Although that's not so bad if you can only have one main-class (like medic and gunner). Is that the case?
Yes. Also, you don't have to take a class or even take perks at all if you don't want to.
It doesn't seem overpowered to me. Sure, you have some extra perk points. But people you heal could get slaughtered by monsters if they can't run away, and you have a chance of killing them. Actually, it's not that great even with extra PP. You may have a lot, but you can't really get anything good, unlike, say, a Machinegunner.
Yeah, I was imagining a gunner or something tacking on that medic build just for the 5 PP, never planning to heal anyone. I agree that it's not overpowered since you can't take a second class to spend those PP on.
I really enjoyed reading the skill and equipment lists, this looks like a fun little system!
I'd actually like to be a medic. I like the "medipistol" concept, did you get that from Killing Floor? (: I was considering being a pistoleer but a team without a medic is just... wrong. Particularly since only RAM has the "Valiant" penalty.
So how's this (I know I'm not in for a while yet, just checking):
Buy medikit with all $100 of my dollars
Medic -2
Perks: Waste Not Want Not -7, The Cleric -7, Speedy -4, Lively -2
Flaws: Valiant +5, Noodle-armed +4, Pacifist +3
AP per turn: 10 - 2 + 2 + 1 = 11
AP to use medkit: (5-1)/2 = 2
Gets 10 uses out of one medkit
Can't be healed by others, only use light weapons
Rolan7: Apothecary
Money: $0
Status: 3 HP
Equipment:
.22 Pistol
Medkit (5.0)
Perks/Flaws: 0 PP
Medic class: -2 AP per turn, Uses half AP to heal (rounded up)
Waste Not Want Not: Uses half supplies to heal (no rounding)
The Cleric: -1 AP to use a healing item
Speedy: +2 AP per turn
Lively: +1 AP per turn
Valiant: Cannot be healed by others
Noodle-armed: Cannot use snipers, machineguns, or shotguns
Pacifist: +1 AP to attacking
Did I get carried away? I'd rather use the medipistol, if that's available by the time I join.