Are there any spaces left for this round?
Yes. One more. You're in.
No prob *smacks the side of the game rules*, I'll just trade 'em in for repair kits and sell those, aeyyyy!
Items made with scrap cannot be sold. If you buy a repair it, you can sell it; if you make one out of scrap, it is functionally the same, but just too terrible for the shopkeeper to buy it.
Also, Obsessed was a dumb flaw, made on the whim of the moment and without an actual looting system; I removed it.
Yeah, well I bought the construction gear for $100 more than the sports pads, yet they are functionally identical (the extra 0.1 DR will NEVER give you an extra health point, and the minimum zombie damage is 1, so...) I suppose if we fights bandits again who have shotguns/MP5, it will help a little more (taking 6 .75 damage shots instead of 5 with the sport pads) but against zombies it has literally no advantage(Taking 4 hits with either the sports pads or construction gear).
You're missing an interesting point there. Suppose you have 3 HP. You wear armor that blocks literally no damage - it blocks an infinitely small amount, 10^(-∞). Under your system, this would be entirely worthless, yes? Certainly armor that blocks infinitely little damage seems to be.
You get hit for 3 HP.
You're still alive. You have 10^-∞ left.
Also, the two are meant to be used in conjunction. If you buy some armor that gives you a bunch more HP, then upgrading to newer armour might be less useful than just getting some other armour which effectively does the same.
That being said, I think I might use that system to rebalance armour efficiencies sometime. I couldn't think of a good system, like Damage per turn for weapons, but that's a good one. I'll use that.
The Grenade Launcher has unlimited normal ammo, right? You just pay extra for the special ammo?
Yup.
The Demoman class weapon should be a 105mm artillery piece. Pistoleer should be a hand cannon. Hero and Acrobat do not need a class weapon any more.
Sounds good.