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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 75 76 [77] 78 79 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122964 times)

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1140 on: June 12, 2010, 06:03:47 am »

The 9mm apparently no longer exists, so the knife connector probably shouldn't reference it if that's intentional. If it's unintentional, then you should probably put it back.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1141 on: June 12, 2010, 11:16:11 am »

Changed, thanks.

Okay, I'll come out with it then. I'm adding armour to the game, been commissioning Allstone for it.
Would you like armor to:
1. Add on to your HP bar
2. Make a separate Armour bar that depletes before your HP bar does. This is essentially the same as #1, except for one thing: engineers can repair the armour bar.

Also, vote for one of these too:
A. Some armours should also have damage reduction capabilities (like titan armour)
B. Armour should only increase your health bar or whatever
« Last Edit: June 12, 2010, 12:29:30 pm by Cheddarius »
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1142 on: June 12, 2010, 11:25:30 am »

1A
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1143 on: June 12, 2010, 12:43:46 pm »

2B 2A

It would also be cool if there was different damage types, like Kevlar reduces damage from bullets/blunt, chainmail reduces slashing(zombie claws), and maybe some sort of hazmat suit that defends against Virum's acid.

EDIT: Gah, I meant 2A, not 2B
« Last Edit: June 12, 2010, 02:31:08 pm by RandomNumberGenerator »
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Acanthus117

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1144 on: June 12, 2010, 12:47:56 pm »

2B

It would also be cool if there was different damage types, like Kevlar reduces damage from bullets/blunt, chainmail reduces slashing(zombie claws), and maybe some sort of hazmat suit that defends against Virum's acid.
And an awesome (yet expensive and heavy [maybe increases AP cost to move?]) suit of armor that defends against all that.

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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1145 on: June 12, 2010, 01:17:22 pm »

2
A
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1146 on: June 12, 2010, 01:50:15 pm »

It would also be cool if there was different damage types, like Kevlar reduces damage from bullets/blunt, chainmail reduces slashing(zombie claws), and maybe some sort of hazmat suit that defends against Virum's acid.
Hmmmmm... seems complicated, but I'll consider it.
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Pandarsenic

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1147 on: June 12, 2010, 06:24:50 pm »

2a
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Tarran

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1148 on: June 12, 2010, 06:26:35 pm »

2A.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1149 on: June 12, 2010, 08:12:34 pm »

2a
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1150 on: June 12, 2010, 10:13:00 pm »

2, A, and 2A.
But When 2A runs out of 2 it loses its A too.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1151 on: June 13, 2010, 12:32:01 am »

How'd you guys feel about two categories of armour that can be used simultaneously: one increasing health whilst the other increases damage reduction?
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1152 on: June 13, 2010, 12:33:25 am »

Sounds good, though people with unreasonably high HP could save cash by concentrating upon damage reduction...
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Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1153 on: June 13, 2010, 01:44:58 am »

2
A
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1154 on: June 13, 2010, 02:10:21 am »

Well you'd make it so that damage reduction is more expensive than HP gain, obviously. Anyways, to get the most out of it, you'd want to be using one of each simultaneously anyway.
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