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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 113 114 [115] 116 117 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122549 times)

wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1710 on: July 19, 2010, 12:06:29 am »

anyone have any idea wheer i should go pistol or machinegun, leaning towards machine gun actualy, and regardless itl need more funds to be able to work
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1711 on: July 19, 2010, 12:26:09 am »

I wanna be a sniper again!
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1712 on: July 19, 2010, 12:32:53 am »

Wait when did it change to $250?
After the last round.

I'm hoping that scrap is extremely common, otherwise the Engineer class is woefully underwhelming.

Do we still start with a free .22 Pistol?

Also thought I should add that your "Duelist" flaw under Pistolier has no PP value associated with it.
Scrap: How common it is depends on how good your scavenger buddy is.
Pistol: No.
Duelist: Now it does.
Also, thanks for the mines.

RAM, you can now buy a Metal Detector to increase your chances of finding scrap, if you want.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1713 on: July 19, 2010, 12:33:14 am »

Yeah, but you're not in this round (I don't think) and we'll need one before that.

Wolfchild, I'd say we need a machinegunner before we'd need a pistoleer.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1714 on: July 19, 2010, 12:37:14 am »

Redwarrior is in this round, because he was not in last round.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1715 on: July 19, 2010, 12:52:38 am »

Sweet!

I'll get my new app in a sec
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1716 on: July 19, 2010, 01:07:07 am »

Oh, yes, thankyou for the notice! I had just found the metal detector and was on my way to see if I could afford it!
Scrap can be sold, right?

RAM II The Fonz
Classic black with red stars. The Fonz

previously donated $7 to group storage
Scavenger 5PP
0PP $243

Valiant: 3 PP: Cannot be healed by others
Obsessed: 3 PP: Must spend first 2 AP per turn searching for loot. May find good stuff.
Ooh Shiny: 5 PP: -50% accuracy, including crit
11PP

Haggler: -7 PP: 10% discount on goods
Quick Eye: -4 PP: Can Scavenge for 2 AP
0PP

Metal Detector(equipped): $90
Ayyy!(equipped): $90
First Aid Kit(equipped): $45
Donate $18 to group storage
$0

Total donated=$25
Max HP=5.2
AP=8
Cannot be healed by others
-10% item cost(shared)

-25% damage
-50% accuracy
+50% $ from kills

Search for goodies at start of every turn.
may Scavenge for two AP with 3-18 chance
may heal 3 damage for 3AP a total of 3 times.[/b]
« Last Edit: July 19, 2010, 04:59:31 pm by RAM »
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1717 on: July 19, 2010, 01:17:57 am »

Hmmmkay

Name: Red the Redder
Appearance: Why not just recycle the old sprite?
Perks/Flaws:
Gunner: -5
Slow(Gunner): +3
Never Surrender: +4
Sniper: -6
Lone Wolf: +2
Coward: +3
Camper: +3
Sensei: -4
Scavenger(Perk): -5

Items
Take $20 from storage (thanks, RAM!), $5 remaining in storage
Through RAM, purchase M39: -$270

End result: Piss-poor glass cannon.
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1718 on: July 19, 2010, 01:21:40 am »

ok then, I guess I'll buy a .22 for now, il keep the 1st aid, never know when the healer will get disabled, and yeah I was leaning machine-gun, il get an mp5 when i can afford it(including the 50 from the sale of my pistol) then get the machine-gun perks

New design

Fenrir

Brown hair in a warrior's tail
Clothing is a dark grey with silvery chevrons on the shoulders

Buy .22 Pistol -$90
Buy Leather Clothing -$90
Buy 1st aid kit -$45

Get Gunner Class -5pp

25$
0pp

Fenrir:
5.2 HP
10AP

Inventory:
$0
Leather CLothes (e)
.22 Pistol (e)
First aid kit (e)

Perks:
PP = 0
Gunner: -5pp, -75% melee damage, +25% damage with guns

GM information:
5.2/5.2 HP
10 AP

.22 Pistol: 4AP; 1.25 damage; Hit 3-17; Crit 9-11
First aid kit (3/3); 3ap heals 3

How is this?

P.S. I am not starting without armour
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You really can both sig it.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1719 on: July 19, 2010, 01:44:29 am »

Do we still need new mines, constructions or anything else?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1720 on: July 19, 2010, 01:54:41 am »

Scrap can be sold, right?
Nope. It is unique in that.

Do we still need new mines, constructions or anything else?
Not really.
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Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1721 on: July 19, 2010, 02:49:56 am »

Are there any spaces left for this round?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1722 on: July 19, 2010, 04:40:19 am »

Scrap can be sold, right?
Nope. It is unique in that.
No prob *smacks the side of the game rules*, I'll just trade 'em in for repair kits and sell those, aeyyyy!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1723 on: July 19, 2010, 07:45:23 am »

Scrap can be sold, right?
Nope. It is unique in that.
No prob *smacks the side of the game rules*, I'll just trade 'em in for repair kits and sell those, aeyyyy!
What the... TVTropes?  As people are getting ready for work?  Not cool, man :P
And I know you're The Fonz now, but you're not really "jumping the shark".  More munchkining a bit, haha.
Though since this game is in development, it's more like beta testing.
I reckon it's our job to find cheesy uses of the rules so Ched can fix them.

Actually though, it sounds like scrap is probably much more valuable as scrap than as repair-kit money.  Since it can't be bought and the engineer relies on it.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1724 on: July 19, 2010, 08:02:59 am »

There is great wisdom in your words, however, I am specced for massive scrap productionand do not actually so much have a weapon, so I am relying on scrap and general looting for the majority of my funds. I should be getting 4 scrap rolls a turn, at 3-18 out of 20, for, I think, 3.2 average scrap a turn. If I am lucky, I might get something good from my 'forced to spend 2 AP looting' flaw, which I hope does actually have the potential to produce something good. Although it could just be a lame variant on, well, Lame(I totally didn't remember the name of the flaw until after I said lame)...

Still, There are worse jobs than scrap factory...

Maybe I should give the leather jacket to someone else and hide behind them... Aeyyyy.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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