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Don't vote in the poll if you aren't in the game, man!

I'm so sorry
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Please forgive me
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Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122529 times)

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1695 on: July 18, 2010, 08:25:55 pm »

Healing makes it less of a time challenge and more of a resource allocation thing, and it would be slow enough that you would still expect the zombies to do all the killing, but still, you make valid points.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1696 on: July 18, 2010, 08:27:18 pm »

Well, I mean... what's the point of environmental damage? If you make it slow enough that you expect the zombies to do all the killing... why even have it?
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1697 on: July 18, 2010, 08:28:14 pm »

ok so 5pp and $250 i want ure opinions, pistol or machinegun?
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1698 on: July 18, 2010, 08:37:09 pm »

Name Fenrir
Description: Grey clothing with black stripes, brown hair in a warrior's tail

WHich do you guys think i should do?

PP: 0
Gunner: -5 pp, +25% damage for guns, -75% damage for melee

Purchase Leather Clothes
Purchase 1st aid kit

Hold onto $100 for now
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Paranatural

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1699 on: July 18, 2010, 08:42:46 pm »

Name: Sargoth
Description: White guy with a hat.

Gunner: -5 pp, +25% damage for guns, -75% damage for melee

Leather Clothes: $100

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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1700 on: July 18, 2010, 09:14:37 pm »

The "Character Creation" sections still says $100 and a .22 pistol, and doesn't seem to mention P.P.s.
But assuming 5PP and $250...

RAM II
Classic black with red stars.

Scavenger 5PP

Donate $7 to group storage.
0PP $243

Valiant: 3 PP: Cannot be healed by others
Obsessed: 3 PP: Must spend first 2 AP per turn searching for loot. May find good stuff.
(wait till immediately before round start)Scrooge: 2 PP: Cannot give money to others/group
Ooh Shiny: 5 PP: -50% accuracy, including crit
-$180: 4PP
16PP $63

Haggler: -7 PP: 10% discount on goods
(wait until immediately before round start)Scavenger: -5 PP: 1.25x money gained per round (applied at end of round)
Quick Eye: -4 PP: Can Scavenge for 2 AP
0PP

Thick Denim Clothes(equipped): $45
Bandage(equipped): $18
$0
« Last Edit: July 19, 2010, 12:52:56 am by RAM »
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Criptfeind

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1701 on: July 18, 2010, 09:18:34 pm »

Wait when did it change to $250?
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1702 on: July 18, 2010, 09:20:27 pm »

Name: Roland (the Bleeding Heart)
Desc: Same image as before is fine.
Money: $25 (Assuming RAM buys for me, otherwise $0)
AP: 11
HP: The default
PP: 0
Equipment:
.22 pistol
Leather Clothes (2.2/2.2) *
Epinephrine (5) *
First Aid (3) *
First Aid (3)
Medic Class (2.5 AP to use standard medic items)
Cannot be healed by others
Cannot take other actions apart from healing if able to heal an ally below 75% health.

My notes:
Spoiler (click to show/hide)
« Last Edit: July 18, 2010, 10:44:24 pm by Rolan7 »
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1703 on: July 18, 2010, 09:28:31 pm »

I'm hoping that scrap is extremely common, otherwise the Engineer class is woefully underwhelming.

Name: Delmond Conagher
Appearance:

Perks:
Engineer Class -5 pp

Total PP: 0

Purchase:
2 Scrap Metal($50)
Construction Safety Gear($200)

Total $: 0

Do we still start with a free .22 Pistol?

Also thought I should add that your "Duelist" flaw under Pistolier has no PP value associated with it.

EDIT: If RAM is acting as an intermediary, instead I will buy:

Construction Safety Gear($180)
Derringer($67)
Give $3 to group inventory

Total $: 0
« Last Edit: July 19, 2010, 01:14:28 am by RandomNumberGenerator »
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1704 on: July 18, 2010, 09:53:50 pm »

ok ram, scrooge, well i suppoese it sepcifies moneys, and we will probably be buying via you anyway, also do you guys think i should go for pistoleer or machinegunner?
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1705 on: July 18, 2010, 10:04:09 pm »

As far as traps/mines go:

Traps:
Rigged Gun
Cost: 1 Weapon + 1 Scrap
Deployment: 8 AP
Effect: Riggs a weapon(generally a shotgun) to fire when a wire is tripped. Due to the nature of the trap, the weapon has perfect accuracy and +50% critical chance, but can only be used once before needing to be reset by the engineer for 4 AP. The weapon is recovered after battle; the scrap is not.

Battering Trap:
Cost: 5 Scrap
Deployment: 10 AP
Effect: Riggs a heavy object(such as an engine block, large piece of wood or metal, chunk of concrete, etc.) to fall on the target when they trigger the trap. Does 10 damage to that square. Can be reset by the engineer for 6 AP. None of the trap is recovered after battle.

Pitfall Trap
Cost: 2 Scrap
Deployment: 20 AP
Effect: The engineer digs a hole in the ground that is too steep for zombies to escape from, then covers it with a weak sheet of wood or metal. When a zombie steps on it, it collapses, removing the zombie from the battle (effectively killing it). Remains after battle if the map does not change, due to being a hole in the ground.

Mines:
Frag Mine:
Cost: $50 or $10 and 2 Scrap
Deployment: 2 AP; 3 Range
Effect: When detonated, shards of metal fly everywhere, dealing 1 damage in a radius of 2.

Concussive Mine:
Cost: $75
Deployment: 2 AP, 3 Range
Effect: When detonated, a large concussive wave eminates from the device, dealing 1 damage in a radius of 2 and pushing zombies back 1 square. If the zombies can not be pushed back, they take an additional 1 point of damage and lose 2 AP next turn.

Cluster Mine:
Cost: $80 or $20 and 3 Scrap
Deployment: 4 AP, 2 Range
Effect: When detonated, a huge explosion sends fire and debris in all directions. Deals 2 damage in a radius of 3.
 
S-Mine:
Cost: $130 or $50 and 4 Scrap
Deployment: 4 AP, 1 Range
Effect: When activated, the mine pops out of the earth and explodes in mid-air, dealing 3 damage in a radius of 4.

Arc Mine:
Cost: $150
Deployment: 2 AP, 3 Range
Effect: When activated, the mine sends arcing shards of conductive metal around the area which then discharge a high-amperage shock. Deals 6 damage in a radius of 3.

Hellfire Mine:
Cost: $250 or $100 and 8 Scrap
Deployment: 5 AP, 1 Range
Effect: When activated, the mine creates a tornado of fire that sends burning-hot shards of metal flying great distances. Deals 8 damage in a radius of 2 and 4 damage in a radius of 5

Antimatter Mine:
Cost: $100,000,000,000
Deployment: 10 AP, 1 Range
Effect: When detonated, the mine creates a high-energy explosion rivaling the nuclear energy output of most super-giant stars that instantly destroys everything in the area. Deals 1,000 damage in a radius of 1,500.
« Last Edit: July 18, 2010, 10:07:42 pm by RandomNumberGenerator »
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1706 on: July 18, 2010, 10:11:42 pm »

Antimatter Mine:
Cost: $100,000,000,000
Deployment: 10 AP, 1 Range
Effect: When detonated, the mine creates a high-energy explosion rivaling the nuclear energy output of most super-giant stars that instantly destroys everything in the area. Deals 1,000 damage in a radius of 1,500.

This is used exculsively by rich, stupid people
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1707 on: July 18, 2010, 10:12:32 pm »

Antimatter mine needs more like 9001 damage per pixel over a 1500 square radius.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1708 on: July 18, 2010, 11:34:13 pm »

Addendum: I will be taking the Scrooge Flaw and Scavenger perk at the last possible moment before the round starts, and acting as an intermediary between other players and merchants in the mean time...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1709 on: July 18, 2010, 11:45:57 pm »

Hmmm, looks like I'll change classes. Probably Machinegunner, Sniper, or Shotgunner. I'm thinking Sniper at this point, since we'll need one. Assuming someone else hasn't claimed it that I missed.
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