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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122546 times)

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1740 on: July 19, 2010, 05:08:43 pm »

Oh, yes, thankyou for the notice! I had just found the metal detector and was on my way to see if I could afford it!
Scrap can be sold, right?

RAM II The Fonz
Classic black with red stars.

previously donated $25 to group storage
Scavenger 5PP
0PP $225

Lame: 4 PP: -2 AP per turn
Valiant: 3 PP: Cannot be healed by others
Ooh Shiny: 5 PP: -50% accuracy, including crit
11PP

Haggler: -7 PP: 10% discount on goods
Quick Eye: -4 PP: Can Scavenge for 2 AP
0PP

Metal Detector(equipped): $90
Ayyy!(equipped): $90
First Aid Kit(equipped): $45
$0

Max HP=5.2
AP=8
Cannot be healed by others
-10% item cost(shared)

-25% damage
-50% accuracy
+50% $ from kills

Search for goodies at start of every turn.
may Scavenge for two AP with 3-18 chance
may heal 3 damage for 3AP a total of 3 times.

I may end up selling that scrap to the group...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1741 on: July 19, 2010, 08:22:27 pm »

You're missing my point. I'm not saying that the armor is worthless; quite the opposite. Rather, I'm saying Construction Safety Gear ($200, 0.2 DR) has no tangible benefit over Sport Pads($100, 0.1 DR) due to the low hit point totals. You would need at least 10 HP, for the CSG to provide any benefit over the Sport Pads when fighting zombies. As an Engineer wearing both a Leather Jacket and the Construction Safety Gear, I would have an effective 5.2 HP with 0.2 reduction, and I would be able to take 6 hits from normal zombies. If I wear Sport Pads instead of the CSG, which is $100 cheaper, I would be able to take... 6 hits from normal zombies. They're essentially the same, except one costs more.
Oops! I thought that Sports Pads were +HP armour, not reductive armour. So, yes, CSGear is no better than Sports Pads unless you have 10 or more HP. I'll make them better.

I may end up selling that scrap to the group...
Huh? What do you mean?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1742 on: July 19, 2010, 08:35:20 pm »

New rule: At less than 3 HP, your accuracy is halved. At less than 2 HP, your accuracy is halved and your damage is halved. At less than 1 HP, you are unable to move.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1743 on: July 19, 2010, 09:09:02 pm »

We start at 3HP, right?
I may end up selling that scrap to the group...
Huh? What do you mean?
Well, other people will be making money, and I will be making scrap, so I could set a rate for scrap and people could give me money so that the engineer could make stuff. Or I could just dump it all into the croup inventory and go begging when I felt people were rich enough for me to become profitable. I really should just set myself up to take advantage of robber, but a glut of scrap is nice too...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1744 on: July 19, 2010, 09:13:49 pm »

We start at 3HP, right?
Yes.

Quote
Well, other people will be making money, and I will be making scrap, so I could set a rate for scrap and people could give me money so that the engineer could make stuff. Or I could just dump it all into the croup inventory and go begging when I felt people were rich enough for me to become profitable. I really should just set myself up to take advantage of robber, but a glut of scrap is nice too...
Well, you'll be making just as much money, won't you? Each person gets an equal share. You could set a rate for scrap, but... I dunno, it doesn't seem fair. It's like threatening to not kill any zombies unless other people pay you part of their share. Everyone has a job to do here.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1745 on: July 19, 2010, 09:19:17 pm »

Oh, okay, equal distribution of the spoils, I can dig that...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1746 on: July 19, 2010, 09:24:20 pm »

im kinda annoyed, a machinegunner cant affod even the cheapest smg, even if they dont get armour, at the start of the game, well no perks for me till thet mp5 is in my hands
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1747 on: July 19, 2010, 09:26:29 pm »

Okay. I'll add starting machineguns, snipers, and other such things.
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1748 on: July 19, 2010, 09:42:20 pm »

New rule: At less than 3 HP, your accuracy is halved. At less than 2 HP, your accuracy is halved and your damage is halved. At less than 1 HP, you are unable to move.

Ah, so that's what the stretcher perk is for.  I may grab that later, sounds like thematic fun.
Healing a player shouldn't remove the penalties for that turn, though.  If it does, healing a player for 2.5 AP so they can move/shoot is clearly better than dragging them 1 square.

Well, you'll be making just as much money, won't you? Each person gets an equal share.
I didn't realize this was the case, I thought I'd have to ask other players for drug money!
I'll probably have more money than I really need (unless people ask me to get cryokits) and donate.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1749 on: July 19, 2010, 10:38:48 pm »

Question: Could we have some larger battles with larger maps, making setting up things like walls actually worth it(or otherwise zombies will just walk around...) or alternatively, remain on the same map for several different battles(kinda like we did last game before the zombie queen showed up and we all ran like cowards) so walls, sandbags, weapon mounts, traps etc. remain in place?
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The end of the world is more fun then I expected.

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1750 on: July 19, 2010, 10:43:38 pm »

Question: Could we have some larger battles with larger maps, making setting up things like walls actually worth it(or otherwise zombies will just walk around...) or alternatively, remain on the same map for several different battles(kinda like we did last game before the zombie queen showed up and we all ran like cowards) so walls, sandbags, weapon mounts, traps etc. remain in place?
Why would larger maps make walls worth it? Wouldn't smaller maps do that? After all, if you have larger maps, you have to put up tons of walls...
The point of the new scrap system is that you have to put in scrap. It's not free. If your stuff remained in place all the time, then eventually you would have the entire map trapped, hiding behind 5 layers of fortifications, and the game would be pretty ridiculous.

Cryodrine is now actually useful, because you lose everything when you die.

CHANGES
In the future, people will start with $100 and 5 PP.
Added $100 grenade launcher, $100 shotgun, and $100 and $200 SMGs
Shotguns now have double accuracy at point-blank range, to differentiate them from pistols
« Last Edit: July 19, 2010, 11:02:01 pm by Cheddarius »
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1751 on: July 19, 2010, 11:08:13 pm »

Ok new character

MP18 Assault SMG for $90

Thick Denim Clothes for $45

$115 left

Buy Gunner 0pp left

get slow(gunner) +3pp

can get 2 more pp for $80 leaving $35 left

5pp

Never surrender (what do you guys think?) for 4pp

spend 7pp on machinegunner

2pp left
Rambo for +3pp

Get Marksman for 5pp
Buy Bandage for $18

So

Fenrir(wolfchild)
4/4HP
10 AP

Currency:
$35
PP:0

Inventory:
Thick Denim Clothes (e)
MP18 Assault SMG(e)
Bandages (2/2)

Perks/Flaws:
Gunner Class 5pp> +25% Gun damage, -75% melee damage
Machinegunner Subclass 7pp> -20% Firing time for automatic weapons, -50% damage for all non-machinegun weapons
Marksman 5pp> +20% chance of hitting, max 100%
Slow (gunner) +3pp> Doubble movement costs
Never Surrender +4pp> Cannot move unless health is at or below 1.5
Rambo +3pp> Can only move forward

GM information:
4/4 HP
10 AP

Possible Actions:
Move: 2AP
MP18 Assault SMG: 1.2AP, 0.9375 damage, Hit; 6-13 or 5-12 (depending on how you want to use the marksman perk, i left out the extra .4 in 20 chance of hitting altogether), crit 10
Bandage: 3ap, heal adjacent target
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1752 on: July 19, 2010, 11:48:29 pm »

Question: Could we have some larger battles with larger maps, making setting up things like walls actually worth it(or otherwise zombies will just walk around...) or alternatively, remain on the same map for several different battles(kinda like we did last game before the zombie queen showed up and we all ran like cowards) so walls, sandbags, weapon mounts, traps etc. remain in place?
Why would larger maps make walls worth it? Wouldn't smaller maps do that? After all, if you have larger maps, you have to put up tons of walls...
The point of the new scrap system is that you have to put in scrap. It's not free. If your stuff remained in place all the time, then eventually you would have the entire map trapped, hiding behind 5 layers of fortifications, and the game would be pretty ridiculous.

Erm... by larger maps, I meant longer. So there are more zombies, but they take a little longer to reach us.

Anyway, what I was essentially wondering is how much of an impact constructions will actually have. It costs 5 AP to deploy sandbags/weapon mounts, and 10 for blast shields/turrets. It would probably take 2-3 turns to get even a decent defense set up, yet most battles only seem to last 3-4 turns. I dunno, maybe I'm worrying too much. I guess I'll have to see how the engineer actually plays on the field to pass judgment.
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1753 on: July 19, 2010, 11:57:25 pm »

oh yeah, fortifications and a weapon mount will definately be useful to me, seeing as i cant move anyways
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1754 on: July 20, 2010, 12:02:45 am »

Erm... by larger maps, I meant longer. So there are more zombies, but they take a little longer to reach us.

Anyway, what I was essentially wondering is how much of an impact constructions will actually have. It costs 5 AP to deploy sandbags/weapon mounts, and 10 for blast shields/turrets. It would probably take 2-3 turns to get even a decent defense set up, yet most battles only seem to last 3-4 turns. I dunno, maybe I'm worrying too much. I guess I'll have to see how the engineer actually plays on the field to pass judgment.
Ah, I see.

I want battles to last longer, instead of lasting only a few turns. So hopefully engineers will be more useful.
Also, I forgot about this, but engineers are supposed to be able to set up a few constructions or field constructions on the battlefield before play starts. I'll add that to the classes post.
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