Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 125 126 [127] 128 129 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122424 times)

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1890 on: July 28, 2010, 05:21:12 pm »

Move two down. Wait.
Logged

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1891 on: July 28, 2010, 05:34:01 pm »

How much AP does it cost to build constructions?
Things that are "deployed" are built for free.

What about things that aren't deployed, like more wooden walls?
Logged
The end of the world is more fun then I expected.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1892 on: July 28, 2010, 05:34:46 pm »

Nevermind.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1893 on: July 28, 2010, 05:46:22 pm »

What about things that aren't deployed, like more wooden walls?
The build cost has been added to the description.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1894 on: July 28, 2010, 09:22:43 pm »

Dreadnoughts are tanks, the standard zombies are actually more dangerous per HP...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1895 on: July 28, 2010, 09:36:46 pm »

Dreadnoughts are tanks, the standard zombies are actually more dangerous per HP...
...what?
Where did that come from? I don't recall anyone asking about dreadnoughts or such...
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1896 on: July 28, 2010, 09:36:54 pm »

No drugs for me, please 15 AP is 6 (or 5, don't remember) AP that I can't use. Also, I bolded my action before you posted the turn. Why the hell didn't I get a shot?
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1897 on: July 28, 2010, 09:55:29 pm »

No drugs for me, please 15 AP is 6 (or 5, don't remember) AP that I can't use. Also, I bolded my action before you posted the turn. Why the hell didn't I get a shot?
Lone Wolf flaw. I thought the flavor text made that clear.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1898 on: July 28, 2010, 10:16:17 pm »

Dreadnoughts are tanks, the standard zombies are actually more dangerous per HP...
...what?
Where did that come from? I don't recall anyone asking about dreadnoughts or such...


15 AP due to the drugs.

Fire my shotgun at A10 (7AP)
Fire my Shotgun at C11 (7AP)

If, for some reason those two are dead, shoot at any dreadnoughts, then normal zombies.

No movement.


I didn't take into account the weapon or character involved, but it seems that a single shot is still unlikely to completely remove a dreadnought, although it should reduce it to the point that it is practical for someone else to finish it off...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1899 on: July 28, 2010, 10:18:00 pm »

Ah, I see.
A shotgun would probably be better on a dreadnought. Shotguns are kind of like snipers - they're very powerful, and if you use them on a normal zombie, you're basically wasting a lot of the shot.
Logged

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1900 on: July 28, 2010, 10:41:42 pm »

Construct wooden wall at F7.

Move to G10.

Punch zombies and/or hit them with my wench for 8 AP worth of attacks.

Retreat to G5.


Logged
The end of the world is more fun then I expected.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1901 on: July 29, 2010, 11:02:47 am »

No drugs for me, please 15 AP is 6 (or 5, don't remember) AP that I can't use. Also, I bolded my action before you posted the turn. Why the hell didn't I get a shot?

Cool, I edited my action.  Thanks for the heads up.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1902 on: July 29, 2010, 11:08:37 am »

Also, make sure you aren't next to me at the end of the turn.
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1903 on: July 29, 2010, 12:41:51 pm »



I wish it were top-justified, but whatever.  It's easier than switching to-from the first page, even with tabs.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Monster Defence (Fourth Age)
« Reply #1904 on: July 29, 2010, 12:49:29 pm »

Move two down. Wait.

I think that puts you where I'm going to end up. Since you go after me anyway, why don't you move to where I was (C7) and open fire on the zombies?
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 125 126 [127] 128 129 ... 141