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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122648 times)

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #345 on: March 20, 2010, 04:55:37 pm »

Only Cheeetar needs to move now. He can take his time.

Ugh! I thought "PistolA*" meant an accuracy upgrade, not an AP upgrade... do you want me to change that? It'll mess things up pretty badly, since I've already done the turn.
Oh, wait. AP upgrade gives you 3 AP to fire instead of 4. This means that since you had 9 AP, and burned one on moving, you still only had 2 shots. So basically you just got a free accuracy bonus for one turn. I'll fix the AP thing next turn.

So, RAM, you should still be alive. Do you want to be resurrected, or just sign up again?
Spoiler: Actions (click to show/hide)
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #346 on: March 21, 2010, 01:44:54 am »

Oh, sorry, I posted it but someone said it didn't add up, no idea what is wrong with it though.

Spoiler: Ah, here it is (click to show/hide)

So I started with 10 pp and $345
Got haggler(3), Valiant(8), and noodle armed(12)
Bought 7 PP (19PP 93$)
Got the brute and acrobat classes(11)
Got invictus and whirlwind(0PP)
Got first aid kit(48$)
Bot 2 wooden fortifications(3$)

I have 0PP and 3$ left, but apparntly my maths or rules are off or something...

Sorry, I never bothered to check that the status had updated, my bad...

Ressurection would be nice, I need to keep traclk of things better, had I realised that I needed my injuries fixes I could have healed myself last turn...
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #347 on: March 21, 2010, 02:05:39 am »

Well, how about I just start you off with $350 and you can jump in mid-round?
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #348 on: March 21, 2010, 04:07:31 am »

So, ummm, I can have the above build then?

Sounds good!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #349 on: March 21, 2010, 04:51:58 am »

Shoot at any ranged ones in sight, if not possible, shoot at any in sight.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #350 on: March 21, 2010, 11:09:58 am »

RAM, you'll join now, with those stats (the math seems fine to me), except you'll have $48 instead of $3 because you already bought the fortifications, okay?
Where do you want to enter, and what do you want to do?
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #351 on: March 22, 2010, 02:16:26 am »

The way I see it my options are to start amongst the zombies and try to quickly take out their ranged-types or to hide until they get closer, any suggestions or requests?

For now I will appear at d9, stab the reaver 3 times, then head north 4 spaces.

What effect does wielding 2 combat knives at once have?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #352 on: March 22, 2010, 03:51:52 pm »

The Titans and Shamans are gonna kill you all, and I'll be screwed, sitting behind the fortifications all by myself...
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #353 on: March 22, 2010, 07:54:22 pm »

2 Combat knives reduces AP cost by 25%.
Turn up soon.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #354 on: March 22, 2010, 08:51:45 pm »

Brion misses the zombie in front of him, then... misses it again. (Seriously, you got a 1 and an 18.) He weeps.

Fragbait turns to defend his beloved comrade, blasting at it three times. First he misses, but he soon unleashes two powerful shots from his souped-up pistols, blowing the reaver away. Then he moves northeast. (Reaver at E9 dead)

Alexander looks about for any nearby zombies. Well, there's that one next to him, but he got shot. He decides to attack the one at E12. He fires a deadly buffed-up shot, nearly destroying it, then finishes it up with another 3-damage beast of a shot. For his third shot, he fires directly into the G13 zombie's face, killing it instantly. (Zombies at E12, G13 dead)

Marat moves two to the right, then unleashes another Kugelregen. Surprisingly, the better part of his bullets miss. However, four reach their mark, including a headshot, and take down two Virii. (Virii at J17, L17 dead)

Red The Red, completely unscathed, protected on both sides by Marat and Alexander Kyrby, two turns away from getting attacked by any zombie, and armed with two powerful pistols, decides to abandon his friends and take cover in the fortress. He retreats, dodging around Fragbait, and enters the fort, closing the door behind him. (Just joking around, man, I respect your right to protect your dude)

Emperor, seeing that the Reaver has already been killed, and that Alex has killed the other one at E12, shoots the one at D12. He hits it twice (Zombie at D12: 2 HP)

Hasuin attempts a tricky shot at the I18 Virium. Despite his great accuracy, he misses two out of three times, finding it difficult to aim at the distant zombie. (Virium at I18: 1 HP)

The zombies glance up at a darkening shadow in the sky. A figure parachutes down to D9, then takes off his sunglasses and poses. "I'm RAM. Good to be here. Good to be killing you, that is. Ha ha ha!" Chuckling at his own joke, he realizes that he's been talking to a corpse. Dejected, he takes out a cell phone. "Hey, what's up? Yeah, this is RAM... I kind of messed up my positioning. Could you put me at, hmmm, D11 instead? There's a zombie there... well, yeah, I realize that you already put the yellow bullet trails there and I'd mess up the graphics, but I think the players won't mind. All right, I guess B12 works too. I can get two zombies like that too." Putting his parachute back on, he is pulled, seemingly by an invisible hand, back into the sky. Player and zombie watch, baffled, as he rises to the heavens. Moments later, he parachutes down again and lands in B12. "If I have two knives, and with the Brute class half AP..." Grinning, he whips out two combat knives. "TIME TO DIE!" he cackles, leaping at the zombie in front of him. His first hit lands in the zombies' jugular, and his second blow slices its head off. Moving back, he deals the next zombie a staggering slash to the chest, wounding it grievously, then slices off its arm with another blow. As the zombie staggers, moaning ".25 heaaaaaaalth poooooints," he stabs it in the neck, beheading it. Satisfied, he retreats. (Well, that was a long flavortext. The turn is a bit strange to understand: ask if you need clarification on the math) (Zombies at B13, C13 dead)


Spoiler: Cleaned-up version (click to show/hide)
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #355 on: March 22, 2010, 11:32:55 pm »

The zombie turn will likely be on Wednesday or Thursday. Between that time, you are free to discuss this thread and plan out your attacks, like say "guys go in the fort, Marat will take care of the main zombie force" or whatnot. You are also encouraged to discuss other things, such as strategy for next round, speculation on what next round will be like, what a genius Cheddarius is, etc.
« Last Edit: March 22, 2010, 11:34:47 pm by Cheddarius »
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #356 on: March 23, 2010, 12:23:53 am »

AAAAAAAAAAARGH, my arm, my arm, the pain!!!

Sorry, just couldn't resist, the turn is great, I just hope I didn't run away too much, I was thinking everyone else would be trying to get behind cover. I will need to put some serious effort into walls if I survive this...

Oh, new post, Cheddarius' genius aside, those shooters are will just pick us off one by one, or two by two if they are that way inclined... I recommend getting behind fortifications and aiming for the ranged types and the skeletons... Once they are gone I think our melee can outmanoeuvre theirs for a while...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Pandarsenic

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #357 on: March 23, 2010, 12:26:26 am »

Protip: Fucking barriers against the gunners plx.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #358 on: March 23, 2010, 01:57:39 am »

Well, damn, I need to shoot better. Focus, Brion, focus!
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ExKirby

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #359 on: March 23, 2010, 02:26:31 am »

Holy shiz, two kills! With a Pistol! I need to upgrade this so it burns 0 AP so I can clean up the map in a turn.
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