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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
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I'm a bad person
- 19 (45.2%)
Please forgive me
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Total Members Voted: 42


Pages: 1 ... 117 118 [119] 120 121 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122565 times)

wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1770 on: July 20, 2010, 07:47:59 am »

what im worried about is you needing healing but ok, i just checked, I had miscounted before i'd still need $25 and i can't afford bandages anyway my bad

New perchase scheme, times 2

Thompson for $180
Leaves $70
Thick Denim Clothes for $45
$15

5pp
Get Gunner
Get Never Surrender
Get Slow(Gunner)
Get Machinegunner
0pp

option 2

Thompson for $180
Leaves $70
Thick Denim Clothes for $45
Leaves $15
Take $25 from group
Spend $40 on a pp
$0

6pp
Get Gunner
Get Never Surrender
Get Slow(Gunner)
Get Machinegunner
Get Rambo
Get Speedy
0pp


which should i do?
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1771 on: July 20, 2010, 08:01:11 am »

I have done some preliminary examinations of the available machineguns, i can do the same for the rest of the guns if you want me to

___________________________________________________________________________
No perks:
MP18 Assault SMG: 0.2 damage/ap
Thompson: 0.4 damage/ap
MP5:  0.6 damage/ap
FN P90: 0.75 damage/ap
Skorpion: 0.975 damage/ap, 1.125 damage/ap with stock
Degtyaryov Machine Gun: 1.6 damage/ap
Vulcan canon: 3 damage/ap

With Gunner Perk:
MP18 Assault SMG: 0.25 damage/ap
Thompson: 0.5 damage/ap
MP5:  0.75 damage/ap
FN P90: 0.9375 damage/ap
Skorpion: 1.21875 damage/ap, 1.40625 damage/ap with stock
Degtyaryov Machine Gun: 2 damage/ap
Vulcan canon: 3.75 damage/ap

With Gunner and machinegunner
MP18 Assault SMG: 0.3125 damage/ap
Thompson: 0.625 damage/ap
MP5:  0.9375 damage/ap
FN P90: 1.171875 damage/ap
Skorpion: 1.5234375 damage/ap, 1.7578125 damage/ap with stock
Degtyaryov Machine Gun: 2.5 damage/ap
Vulcan canon: 4.6875 damage/ap

__________________________________________________________________________________________

Also, Chedd does MOAR DAKA Multiply with the machinegunner perk, or add to it
in other wordsis it total of 40% less firing time, or 36% faster?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Rolan7

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Re: Monster Defence (Fourth Age)
« Reply #1772 on: July 20, 2010, 08:19:38 am »

what im worried about is you needing healing but ok, i just checked, I had miscounted before i'd still need $25 and i can't afford bandages anyway my bad

Ah, thanks!  But I'm allowed to heal myself.

option 2

Thompson for $180
Leaves $70
Thick Denim Clothes for $45
Leaves $15
Take $25 from group
Spend $40 on a pp
$0

6pp
Get Gunner
Get Never Surrender
Get Slow(Gunner)
Get Machinegunner
Get Rambo
Get Speedy
0pp

I'll give you my $25 if you take this build.

Is that everyone ready?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1773 on: July 20, 2010, 08:32:21 am »

Is that everyone ready?
I think so, but you should probably ask Chedd

and thanks rolan for the $25 i'll help keep you in meds if you need it

Reposting description:
Dark grey clothes with Gold(was going to do silver but that'd be hard) Chevrons on the shoulders, dark grey hair in a warrior's(pony just sounds cooler) tail

The following is to make it easy for chedd

Fenrir(Wolfchild)
HP 4/4
AP 12

Currency:
$0
PP: 0

Inventory:
Thick Denim Clothes (e)
Thompson SMG (e)

Perks/Flaws
Gunner Class 5pp> +25% damage with firearms, -75% damage in melee
Machinegunner subclass 7pp> -20% firing time with automatic weapons, -50% damage for other weapons
Speedy 4pp> +2AP
Never Surrender +4pp> Cannot move unless below 1.5HP
Slow(Gunner) +3pp> Moving takes 2AP
Rambo +3pp> Can't move backwards
_____________________________________________________________________________________________________

Gming information:
4/4 HP
12 AP

Thompson: 0.6AP, 8-13 Hit, 1.25 damage

Can't move unless below 1.5 hp
Can't move backwards
Moving costs 2AP/square
« Last Edit: July 20, 2010, 08:34:04 am by wolfchild »
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1774 on: July 20, 2010, 08:36:57 am »


Also, I forgot about this, but engineers are supposed to be able to set up a few constructions or field constructions on the battlefield before play starts. I'll add that to the classes post.

Oh, yeah. That makes a huge difference, there. Cool.
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Mephansteras

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Re: Monster Defence (Fourth Age)
« Reply #1775 on: July 20, 2010, 10:18:13 am »

we have a machinegunner, shotguner, sniper, medic, engineer and 2 scavengers

tell me if i missed someone

I'm going Demoman.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1776 on: July 20, 2010, 11:36:21 am »

Quote
Also, Chedd does MOAR DAKA Multiply with the machinegunner perk, or add to it
in other wordsis it total of 40% less firing time, or 36% faster?
Multiply.

Also, I'm pretty sure there's only one scavenger.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1777 on: July 20, 2010, 11:41:04 am »

I just wanna know, i a machinegunner that aims a paradox? cause that sure looks like the way my guy is going
I seriously have no idea what you are saying at all.

Quote
also spray and slay is worse than useless, you get 5pp for halving you're overall damage (on average) no way is 5pp going to fix that
Maybe you have no money, only an MP5, and you're 1 PP away from getting a Vulcan.

Also, we still need Archangel.
All setups must be in bold, and posted within the last three pages of the thread. If your setup does not meet these qualifications, you will not be in the next round. If two or more of your setups meet these qualifications, I will pick whichever one I like.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1778 on: July 20, 2010, 11:43:08 am »


Brion
Desc: Same as before
Money: $3 (assuming RAM Buys for me)
AP: 14
HP: Default
PP: 0
Equipment:
M203 Grenade Launcher
  * 1 Rocket Round (10 Range)
  * 1 M406 HE Round (2.5 dmg) 
Thick Denim Clothes (1/1)

Demo Man Class:
+20% damage, range for explosive weapons
-25% damage for non-explosive weapons
-1 AP to throwing bombs

Perks/Flaws
Pressure Triggers +4PP (Allies trigger set explosives)
Speedy -4PP (+4 AP)



Equip Grenade Launcher and Clothes
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maxicaxi

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Re: Monster Defence (Fourth Age)
« Reply #1779 on: July 20, 2010, 11:43:32 am »

Maybe you have no money, only an MP5, and you're 1 PP away from getting a Vulcan.

then you take slow *face palm*
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you cannot defeat the potato.

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1780 on: July 20, 2010, 11:53:35 am »

You've already taken Slow and Lame and all that.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1781 on: July 20, 2010, 02:49:12 pm »

Just to be clear:

Changed my character. Instead of modifying my original post I'll repost.

Name: Para


Perks: Gunner (-5pp)
           -75% damage for melee
           +25% damage for guns

Equipment: Mossberg 500(7AP, 8 pellets) ($200)
                   Denim Clothes ($50)

Money: $0
AP: 10
PP: 0

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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1782 on: July 20, 2010, 03:44:17 pm »

I just wanna know, i a machinegunner that aims a paradox? cause that sure looks like the way my guy is going
I seriously have no idea what you are saying at all.

Quote
also spray and slay is worse than useless, you get 5pp for halving you're overall damage (on average) no way is 5pp going to fix that
Maybe you have no money, only an MP5, and you're 1 PP away from getting a Vulcan.
Obviously you sell your MP5, get $150, buy a perk point and get the Vulcan.
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Rolan7

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Re: Monster Defence (Fourth Age)
« Reply #1783 on: July 20, 2010, 04:28:20 pm »

I just wanna know, i a machinegunner that aims a paradox? cause that sure looks like the way my guy is going
I seriously have no idea what you are saying at all.

Quote
also spray and slay is worse than useless, you get 5pp for halving you're overall damage (on average) no way is 5pp going to fix that
Maybe you have no money, only an MP5, and you're 1 PP away from getting a Vulcan.
Obviously you sell your MP5, get $150, buy a perk point and get the Vulcan.

Why is this important?  It's possible to be short 5PP after selling the MP5.  In that case, maybe spray and slay is worth getting the Vulcan.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1784 on: July 20, 2010, 04:32:00 pm »

Why is this important?  It's possible to be short 5PP after selling the MP5.  In that case, maybe spray and slay is worth getting the Vulcan.
Indeed.
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