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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 132 133 [134] 135 136 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122373 times)

Rolan7

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Re: Monster Defence (Fourth Age)
« Reply #1995 on: August 02, 2010, 03:20:13 pm »

Fire SW twice, then try to move to D7.

Note: I'm not forced to help Fenrir or Meph yet, they aren't under 75% health (even if they're actually hurt at all).  I'm trying to assist Fenrir though.

Editted: final destination to D7.
Editted: Oh wow I was firing SE not SW by accident.  Lol.
« Last Edit: August 02, 2010, 10:32:05 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1996 on: August 02, 2010, 04:03:13 pm »

The second wave is gone?
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RAM

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Re: Monster Defence (Fourth Age)
« Reply #1997 on: August 02, 2010, 05:10:49 pm »

Scavenge, Scavenge, Scavenge, Scavenge, Give all Scrap to Delmond.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Mephansteras

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Re: Monster Defence (Fourth Age)
« Reply #1998 on: August 02, 2010, 05:12:37 pm »

Spend 10AP priming grenade launcher
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1999 on: August 02, 2010, 05:22:13 pm »

Can I drop a lure where I am standing for 1 AP instead of throwing it 6 squares for 3 AP?
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wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #2000 on: August 02, 2010, 07:37:32 pm »

Kill the zombie and drednought in front of me, then shoot at the normal zombies behind me
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #2001 on: August 02, 2010, 07:38:27 pm »

there are two people without valiant that are hurt rolan, check the statuses
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #2002 on: August 02, 2010, 09:00:04 pm »

The second wave is gone?
Yep.

Can I drop a lure where I am standing for 1 AP instead of throwing it 6 squares for 3 AP?
Nope.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #2003 on: August 02, 2010, 09:49:58 pm »

Move SE to C7

Shoot the unhurt Zombie at D6

If he is dead for any reason, shoot the next closest zombie.

Move down to C9
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Rolan7

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Re: Monster Defence (Fourth Age)
« Reply #2004 on: August 02, 2010, 10:26:55 pm »

there are two people without valiant that are hurt rolan, check the statuses

Huh, thanks.  In both your and Meph's case the combat log seemed to be say your armor absorbed all the damage.  However, you are missing HP in the statuses.

I could heal Meph from 3.5 to 4.0, but that'd waste 2.5 healing and cost me a pistol shot.

I'll still shoot SW twice, hopefully clearing C6, and try to move to D7 instead of C7.  Para was going to run into me halfway through his turn anyway.
Editing my original post.

Edit: I think I understand, the armor bonus to health has been added to the HP totals right?  But, is that damage I can heal as a medic?
« Last Edit: August 02, 2010, 10:33:28 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

RAM

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Re: Monster Defence (Fourth Age)
« Reply #2005 on: August 02, 2010, 10:34:40 pm »

Yes
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #2006 on: August 02, 2010, 10:42:00 pm »

Huh, thanks.  In both your and Meph's case the combat log seemed to be say your armor absorbed all the damage.  However, you are missing HP in the statuses.
Yes, they are missing HP precisely because the armor absorbed the damage, and in the process was itself damaged.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #2007 on: August 02, 2010, 11:19:12 pm »

there are two people without valiant that are hurt rolan, check the statuses
I'll still shoot SW twice, hopefully clearing C6, and try to move to D7 instead of C7.  Para was going to run into me halfway through his turn anyway.
Editing my original post.

Whoops, I didn't even notice that.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RedWarrior0

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Re: Monster Defence (Fourth Age)
« Reply #2008 on: August 03, 2010, 08:36:04 am »

Para, make sure you move after any and all asswhooping.
I wait for Para to move, then give the nearest Z a sniper round.
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #2009 on: August 03, 2010, 09:08:07 am »

Move to E2
Build a stonefall trap on E3 and F2.

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The end of the world is more fun then I expected.
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