Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 20 21 [22] 23 24 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122649 times)

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #315 on: March 19, 2010, 02:19:23 am »

East, South, fire straight south. SHOTFUN TIEMS
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #316 on: March 19, 2010, 03:42:41 am »

Shoot directly south as much as possible.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Archangel

  • Bay Watcher
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #317 on: March 19, 2010, 03:47:19 am »

Shoot the reaver and if it dies and I have AP left, shoot the zed behind it, and if that dies, fire at the gunner.
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

RAM

  • Bay Watcher
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #318 on: March 19, 2010, 07:19:34 am »

Move forward two and, umm, meditate? I will be wielding two combat knives.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #319 on: March 19, 2010, 09:03:50 am »

Fire as many shots as I can at the zombie in front of me.
Unload both pistols at the reaver at G14. If it goes down, I15, If that goes down, H16.
Target the reaver at G14, then K14 if it goes down. If that dies as well, fire at the zombies on G/H 16
Move one square left so I do not have a person in front of me. Fire to the bottom left corner.
East, South, fire straight south. SHOTFUN TIEMS
Shoot directly south as much as possible.
Shoot the reaver and if it dies and I have AP left, shoot the zed behind it, and if that dies, fire at the gunner.
Move forward two and, umm, meditate? I will be wielding two combat knives.

Note: You have to fire at something. Don't change your "shoot south" actions - I'll just pick the zombie south of you to fire at - but choose a target next time.

Do you want the game to be slightly harder, but when you miss you can hit the zombie next to it, or slightly easier, but a miss is a miss even if you fire at a solid wall of zombies?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #320 on: March 19, 2010, 09:20:16 am »

I'd say for most weapons a miss is a miss. Chances are a missed shot will just slam into some unimportant part of a zombie (say, the guts).

Obviously a grenade or something can miss its target square and still blow up zombies, but that's more a special case.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #321 on: March 19, 2010, 01:01:54 pm »

Well, speaking as a shotgunner, the whole point of my weapon is to lay down BEAUTIFUL, BEAUTIFUL volume fire. So...
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #322 on: March 19, 2010, 01:07:36 pm »

Well, yes, shotguns would be one of the exceptions.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #323 on: March 19, 2010, 01:56:36 pm »

North one, MAKE IT RAIN CHRISTMAS ON THE ONE BELOW ME. I won't use co-ordinates because I know I'll mess them up.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #324 on: March 19, 2010, 06:03:08 pm »

That's fine, since I already have the map "North One" is quite an easy thing to do.

Everyone's turns are in, I'll put up the turn soon.
« Last Edit: March 19, 2010, 06:04:48 pm by Cheddarius »
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #325 on: March 19, 2010, 07:07:23 pm »

Brion shoots twice at the zombie to his south. Blam! Pow! He grazes the zombie's shoulder, then delivers a staggering bullet to the face. Tiny magical imps in his pistol work furiously, cranking out $10, which pops out of a tiny compartment in the back. "How strange", he remarks. (Zombie at N16 now has 1.3 health)

Red The Red unloads his pistols into the reaver, shooting thrice! His first shot strikes it right in the skull, killing it! He shoots again! Amazing - another hit to the face! This zombie is hardier, and is on its last legs - but a third shot blasts off its arm and brings it down. (Zombies at G14 and I15 are dead)

Marat sprays his MP5 about in a crazed frenzy! Holding his gun steady, he blasts two shots into the Reaver at K14, killing it. He aims again and hammers the zombie at G16, missing once but killing it. Turning to the zombie at H16, he unloads his last three shot. He misses once more, but two shots weaken the zombie. (Zombies at K14 and G16 dead. Zombie at H16 has 1.75 HP)

Emperor moves to get a better aim. Firing on the zombie at A17, he misses entirely, but makes up for it when he blows the zombie's skull out. (Zombie at A17: 2 HP)

Oscar goes southeast (remember, this only takes 1 AP), then hammers the zombie in front of him, behind the fallen Reaver, with an overwhelming wall of boolits. Astoundingly, he never misses. (Since you killed tons of zombies, I'll have you switch targets mid-shot, clustered around the Reaver. You seriously did not miss because of your amazing buff) (Zombies at K16, L15 dead, zombie at J16 has 1.75 HP)

Hasuin aims at the Reaver at M14. His first shot misses, but he manages to flay it to within an inch of its life with the deadly headshot that follows, and his third hit handily finishes it off. (Reaver at M14 dead)

Fragbait, seeing his quarry already dead, fires at the Gunner. Two shots kill it completely, and he also manages to kill the zombie at H16. (Gunner at G17, zombie at H16 dead)

RAM, still hurt from his previous battle, decides not to attack just now. He approaches the front cautiously, equipping two combat knives.

Alexander retreats a bit, then unleashes his ludicrously buffed pistol upon the zombie below him. Just one shot cripples it badly, and his second summarily destroys it. He is also refunded $100, since range doesn't exist any more and he spent $50 or so on the range upgrade for his pistol. (Zombie at F15 dead)



Cleaned:





Note: You can't shoot over zombies. Sometimes you will see this, but normally you can't, so don't try that, okay?
You have killed 7 Zombies, 3 Reavers, and 1 Gunner. The money pool for this round is $145.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #326 on: March 19, 2010, 07:11:43 pm »

Drat, nobody has any good flaws. I was hoping for someone with half health or something that I could kill off first turn with those delicious Virii...

And wow! You guys put up an amazing showing. I thought this was a really intense challenge. I thought maybe 3, 4 zombies would die, and I was actually worried about this wave possibly killing every last player off before their time. You managed to kill 11 zombies, including my precious Gunner, the VERY FIRST TURN. Congratulations, guys. Great job.

(You know this means I'm just going to have to throw even more zombies at you, right?)
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #327 on: March 19, 2010, 07:58:51 pm »

H17. Kill it.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #328 on: March 19, 2010, 08:04:09 pm »

It's the zombie's turn right now. The zombies will have moved by the time it's your turn again, so instructions are kind of useless unless they're in the form of "shoot the zombie closest to me" or whatnot, and even then they're iffy.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #329 on: March 19, 2010, 09:19:25 pm »

Ah. Let the zeds move.
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 141