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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 89 90 [91] 92 93 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122813 times)

Acanthus117

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1350 on: June 22, 2010, 12:37:33 am »

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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1351 on: June 22, 2010, 03:36:10 am »

I'm ready.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1352 on: June 22, 2010, 04:21:59 am »

Is anyone likely to want some fortifications built? If the bandits know about this place then they might come back...

But fortifications don't seem all that useful anyway...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1353 on: June 22, 2010, 04:42:03 am »

Perhaps they'd be more useful with an engineer. If I die and we still don't have an engineer or other support classes then I guess I'll become one.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1354 on: June 22, 2010, 07:22:00 am »

the thing is that a fortification won't hold an enemy for long, and won't do anything to incoming bullets. So they buy you, maybe, 1 or two turns, and kind of trap you a little as well. Well placed they can be a nice little confidence booster that can limit the number of fronts you need to cover, but there are so many things to spend money on and I just don't feel confident that it is worth it. Not that we can reasonably place fortifications before we see the map...


What's the bet that we arrive to the burning remains on an oil derrick with bandits hooting and hollering behind a network of heavy machine gun nests and minefields?
« Last Edit: June 22, 2010, 07:25:34 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1355 on: June 22, 2010, 07:57:31 am »

Then I guess we ask very nicely for Cheddarius to give us the ability to defuse or otherwise neutralise mines, then we blast away the machine guns and hope that we don't experience a total team kill.
Though if the entire point's to defend the derrick I doubt that Cheddarius would just have our objective failed before we get there. But anyway, in the event that we get fuel, should I make a flamethrower weapon? (Question for Cheddarius)
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zchris13

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1356 on: June 22, 2010, 09:39:50 am »

Flamethrower would have to have limited ammo.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1357 on: June 22, 2010, 10:25:45 am »

If it only fires in a line three or so spaces long and had comparatively low damage per space it would fulfil the role of being useful in tight quarters but lack the range or stopping power to be useful against a spread out opponent...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1358 on: June 22, 2010, 12:00:20 pm »

Fortifications absorb bullets.
You should get an engineer. God wills it of you.
No flamethrower.
The oil derrick will still be fine when you're there. They're bandits, not an army. Besides, if they had taken the derrick, the drivers would turn back and call for more help instead of just throwing you in.
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zchris13

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1359 on: June 22, 2010, 05:31:49 pm »

Are you sure? I sort of want to blow up an oil derrick with a single well placed explosion.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1360 on: June 22, 2010, 05:43:13 pm »

In my hypothetical combo players, did I mention a combo of myself and zchris?
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abculatter_2

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1361 on: June 22, 2010, 06:17:30 pm »



Someone call fer an engineer?

I'll make a character sheet in a second, unless I'm not allowed. Then, well, blah.

EDIT: Would it be possible to have a TF2 engineer or something like it?
« Last Edit: June 22, 2010, 06:22:17 pm by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1362 on: June 22, 2010, 06:22:31 pm »

You'll have to wait for the next round. Sorry.
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abculatter_2

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1363 on: June 22, 2010, 06:25:43 pm »

You'll have to wait for the next round. Sorry.

Hokay. When's the next round?
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1364 on: June 22, 2010, 09:01:41 pm »

It could be years, man.
But the last round was, I believe, from the start of May up till now, and the one before was something like February-May.
However, this round will be severely accelerated. I will push people to get in turns as fast as possible.
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