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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 13 14 [15] 16 17 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122584 times)

RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #210 on: March 09, 2010, 09:16:27 pm »

Hmmm, very nice picture. You can draw a stick figure or whatnot when needed, yeah? Or you and someone else can collaborate...
I'll give you a sort of awesome thing for 1 picture, up to a maximum of 1.
???

1 picture to a maximum of 1?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #211 on: March 09, 2010, 09:26:57 pm »

Knives: post 1309-1313 or so
Spoiler: Allstone's stuff (click to show/hide)

Spoiler: Other stuff (click to show/hide)
« Last Edit: June 18, 2010, 01:26:24 am by Cheddarius »
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #212 on: March 09, 2010, 10:59:15 pm »

I was thinking a fully upgraded AA-12 loaded with Frag-12 ammo and belt fed. Minigun works too
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Pandarsenic

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #213 on: March 09, 2010, 11:15:32 pm »

Well, I committed my 20 PP from two pictures.

Shall we start?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #214 on: March 10, 2010, 12:07:14 am »

Tomorrow, perhaps. I have other matters to attend to.
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #215 on: March 10, 2010, 03:07:43 am »

So, is this going to be a ultimate showdown or something? Because I mentioned that idea earlier and I totally deserve PP for my idea.
« Last Edit: March 10, 2010, 03:09:35 am by Cheeetar »
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #216 on: March 10, 2010, 10:57:27 am »

Not yet.... maybe in a bit.
5 PP, perhaps?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #217 on: March 10, 2010, 06:47:48 pm »

Yeah, Cheeetar, what do you want to spend your 5 $20 (PP is just way too awesome) on?

EDIT: Also, Panda, where do you want to start? And since you have 10 PP to start, you really only used 1 of your 3 artworks, so you still have a level-2 awesome.

Who suggested new zombie ideas, and what were they?
« Last Edit: March 10, 2010, 07:08:46 pm by Cheddarius »
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #218 on: March 10, 2010, 07:14:04 pm »

Who suggested new zombie ideas, and what were they?
I don't recall suggesting anything, but if you want ideas...

Reaver: Double Movement, Increased Attack, Reduced Health
Dreadnought:  Half Movement, Extremely High Attack, Extremely High Defence
Thrasher: Double Movement, Attacks everything(friend or foe)
Toxicon: Spits corrosive poison.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #219 on: March 10, 2010, 07:24:41 pm »

New Rule: Weapons are totally useless outside their range

Could everyone repost their starting position in bold?
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #220 on: March 10, 2010, 07:29:04 pm »

H8

I suggested ripping some types from L4D, such as Tank and Spitter, which are good in the feel of the game. I don't know if I suggested it, but I had a Wraith idea.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #221 on: March 10, 2010, 07:35:03 pm »

Wraith? Could you describe it?
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #222 on: March 10, 2010, 07:59:37 pm »

4 down, 12 across from the upper left corner.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #223 on: March 10, 2010, 08:25:38 pm »

The Wraith is potentially deadly. It serves two purposes: To make Hemophiliac, etc a problem, and to prevent building a bunker and staying there.

It has two forms: Physical and Immaterial
In the physical form, it has a weakish attack, is fairly frail, and has no movement, but can make several strikes in a turn.
In the Immaterial form, it has no attacking capabilities whatsoever, but it cannot be hurt, can pass through anything, and can move fairly quickly.

It takes all of its AP to change from Physical to Immaterial and vice versa.

Another idea of mine, similar to some of the heavier ones RNG posted, but way more hardcore:
Titan: It takes up a 2x2 area, making it easier to hit, and can only move by one space per turn. However, it makes up for this in several ways: It deals heavy damage, can destroy any construction it moves onto, and is armored very well. In fact, headshots do normal damage, and small caliber firearms or weak melee weapons (Spear, short sword, Knife) do virtually no damage. Shotguns can switch to fire slugs into it for more damage.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #224 on: March 10, 2010, 08:29:46 pm »

Hrmmm, Titan seems to mess up the game a bit, since I'd have to do a lot more work erasing and replacing tiles/borders for a creature that takes up multiple squares. Can you think of a way around this?
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