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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122994 times)

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1110 on: June 11, 2010, 01:10:11 am »

Seriously need Pandar's turn, here.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1111 on: June 11, 2010, 02:10:10 am »

You could roll for his action, if he doesn't post for ages. Like as in rolling a one would mean he'd try to eat the sun or something.
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Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1112 on: June 11, 2010, 03:41:28 am »

I think we need some perks/flaws that activate upon the death of the character, for example:
You can't get Rid of Me That Easily: The turn after his death, the player gets to spend all his AP to attack enemies.
Suicide Bomb: If there are any foes cardinally within two tiles of the character when he dies, he will explode, dealing 1 damage to everything in a that radius.

Also, what do you think of this Flaw:
That's MY Kill!: If another player kills a foe that a player with this flaw has injured, the flawed player will deal 0.1, armor ignoring, damage to the other player.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1113 on: June 11, 2010, 05:28:39 am »

Problem is, not many people are going to want to take perks that only occur on death. You could, however, probably add a perk that allows them to stay at below zero, but above a certain limit of health before dying. Something like Last Stand from CoD I guess.
'Last Stand' - If you fall below zero health, you do not die. You become immobilised and have 2/3 of normal AP. Each turn, you lose 0.5 HP. If you reach the negative equivalent of your normal max health, you die.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1114 on: June 11, 2010, 10:22:48 am »

I don't see any more perks as necessary. They're taken care of by medical perks.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1115 on: June 11, 2010, 11:35:33 am »

Seriously need Pandar's turn, here.

Pandar is currently moving out of his dorm, I think. You might want to try PMing him or just deciding on a basic action for him (like, maybe, shoot the bad guys).
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1116 on: June 11, 2010, 11:50:02 am »

I vote Pandar unleashes shotgunny death upon the enemy.

Also, meph, why left two instead of right two? Acanthus and RAM are moving, which frees up that space.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1117 on: June 11, 2010, 11:56:27 am »

Guess I haven't looked at the map in a while. I *was* one of the first people to state a movement, though, so I'm pretty sure it was to get us a clear shot at the time.

Anyway, I'm fine with Right 2 Down 2 now that people are getting out of the way.
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Pandarsenic

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1118 on: June 11, 2010, 01:40:08 pm »

Driver, get us close. I'm going to place my shotgun against the peephole and shoot everyone inside at once.

Even though we can't strictly do this I figured "Shoot the bad guys because it's all I can do" was the way to go.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1119 on: June 11, 2010, 07:50:30 pm »

Right, then. Turn in a bit.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1120 on: June 11, 2010, 08:18:54 pm »


The General drives backwards and to the right, trying to get a clear shot on the approaching Jeep. Meanwhile, Ysengrin drives to the left to clear the way, and Hasuin recklessly drives right next to the Jeep, hoping to give Joscar a good shot.
Bunsy-Wunsy Monchichi prepares to throw a molotov cocktail, the the Jeep is still too far away.
Red the Red fires at the Jeep. The bullet is aimed well, and strikes the immense stash of nitroglycerine and percussion caps that the bandits had hidden in the engine for some reason. The shot deals 120 damage to the jeep. It is ripped to shreds, and no longer protects the people inside.
RAM looks around for something to heal, but nobody is hurt.
Brion turns around and aims at the driver of the shredded car. Firing many times, he barely manages to kill him. The car explodes in a massive, poorly-drawn fireball. Brion earns $100 from his kill and $20 from his four hits. Joscar waves his shotgun around gleefully.


The whole party earns $200. Each person gets ~$28.6 rounded up, or $30.

There will be another update soon.
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Tarran

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1121 on: June 11, 2010, 08:21:31 pm »

Wait, one bullet did 120 damage?!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1122 on: June 11, 2010, 08:24:23 pm »

Critical hit, I presume.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1123 on: June 11, 2010, 08:24:39 pm »

Red the Red fires at the Jeep. The bullet is aimed well, and strikes the immense stash of nitroglycerine and percussion caps that the bandits had hidden in the engine for some reason.
Red has Gunner class, which means +50% damage for guns. He has Joy, which means he never misses. He has Sensei, which means every hit is critical. He has Apricot, which means critical hits deal 4x damage, not 2x. He's using an M1 Garand, which deals 4 damage. Finally, he hit the green part, which means he deals 5x damage to the armor.
« Last Edit: June 11, 2010, 08:26:46 pm by Cheddarius »
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Tarran

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1124 on: June 11, 2010, 08:26:20 pm »

Red the Red fires at the Jeep. The bullet is aimed well, and strikes the immense stash of nitroglycerine and percussion caps that the bandits had hidden in the engine for some reason.
Err, and did you plan this from the beginning?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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