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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 119 120 [121] 122 123 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122512 times)

wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1800 on: July 21, 2010, 04:03:09 am »

oh yea, and you are right about the buying the vulcan with the pp from spray and slay, i forgot that class weapons cost pp, and the clean slate being halved in cost is nice too
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1801 on: July 21, 2010, 12:16:05 pm »

New rule: Everything is assumed to be bought through RAM for convenience.

Mephansteras, I was precise and did not round, while you rounded down in price. You said you have $3; you have $2.50 but honestly who cares. Also, you cannot take Pressure Triggers. I removed it because it applied to set explosives and set explosives do not, in fact, exist for Demo Men any more.

Para: Buying through RAM, you have $25 left, if you want to give that to someone else or something.

Archangel, are you sure you want to be a demo man? Mephansteras is already a demo man.
Also, buying through RAM, you have $43 left.

Redwarrior0, RAM, Rolan7, RandomNumberGenerator, and wolfchild, I need your characters. Remember, they have to be in bold and in the last 3 pages, or I won't see them.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1802 on: July 21, 2010, 12:20:56 pm »

Ah. Ok, updated character.


Brion
Desc: Same as before
Money: $2.50
AP: 10
HP: Default
PP: 0
Equipment:
M203 Grenade Launcher
  * 1 Rocket Round (10 Range)
  * 1 M406 HE Round (2.5 dmg) 
Thick Denim Clothes (1/1)

Demo Man Class:
+20% damage, range for explosive weapons
-25% damage for non-explosive weapons
-1 AP to throwing bombs

Perks/Flaws
- None



Equip Grenade Launcher and Clothes
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Paranatural

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Re: Monster Defence (Fourth Age)
« Reply #1803 on: July 21, 2010, 12:21:02 pm »

I'll hold on to the $25 unless someone needs it for something.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1804 on: July 21, 2010, 12:22:32 pm »


Name: Red the Redder
Appearance: Why not just recycle the old sprite?
Perks/Flaws:
Gunner: -5
Slow(Gunner): +3
Never Surrender: +4
Sniper: -6
Lone Wolf: +2
Coward: +3
Camper: +3
Sensei: -4
Scavenger(Perk): -5

Items
Take $20 from storage (thanks, RAM!), $5 remaining in storage
Purchase M39

End result: Piss-poor glass cannon.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1805 on: July 21, 2010, 12:46:55 pm »

Hah, oh man, you're goin' doooooown.
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1806 on: July 21, 2010, 01:27:06 pm »

I'm hoping that scrap is extremely common, otherwise the Engineer class is woefully underwhelming.

Name: Delmond Conagher
Appearance:

Perks:
Engineer Class -5 pp

Total PP: 0

Purchase:
2 Scrap Metal($50)
Construction Safety Gear($200)

Total $: 0


Do we still start with a free .22 Pistol?

Also thought I should add that your "Duelist" flaw under Pistolier has no PP value associated with it.

EDIT: If RAM is acting as an intermediary, instead I will buy:
Name: Delmond Conagher
Appearance:

Perks:
Engineer Class -5 pp

Total PP: 0


Construction Safety Gear($180)
Derringer($67)
Give $3 to group inventory

Total $: 0

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The end of the world is more fun then I expected.

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1807 on: July 21, 2010, 05:24:07 pm »

RAM II The Fonz
Classic black with red stars.

previously donated $25 to group storage
Scavenger 5PP
0PP $225

Lame: 4 PP: -2 AP per turn
Valiant: 3 PP: Cannot be healed by others
Ooh Shiny: 5 PP: -50% accuracy, including crit
11PP

Haggler: -7 PP: 10% discount on goods
Quick Eye: -4 PP: Can Scavenge for 2 AP
0PP

Metal Detector(equipped): $90
Ayyy!(equipped): $90
First Aid Kit(equipped): $45
$0

Max HP=5.2
AP=8
Cannot be healed by others
-10% item cost(shared)

-25% damage
-50% accuracy
+50% $ from kills

Search for goodies at start of every turn.
may Scavenge for two AP with 3-18 chance
may heal 3 damage for 3AP a total of 3 times.

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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1808 on: July 21, 2010, 06:00:42 pm »

Added. We are now missing Rolan7 and Wolfchild.
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1809 on: July 21, 2010, 06:13:42 pm »

Edit: Changed my mind.  Here, I'll repost my character.

Name: Roland (the Bleeding Heart)
Desc: Same image as before is fine.
Money: $0
AP: 11
HP: The default
PP: 0
Equipment:
Leather Clothes (2.2/2.2) *
Epinephrine (5) *
First Aid (3) *
First Aid (3)
Medic Class (2.5 AP to use standard medic items)
Cannot be healed by others
Cannot take other actions apart from healing if able to heal an ally below 75% health.

My notes:
Spoiler (click to show/hide)

Is that everyone ready?
I think so, but you should probably ask Chedd

and thanks rolan for the $25 i'll help keep you in meds if you need it

Reposting description:
Dark grey clothes with Gold(was going to do silver but that'd be hard) Chevrons on the shoulders, dark grey hair in a warrior's(pony just sounds cooler) tail

The following is to make it easy for chedd

Fenrir(Wolfchild)
HP 4/4
AP 12

Currency:
$0
PP: 0

Inventory:
Thick Denim Clothes (e)
Thompson SMG (e)

Perks/Flaws
Gunner Class 5pp> +25% damage with firearms, -75% damage in melee
Machinegunner subclass 7pp> -20% firing time with automatic weapons, -50% damage for other weapons
Speedy 4pp> +2AP
Never Surrender +4pp> Cannot move unless below 1.5HP
Slow(Gunner) +3pp> Moving takes 2AP
Rambo +3pp> Can't move backwards
_____________________________________________________________________________________________________

Gming information:
4/4 HP
12 AP

Thompson: 0.6AP, 8-13 Hit, 1.25 damage

Can't move unless below 1.5 hp
Can't move backwards
Moving costs 2AP/square

I hope I did that right I'm on my phone.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

wolfchild

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Re: Monster Defence (Fourth Age)
« Reply #1810 on: July 21, 2010, 07:38:58 pm »

Thompson for $180
Leaves $70
Thick Denim Clothes for $45
Leaves $15
Take $25 from group Rolan(TY so much)
Spend $40 on a pp
$0

6pp
Get Gunner
Get Never Surrender
Get Slow(Gunner)
Get Machinegunner
Get Rambo
Get Speedy
0pp

Description: Dark grey clothes with Gold(was going to do silver but that'd be hard) Chevrons on the shoulders, dark brown hair in a warrior's(pony just sounds cooler) tail

Fenrir(Wolfchild)
HP 4/4
AP 12

Currency:
$0
PP: 0

Inventory:
Thick Denim Clothes (e)
Thompson SMG (e)

Perks/Flaws
Gunner Class 5pp> +25% damage with firearms, -75% damage in melee
Machinegunner subclass 7pp> -20% firing time with automatic weapons, -50% damage for other weapons
Speedy 4pp> +2AP
Never Surrender +4pp> Cannot move unless below 1.5HP
Slow(Gunner) +3pp> Moving takes 2AP
Rambo +3pp> Can't move backwards
_____________________________________________________________________________________________________

Gming information:
4/4 HP
12 AP

Thompson: 0.6AP, 8-13 Hit, 1.25 damage

Can't move unless below 1.5 hp
Can't move backwards
Moving costs 2AP/square
« Last Edit: July 21, 2010, 09:26:50 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Org

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Re: Monster Defence (Fourth Age)
« Reply #1811 on: July 21, 2010, 07:52:56 pm »

Blarg!
Did I miss signups?
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1812 on: July 21, 2010, 08:09:34 pm »

Yeah, but you can still sign up if you want. I'll need your name, a description of your sprite, what you want to buy, and what you want to spend your perk points on.
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Org

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Re: Monster Defence (Fourth Age)
« Reply #1813 on: July 21, 2010, 08:23:02 pm »

Spoiler (click to show/hide)
I think thats right.
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Cheddarius

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Re: Monster Defence (Fourth Age)
« Reply #1814 on: July 21, 2010, 08:56:16 pm »

Description of your sprite. What color is his shirt? What color is his hair? What color are his arms and face? Is he wearing a helmet? Hat? Gloves? Any designs on his clothes?

Also, since RAM has the Haggler perk, everything is 10% cheaper.
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