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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 92 93 [94] 95 96 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122746 times)

dwarfguy2

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1395 on: June 24, 2010, 02:15:44 pm »

j6, open FIRE!
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1396 on: June 24, 2010, 03:22:16 pm »

How many AP does it take for me to use epinephrine?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1397 on: June 24, 2010, 03:26:26 pm »

Well, you have Medic, which makes it halved, from 3 to 1.5 (rounded up to 2). Then you have that perk that makes you have one less, so you only need 1 AP to use it.
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1398 on: June 24, 2010, 04:18:27 pm »

Excellent, thanks.  I think it was stated that I can only use apply a boost to a person once per turn, and maybe even that a person can only have one boost at a time.  I'll assume the later, it's reasonable.

No spending 5 AP to give a person 25 AP, in other words.  That'd be stupid!

2AP: Equip the epinephrine
1AP: Inject self, bringing me to 13 AP (11-2-1+5)
1AP: Move south 1 to G8
1AP: Inject Hasuin with +5AP
1AP: Move south 1 to G9
1AP: Inject Ysengrin with +5AP
1AP: Move south 1 to G10
1AP: Inject Othar Trygsvassen, Gentleman Adventurer! with +5AP
6AP: Move N,NE,NE,E,E,E to L7
1AP: Inject the guy at l8 with +5AP
0AP: I question the bandits' parentage, express an intention to avenge my fallen comrades, and suggest that their impending fate is karmically appropriate.


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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1399 on: June 24, 2010, 04:38:34 pm »

The rule is: Each person can only have one boost of each type at any time. Aside from that, anything is legal.
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1400 on: June 24, 2010, 05:20:23 pm »

I shoot at D16 until dead and then E18. If any points are left I will waste them by doing nothing.
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Acanthus117

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1401 on: June 24, 2010, 05:21:14 pm »

Hey didn't I move and equip my pistol?
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YOU DOUBLE PENIS
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1402 on: June 24, 2010, 05:24:43 pm »

Our turn wasn't yet.
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1403 on: June 24, 2010, 05:41:07 pm »

Wow. That was crappy.

Plan is the same I guess, but since Oscar is dead don't move to protect anyone(unless someone else moves so I can protect 2 people at once). Just fire as much as possible.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1404 on: June 24, 2010, 09:11:35 pm »

Ouch, that upgraded .45 really hurts...
If I had just gotten 1 crummy point of armour I would be alive by now...
« Last Edit: June 25, 2010, 12:37:04 am by RAM »
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1405 on: June 24, 2010, 10:35:36 pm »

Return as a friendly zombie and KICK. BANDIT. ASS.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1406 on: June 25, 2010, 02:00:37 am »

Ouch, that upgraded .45 really hurts...
If I had just gotten 1 crummy point of armour I would be alive by now...
It's a normal .45, it just got a critical hit.
Armour is incredible. Your armour buffs let you survive three bandits, while everyone else was cut down in one attack.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1407 on: June 25, 2010, 02:06:24 am »

Drop the Garand users. Leftover AP goes to dropping the .45 users and moving northwest.
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1408 on: June 25, 2010, 03:13:30 am »

I shoot at D16 until dead and then E18. If any points are left I will waste them by doing nothing.


I shoot at D16 until dead and then E18. If any points are left I use them to move south by two and shoot at the bandit to the south east of me.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1409 on: June 25, 2010, 03:40:47 am »

Oh, right, a second crit would have done it, I knew I should have gotten a helmet...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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