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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
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I'm a bad person
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Please forgive me
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Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122761 times)

Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1380 on: June 23, 2010, 02:51:26 pm »

Yeah, if we get scavenger on everyone, starting with the actual scavengers, then we should start to build up our characters.

I'm planning on getting Scavenger next. With my other money boosts it should net us a good amount each battle.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1381 on: June 23, 2010, 09:37:48 pm »

Maaaaan I'm really unreliable! I need to watch Mythbusters for about four hours, so I don't know about getting the turn in...
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1382 on: June 24, 2010, 01:29:30 am »

Okay, Dwarfguy2 didn't post his coords, but I don't think it's likely he'll post that soon. I'll just have him appear somewhere.

You wait at the base, nervous. After a few hours, the siren sounds. "Get to your positions!", the general roars through your command microphones. You ready yourself for the bandit attack. A small wave appears, and at first you're relieved. Looking at them more closely, you realize that they are wearing thick scavenged defensive armour, giving them 7 DP each.
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Pandarsenic

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1383 on: June 24, 2010, 01:47:42 am »

That won't help them.

I kill H15 then E18, then use the rest of my points to move north.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1384 on: June 24, 2010, 02:01:58 am »

Fire at the bandit in J17 'til he drops. Fire at L18 likewise. Further firing at any bandits I can if I still have shots. I think that once we get a little money we should let Brion get the Sharp Eye ability. That way, we might be able to get some of the gear that the bandits have, seeing as it looks like pretty good stuff.
« Last Edit: June 24, 2010, 02:08:53 am by 411570N3 »
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Acanthus117

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1385 on: June 24, 2010, 03:10:08 am »

damn it, equip my other pistol and move 1 square to the left. Fire at the nearest bandit man guy dude if I can.
« Last Edit: June 24, 2010, 03:23:25 am by Acanthus117 »
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1386 on: June 24, 2010, 03:17:42 am »

I shoot at D16 until dead and then E18. If any points are left I will waste them by doing nothing.
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dwarfguy2

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1387 on: June 24, 2010, 06:43:16 am »

spend six AP to move to move to H10, then open fire on the guy.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1388 on: June 24, 2010, 07:03:04 am »

A16 to C16, Chop D16 until there are no less than 2 significant and separate body masses on the tile. If actions persist, please move to D18 and kill E18. Final action should be a knife throw at the nearest upright enemy.
I really ought to cut one of these characters out of their armour and go looting...
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1389 on: June 24, 2010, 08:03:47 am »

Fire twice at the nearest bandit I have line of sight to (6AP), move north 1 (to G6), and equip a first aid kit in one hand and epinephrine in the other (4 AP).

Accidental friendly fire isn't possible, right? 
« Last Edit: June 24, 2010, 11:53:25 am by Rolan7 »
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1390 on: June 24, 2010, 09:17:53 am »

I am not convinced that deliberate friendly fire is particularly friendly...
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1391 on: June 24, 2010, 09:51:48 am »

Move to M-8 and open fire on whatever bandits I have a clear shot on starting at the one at L-18 and moving to the right. Mostly just depending on which of them are actually alive at that point.
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1392 on: June 24, 2010, 10:13:57 am »

If Oscar and Ysengrin are on the same row/line when my turn comes, I try to move so I'm adjacent to each of them, then spend the rest of my AP firing at the closest bandit.

Otherwise I just stay in place and fire at the closest bandits(It seems pointless to target specific ones, because by the time everyone else goes they may or may not be dead).
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1393 on: June 24, 2010, 01:38:30 pm »

You attempt to fire upon the bandits, but they are very quick and attack first! The bandits get first turn.


The bandit at D16 blasts RAM with his .357 revolver, hitting him with a critical shot and a normal one. RAM is severely injured! (RAM: 3.25 HP)

Another bandit also fires at RAM, but somehow misses, even with his Garand rifle.

A third bandit shoots RAM twice with a powerful .45, killing him.

One bandit blasts Red in the shoulder with his Garand rifle, killing him instantly.

A bandit fires at Joscar Viholde twice. Blam! A shot clips his head, dealing a horrendous 2.5 damage. Another finishes him off.

The loot from the dead is stolen.

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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1394 on: June 24, 2010, 01:41:35 pm »

Well, damn. That sucked.

Move to K4, open fire on the bandits.
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