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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122367 times)

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1980 on: August 01, 2010, 03:23:31 pm »

[Wolf also bummed cash for a PP of other players. So if you had done that, you could have easily gotten Speedy and Lively without even getting Valiant.]
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RandomNumberGenerator

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Re: Monster Defence (Fourth Age)
« Reply #1981 on: August 01, 2010, 03:58:27 pm »

RNG is pretty good but he would have gotten better damage efficiency with traps.

But the traps I have available aren't really that good. Maybe I should have put a few more of them down, but they cost 6 AP to set up(3 from scavenging, 3 from building) and deal 2.25 damage when a zombie walks on it. The trap has an 'accuracy' of 5-16(Chance of finding scrap) and costs 10 PP(for the Engineer and scavenger classes). The .45, by comparison, deals 3 damage for 5 AP, and doesn't require a zombie to walk on it first, and you can choose who to damage. It has an accuracy of 4-16, and costs $200, or the equivalent of 5 PP. I just figured it was a better use of time and scrap to build walls in hopes of buying my companions extra time, but it appears we have already been overrun.
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The end of the world is more fun then I expected.

Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1982 on: August 01, 2010, 03:58:38 pm »

Sniper and shotgun can kill 1/round. Like I said, not very useful against hordes. Grenade launchers are useful, but again, only once every other round, when they don't just Jam, and they tend to 'damage' enemies rather than killing them outright. If I can stay pumped with drugs every round I can shoot twice a round, but at $10/round and taking another character's turn as well. It'd be more efficient in the long run to have him just get his own shotgun.
Don't underestimate the sniper and shotgun. Sure, they only kill one zombie a round, but honestly, Wolf only kills two, sometimes three.

Yeah, those are exactly the same, I guess. Good point. Only 2-3 a round compared to 1/round.

You yourself made a mistake in only getting the class.

Not a mistake. I couldn't get enough AP to fire more than once a round regardless of class choice. I'm not taking shotgunner because it's basically worthless. 1 kill a round + 2 more pellets = 1 kill a round.

Anyway, it's not an issue, I'll just get a worthwhile weapon next round.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1983 on: August 01, 2010, 04:16:35 pm »

Listen. You have good points. Shotgunners and snipers are not very useful against hordes. I included some Dreadnoughts to try to provide targets; however, perhaps next time I should provide more. With boosted damage from things like Organ Grinder, shotgunners/snipers would be able to kill one Dreadnought a turn, about as much as a machinegunner that kills two normal zombies a turn. I will try to make the slow and heavy classes more useful.

That being said, in your time in Monster Defence, you have done nothing but complain about how unfair and broken the game is. Your posts have been consistently sarcastic and insulting. I'm fine with constructive criticism - the game in its current form is built on people pointing out imbalances and suggesting solutions - but not with your particular brand of bitter complaining. If you hate this game so much, you should not play. And because I am tired of dealing with your moaning, you won't.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1984 on: August 01, 2010, 04:18:36 pm »

Relax man, I wasn't whining and moaning, I was pointing things out.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1985 on: August 01, 2010, 04:21:53 pm »

That's a matter that's a little subjective. It's based on opinion. My opinion is that you're not worth including in the game any more. Based on your posts you don't seem to be enjoying being in the game, and I'm certainly not enjoying you being in it. Goodbye.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1986 on: August 01, 2010, 05:12:47 pm »

In other news, we still need Archangel's turn.
Spoiler (click to show/hide)
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1987 on: August 01, 2010, 06:10:02 pm »

Harsh.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RAM

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Re: Monster Defence (Fourth Age)
« Reply #1988 on: August 01, 2010, 09:44:25 pm »

Valiant is a good tempting starting flaw, at the start you are really strapped for resources, and it is very cost-effective to take valiant and a bandage, or even a first-aid kit when compared to buying the perk points. I was hoping to be largely avoiding the combat and just scavenging for a while so it wouldn't matter. Sorry that that isn't how things turned out, but hopefully there will be someone for you to heal during the next turn...

P.S.
 Condolences to Paranatural.
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Archangel

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Re: Monster Defence (Fourth Age)
« Reply #1989 on: August 02, 2010, 02:55:44 am »

Sorry about the delay, but I didn't have access to the internet yesterday.

I fire at I5 then run as far <--(West?) as I can.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1990 on: August 02, 2010, 11:57:24 am »

After some deliberation and review of Paranatural's actions in this thread, I have seen that in general he has been fairly cordial and that I made a mistake in deleting him from the game. He has been put back into the game with the same stats and the same actions this turn. If he wishes, he may rejoin the game.

Still, Paranatural, it wouldn't hurt to be a little less sarcastic when criticizing/debating with people.
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Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1991 on: August 02, 2010, 01:36:12 pm »

Thank you. Despite appearances I have enjoyed it.

You're right about the sarcasm thing, though.

And, I think we were using two different metrics. I was looking at it from a kills per round rather than damage per round.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1992 on: August 02, 2010, 01:50:57 pm »

I would say that damage per round is more accurate. Certainly, Red killing a Titan per turn is worth at least as much as two normal zombies per turn. Wolf seems to have racked up the kills partly through having his zombies pre-toasted by Brion.
So I should include more Titans/heavier Dreadnoughts, probably, and that one Machinegunner perk is a bit too advantageous.

By the way, Org. I didn't say explicitly what happened to you. You're not banned from the game or anything. You're free to join again next round or even be resurrected next turn. But just... you know, do something next time? If you don't have enough time to write up a legal move, I'd rather give your spot to another player or have fewer players, it's easier to manage.
« Last Edit: August 02, 2010, 02:13:59 pm by Cheddarius »
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1993 on: August 02, 2010, 03:02:29 pm »


Red the Redder fires his rifle. He barely grazes the zombie in front of him on a 20, but still easily manages to kill it. (Zombie at A7: Dead)

Fenrir turns around and fires at the Reaver behind him, easily killing it in two shots. He subsequently misses many very times firing at the zombie right in front of him; it takes him seven shots to kill it. Firing at the Dreadnought to the right, he unloads eleven more shots, hitting it four times. (Reaver at E5: Dead; Zombie at E9: Dead; Dreadnought at F9: 3 HP)

Roland gleefully loots Harry's corpse, then fires twice at the zombies to the east. Both hit, hitting the zombie at F5 for a heavy 3.5 damage. (Zombie at F5: 0.5 HP)

The Fonz finds two pieces of scrap, hands them to Delmond, and runs from the zombie horde.

Paranatural moves down and blasts the nearest zombie at C7. Only two pellets miss; 5.625 damage destroys the zombie easily. (Zombie at C7: Dead)

Brion is supposed to say that he has reduced grenade launcher AP after he's primed it. He didn't say it, but I'll let it slide because without Brion you guys are basically screwed.
Brion fires off a powerful HE round at C9, dealing a powerful 3 damage, killing a zombie and nearly killing three others. He goes to B5 with his remaining AP. (Zombie at C8: Dead; Zombie at B9: 1 HP; Zombie at C9: 1 HP; Zombie at D9: 1 HP)

Boom also did not note his AP reduction. He can fire anyway, so I will have him fire at full AP cost.
Boom fires at I5, wounding three zombies. (Zombie at I4: 1.6 HP; Zombie at H5: 2.8 HP; Zombie at I6: 2.8 HP)

Delmond is extremely confused over what to do. He thinks about building on F4 and F5, but there's a zombie at F5. He thinks about building on B6 and C6, but there's a person at B6. In the end he gives up and does nothing.

Zombie at H4: 2.8 HP
Zombie at I4: 1.6 HP
Zombie at J4: 2.8 HP

D5: 2 Bandages
Zombie at F5: 0.5 HP
Zombie at H5: 2.8 HP

Zombie at I6: 2.8 HP

Dreadnought at I8: 6.8 HP

Zombie at B9: 1 HP
Zombie at C9: 1 HP
Zombie at D9: 1 HP
Dreadnought at F9: 3 HP
« Last Edit: August 02, 2010, 03:14:22 pm by Cheddarius »
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1994 on: August 02, 2010, 03:15:59 pm »



A horde of zombies swarms Boom and attacks him. He takes 1.5 damage, but thankfully his armor absorbs most of it. However, he still gets a 50% accuracy reduction.
Roland is scratched, but his armor easily absorbs the hit.
Fenrir is also scratched and his armor is torn up and useless until it is repaired.

Zombie at H3: 2.8 HP
Zombie at J3: 2.8 HP

D5: 2 Bandages
Zombie at H4: 2.8 HP
Zombie at I4: 1.6 HP
Zombie at J4: 2.8 HP

Zombie at E5: 0.5 HP

Zombie at C6: 1 HP
Dreadnought at G6: 6.8 HP

Zombie at B7: 1 HP
Zombie at E7: 1 HP

Dreadnought at F9: 3 HP
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