnought at I12: 6.8 HP