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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122531 times)

RAM

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Re: Monster Defence (Fourth Age)
« Reply #1785 on: July 20, 2010, 05:15:45 pm »

Ummm, is there anything better for the robber perk than an mp5 with the AP reduction and accuracy upgrades?
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1786 on: July 20, 2010, 05:37:13 pm »

A Skorpion, with the AP reduction if possible. Also, the Machinegunner class weapon, the M61 Vulcan.

Weapon requests are gladly accepted. If you have a lot of spare cash, like $700 or so, and want to buy something even better than a Degtyaryov, just tell me and I'll make one.
« Last Edit: July 20, 2010, 05:39:11 pm by Cheddarius »
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1787 on: July 20, 2010, 05:54:46 pm »

Question on the Engineer's class 'weapon'; when it takes 20 DP and is destroyed, can it be repaired, or do you have to spend another 20 PP to get a new one?
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1788 on: July 20, 2010, 05:56:55 pm »

It costs around $800... I'd say it would just have to be repaired. I think that's what I planned. I'll add that, thanks.
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RedWarrior0

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Re: Monster Defence (Fourth Age)
« Reply #1789 on: July 20, 2010, 07:44:20 pm »

Demoman Class Weapon: M119 105mm Howitzer:
This is a real man's weapon. It launches a deadly 105mm shell anywhere on the map. It always fires perfectly, and deals 9 damage in a 2-square radius. However, its sheer weight (somewhat mitigated by wheels) means it costs 3 AP to move. The howitzer sits next to you and has 5 DP, making it vulnerable to zombies. In addition, it costs 14 AP to fire.
Special Ammo:
M60 Smoke Cartridge: Reduce accuracy in 3x3 with target at its center
White Phosphorus Flare: This shit burns. Deals 5 damage immediately and 5 at the end of the next turn to a 5x5 square centered on the target.
M913 HERA: High Explosive Rocket Assisted rounds. Meant to be used at ranges of 15-19 km. 'Nuff said.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1790 on: July 20, 2010, 08:49:49 pm »

RNG, I've added traps and mines. Could you take a look and tell me what you think? I tried to calculate the damage-per-turn on the assumption of two people with $400 worth of firepower, plus a bunch for the danger factor in placing traps. In actuality, you only spent $100 on the metal detector, but I will balance that next round, perhaps.
Also, I barely added any traps, and didn't add any mines at all. My rationale was that other classes had four or five weapons, so you could have about four or five weapons too. Actually, you only have two traps right now, but I'll add more next round.
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1791 on: July 20, 2010, 09:02:42 pm »

RNG, I've added traps and mines.
[...]
Also, I barely added any traps, and didn't add any mines at all.

???

Anyway, they look pretty good. The Barbed Wire seems rather weak, especially compared to the Stonefall Trap. How exactly does the Flechette Gun work? If you load it with 3 cylinders, do all 3 go off when someone trips the wire, or does one go off each time the trap is triggered(assuming it can be tripped multiple times)?

Why is it still called "Traps & Mines" if there are no mines though? Why not just "Traps"?

I like how the reductive armors have been improved, but I actually think you went a little overboard. I think a good value would be .2 for the Sport Pads, .4 for the Construction Gear, and .75 for the Armor Plates. With .75 for the Construction Gear, I can take 12 zombie hits, which seems like a lot, but using .4 instead of .75 would let me take 5 hits over the default 3(4 with Sport Pads). A Leather Jacket alone would let a player take 6 hits, but needs to be repaired; CSG doesn't which is why I think that strikes a good balance.
« Last Edit: July 20, 2010, 09:08:44 pm by RandomNumberGenerator »
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1792 on: July 20, 2010, 09:33:29 pm »

I wrote the first sentence when I thought I was going to add mines, but it turned out I didn't.
Wire - you know, it does look really weak. I'll make it 0.75.
Flechette - One at a time.
I'm going to add mines at some point. Just not now.
Armor values sound good. I'll add them like that.
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1793 on: July 20, 2010, 11:02:44 pm »

For the scavengers, i have not run the maths yet, but i think either the shotguns or the machineguns are what you want
also chedd, can you use other classes class weapons, i personaly didnt think so but a comment you threw out caused some doubt
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RAM

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Re: Monster Defence (Fourth Age)
« Reply #1794 on: July 21, 2010, 12:04:07 am »

Shotguns are great against one target, but AP balancing is a bit tricky and I don't know what happens if you overshoot the required damage by a lot.
Upon Review the Scorpion seems to be the weapon of choice, .25 AP per attack is expensive but scary...
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Vote (1) for the Urist scale!
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1795 on: July 21, 2010, 12:21:45 am »

For the scavengers, i have not run the maths yet, but i think either the shotguns or the machineguns are what you want
also chedd, can you use other classes class weapons, i personaly didnt think so but a comment you threw out caused some doubt
Nope, you can't.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1796 on: July 21, 2010, 12:27:39 am »

It costs around $800... I'd say it would just have to be repaired. I think that's what I planned. I'll add that, thanks.

1 PP = $40
10pp = $400
20pp = $800
So, it's the same either way?
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Criptfeind

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Re: Monster Defence (Fourth Age)
« Reply #1797 on: July 21, 2010, 12:31:17 am »

I think he meant it as in he is not going to make you spend $800 every time you break your toy.
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Archangel

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Re: Monster Defence (Fourth Age)
« Reply #1798 on: July 21, 2010, 03:13:39 am »

Name: Boom
Description: Blonde. Like Survivor, he's wearing DPCU
Money: $20
PP: 0
Equipment:
M79 Grenade Launcher*
Thick Denim Clothes*


Buy 2 PP, Take Demo Man class, Pressure Triggers flaw and Lively and Speedy perks.

Result:
Name: Boom
Description: Blonde. Like Survivor, he's wearing DPCU
Money: $20
PP: 0
Demo Man: +20% damage, range for explosive weapons; -25% damage for non-explosive weapons; -1 AP to throwing bombs.
Pressure Triggers: Friendly units will activate set explosives.
Lively: +1 AP per turn.
Speedy: +2 AP per turn.
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RAM

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Re: Monster Defence (Fourth Age)
« Reply #1799 on: July 21, 2010, 03:57:34 am »

Aeyyyy.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
Pages: 1 ... 118 119 [120] 121 122 ... 141