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Author Topic: Monster Defence (Fourth Age)  (Read 122801 times)

zchris13

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #510 on: April 12, 2010, 07:41:13 am »

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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #511 on: April 12, 2010, 10:37:05 am »

Are we there yet?
I don't know. I'm thinking three turns, maximum - RAM is dealing incredible damage. And I'm hoping to get extra turns done this week. Let's hope so, eh?


We need Emperor.
Spoiler: Actions (click to show/hide)
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #512 on: April 12, 2010, 07:25:08 pm »

By shoot, I mean "shoot three times"
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #513 on: April 12, 2010, 10:42:47 pm »

Yep, I got that.
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Emperor_Jonathan

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #514 on: April 13, 2010, 06:11:45 am »

Shoot zombie at F9, when dead shoot larger zombie at G10
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #515 on: April 13, 2010, 10:44:25 am »

Woot! Turns up in a moment.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #516 on: April 13, 2010, 11:53:39 am »



Brion flips his pistol from one hand to the other in one smooth movement. Firing at the Dreadnought at M11, he blasts it twice, in the head and shoulder. Taking off his sunglasses, he mutters, "I shot him, but I guess this zombie was too tough to... flip."
Somewhere in the distance, a lone zombie shouts "YEEEEEAAAAAAAHHH", but nobody hears him.
Brion gets $10.
(Dreadnought at M11: 5.3 HP)

RAM charges at the Dreadnought in front of him, and slashes it twice in the head, killing it. (New rule: You may say "restrict to non-criticals" if you want) Moving to the right, he attacks the Dreadnought at K9. Slicing its head twice, he cuts its shoulder, then beheads it completely with a final blow. He then retreats to H6. (Dreadnought at J9: dead, Dreadnought at K9: dead)

Red the Red moves to get a clear view of the Titan at G10, then opens fire. Plink! Three shots ricochet off the Titan, each barely harming it but adding up to do significant damage. (Titan at G10: 1.75 HP)

Hasuin aims at the Dreadnought at M11. A mighty voice calls him from on high. "Yeah, this is Cheddarius. Um, it turns out you had 13 AP and I forgot about that. So you actually should have shot one more the last two turns. Er... I'll just give you two more this turn, then. That makes five."
Hasuin, filled with holy rage, hammers the Dreadnought in front of him. Four shots hit, and it groans with pain, nearly dead. (Dreadnought at M11: 0.7 HP)

Fragbait fires at the Titan to his south and the Dreadnought at F9. Every single shot hits, weakening the Dreadnought and chipping away at the Titan. (Titan at E10: 3.375 HP, Dreadnought at F9: 1 HP)

Emperor shoots the Dreadnought at F9, seeking to finish the job. His aim is good, and he kills the Dreadnought. Moving on, he fires on the Titan at G10, but he misses. (Dreadnought at F9: dead)



Dreadnought at D9: 7 HP
Titan at E10: 3.375 HP
Titan at G10: 1.75 HP
Dreadnought at M11: 0.7 HP
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #517 on: April 13, 2010, 12:00:02 pm »

The zombies move forward. One Virium moves forward, and the other two fire. One hits Hasuin. Hasuin is wounded badly, and has only 1 HP left!
The shaman keeps casting his spell.


Dreadnought at E7: 7 HP
Titan at E8: 3.375 HP
Titan at G8: 1.75 HP
Dreadnought at M9: 0.7 HP
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #518 on: April 13, 2010, 12:45:48 pm »

Hasuin , I strongly recommend moving back here behind the barricade.

As for me, I'm going to keep shooting at that Dreadnought. It's almost dead, so I should be able to take it out this round.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #519 on: April 13, 2010, 04:18:59 pm »

I move forward 4 spaces to J7 then shoot at the G8 Titan, aiming at H9.
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Emperor_Jonathan

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #520 on: April 13, 2010, 05:56:02 pm »

Move around into the barricade so I am at F3. Shoot out of the barricade at the titan at E8
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #521 on: April 13, 2010, 05:59:15 pm »

The fortifications, it seems, aren't actually very useful at the moment. If you want to avoid the Virii, the fortifications won't help - Virii can shoot through them just like you. If you want to avoid the zombies, moving one or two steps back would accomplish the same goal.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #522 on: April 13, 2010, 06:49:41 pm »

You should use a system for fortifications like dwarf fortress. The farther away you are the bigger penalty you get to shoot through it. So, right next to it - 0 penalty. Then something like -10% at 5 squares, -20% at 10 squares, etc.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #523 on: April 13, 2010, 06:58:40 pm »

That would be quite complicated.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #524 on: April 13, 2010, 07:08:53 pm »

You could do a basic no penalty up close/-1 (or whatever) for anything more then a square away from the fortification.
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