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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122557 times)

RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1665 on: July 17, 2010, 06:41:30 pm »

Well, hm... I like the ideas for the Fourth Age. And I like the "start with a basic weapon for your class" idea Meph had a little bit back.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1666 on: July 17, 2010, 07:24:05 pm »

Why? Why not just give you some money to start, and you can buy it yourself?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1667 on: July 17, 2010, 11:31:08 pm »


RAM heals himself with his first aid kit. Equipping his remaining knife, he attacks the engineer at M7. The first engineer goes down with a quick slash, then a stab to the head. Turning to K7, he swings his knife powerfully, beheading it. Seeing no more engineers that he can attack, he does nothing.


Othar falls to his feet and weeps over his dead comrade. Miraculously, he comes back to life! Othar then fires at the Zombie Wall to the east, the MP5 spitting out bullets. He hits it eight times, dealing 6 damage. (Zombie Wall at L8: 24 DP)

Brion fires at the Engineer at K8. Three hits downs it, and he turns to his left. He attempts to aim at a zombie, but finds that it isn't there. Instead, he fires at the zombies in the F column. Although he misses once, another three hits kills the engineer in the column. He proceeds to fire at the Brute behind it, and sadly, misses twice, only hitting it once. He earns $30 for his kills and $35 for his hits. (Brute at F8: 7.1 HP)

Roland moves west a bit, heals Mikhail, then returns. By a bizarre coincidence, his first aid kit is shaped and colored exactly like a .22 pistol.

Trembling, Para fires at the Virii in the back. One shot kills the one at A10, and another kills the next. With another shot, he attempts to fire at a Destroyer at H9, but sees that it was merely the product of a deranged imagination, and instead kills the engineer at E7.




Unable to stand his ground for any longer, Para flees back to F3.

Mikhail fires at the Titan. The first shot hits it in the head, killing it in an explosion of gore. He then aims at the Dreadnoughts. Although his second shot misses, his third and fourth easily kill two of them.

Survivor fires at the remaining Dreadnoughts. He misses many times, but the massive stream of bullets is unstoppable. A wave of death devastates the dreadnought, at G11, seven bullets slamming into its flesh. Blood spatters as it is gunned down rapidly with bullet after bullet after bullet. The second dreadnought goes down the same way, not even able to thrash in death as a bullet slams into its head, and another shortly after, along with many others.

The zombies do some other stuff. Then you kill them, obviously.


OKAY NOW THE TURN IS OVER. TIME4WIPE
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1668 on: July 17, 2010, 11:45:42 pm »

Wow, awesome, I will do up a character when the character creation section is updated...

Anyone mind if I am a scavenger?
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1669 on: July 17, 2010, 11:49:12 pm »

I'm going to assume that our old group is still alive, they're just so awesome at killing zombies that as the 'wipe' they've gone off killing them on their own and no longer need our guidance.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1670 on: July 18, 2010, 12:17:35 am »

Well, we should figure out who is in for this round and what roles we know are covered. I think we'll want to have at least one of each role before we start doubling up, although that's obviously not a hard rule or anything.

I can keep with Scavenger or switch to a different class.
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1671 on: July 18, 2010, 12:39:21 am »

id like to be a machinegunner, but il do anything were missing, pistoleer would be good too, although i havent read thier stats im using the rool of cool in that decision
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1672 on: July 18, 2010, 12:46:19 am »

I'm looking at Mechanic or Machinegunner at the moment, though I can also take Medic if nobody wants that.

I did want to be a Hero, but it seems to be that the cost is disproportionate to it's value. Yes, saving lives is very useful, but at the cost of 32 perk points? even then it's only once per round... Seems like making walls or repairing armor would be better for survivability.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1673 on: July 18, 2010, 01:06:55 am »

Nobody wants to die. If I made it cheaper, I have a sinking feeling people would just pick it all the time instead of something that would help the group. Besides, in my opinion, it's really quite a boring class. It has no real purpose, like I said. It doesn't specialize in anything. What's the point of having a class be "basically the normal dude, but better"? If I wanted that, I'd just make everything have ten times as much health and do ten times as much damage. And then the game would be the same.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1674 on: July 18, 2010, 01:15:20 am »

except, the specialists are the normal dude but better, so specialising in being the normal dude is suddenly balanced...
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Vote (1) for the Urist scale!
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1675 on: July 18, 2010, 02:15:52 am »

...what?
My point is, I want a game that encourages diversity, a fun team where you have snipers that take down the heavies, machinegunners that mow down grunts, engineers that provide support, demomen that attack big groups, brutes who risk their lives for good, cheap damage, medics that heal wounded. But the Hero... he's not diverse, he's not interesting. I took over this game because I enjoy it. I don't enjoy the Hero.

The pistoleer isn't very interesting too, he's just a better regular guy, but he sort of is, in that he's specializing in all-rounding. The Hero isn't. He's just a better dude.
Acrobat might go too; he's just a better Brute. His throwing/whirlwind abilities are quite interesting, but I want to make them work without having an Acrobat.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1676 on: July 18, 2010, 02:32:36 am »

The brute's real job is just to survive while wearing a T with concentric red and white circles on it...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1677 on: July 18, 2010, 03:22:54 am »

I'll take the gear fixer-upper or people fixer-upper role, whichever you guys prefer.
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1678 on: July 18, 2010, 04:13:32 am »

Hell with it, il go with the pistoleer in whatever incarnation it ends up in, unless another role is really needed.
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1679 on: July 18, 2010, 06:13:25 am »

I'm perfectly happy as a healer, so I'll continue with that.
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