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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122465 times)

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1860 on: July 26, 2010, 06:02:33 pm »

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Mephansteras

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Re: Monster Defence (Fourth Age)
« Reply #1861 on: July 26, 2010, 06:05:04 pm »

EDIT: Ok, then!


Wait for Rolan to go.

With the +5 AP I get from Rolan I will fire a shot off at B14. The remaining AP is spent priming the next Grenade.

« Last Edit: July 27, 2010, 12:17:36 am by Mephansteras »
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Rolan7

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Re: Monster Defence (Fourth Age)
« Reply #1862 on: July 26, 2010, 07:41:33 pm »

Unless someone needs me to move somewhere, I'm going to spend 10AP priming my Grenade launcher

I've got a better idea, Meph.

Use epinephrine on Meph for +5 AP
Move 1W to B6
Use epinephrine on A6 and B7 for +5 AP each
Move 2E to D6
Move 1SE to E7


Destroy those clumped suckas!  Be sure to mention the epinephrine bonus to your AP in your post, it's a rule.

That goes for whoever's at A6 and B7, mention the +5 AP from drugs!
« Last Edit: July 26, 2010, 07:44:50 pm by Rolan7 »
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She/they
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1863 on: July 26, 2010, 08:14:38 pm »

Aww... you didn't like my walls?

Meh.

Fire my derringer straight ahead!


I was going to run, but then I realized that Reaver is 1 AP short of gutting me alive.
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Rolan7

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Re: Monster Defence (Fourth Age)
« Reply #1864 on: July 26, 2010, 08:38:19 pm »

Aww... you didn't like my walls?

It's hard to see, but I'm ending my turn directly behind them (:
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

RAM

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Re: Monster Defence (Fourth Age)
« Reply #1865 on: July 26, 2010, 09:16:56 pm »

I scavenge until I run out of AP zombies.
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1866 on: July 26, 2010, 09:17:01 pm »

Aww... you didn't like my walls?

It's hard to see, but I'm ending my turn directly behind them (:

Huh? No, I meant the walls I drew - the spiked log ones.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1867 on: July 26, 2010, 10:46:52 pm »



Wait till Rolan7 has gone

With the +5 AP I have 15 AP

Move up 1, to B8 (1)

Fire at C13 with the shotgun (7)

Fire at B13 with the shotgun (7)

Fire straight ahead along B if both of those are dead by time I move

« Last Edit: July 27, 2010, 12:21:41 am by Paranatural »
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1868 on: July 27, 2010, 12:09:56 am »

I forgot to add the walls and sandbags and such before I put up the map. I'll change it sometime.
Also. I've said this before; if you want to change the normal turn order (which is normally just the posting order) you have to say "I wait until X has had his/her turn".
« Last Edit: July 27, 2010, 12:11:37 am by Cheddarius »
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Archangel

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Re: Monster Defence (Fourth Age)
« Reply #1869 on: July 27, 2010, 12:58:35 am »

Fire at G13.
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1870 on: July 27, 2010, 04:24:47 am »

Fire at the reaver untill dead, then fire at the normal zombies in front of me

Unless im getting how this works wrong my thompson is firing at 7-14 as long as im behind the sandbags
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RedWarrior0

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Re: Monster Defence (Fourth Age)
« Reply #1871 on: July 27, 2010, 02:27:52 pm »

A13 dies.
« Last Edit: July 27, 2010, 09:36:01 pm by RedWarrior0 »
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Org

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Re: Monster Defence (Fourth Age)
« Reply #1872 on: July 27, 2010, 05:21:44 pm »

Fire at D15
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1873 on: July 27, 2010, 08:59:57 pm »

Remember to bold your actions. In future turns, non-bolded actions will have halved damage.
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RedWarrior0

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Re: Monster Defence (Fourth Age)
« Reply #1874 on: July 27, 2010, 09:16:54 pm »

What if I would kill him anyway?
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