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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122809 times)

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1335 on: June 19, 2010, 02:48:10 am »

What about the knife strapped to a boomerang?
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1336 on: June 19, 2010, 04:31:45 am »

I'm guessing that probably counts. Apart from that, I'm guessing you just go for mobility, armour and camoflage then. Even if you're limited to knives, you'd be able to do quite a bit of damage anyway. You're essentially a monster if you manage to get maxed equipment and perks, seeing as you'd be doing nothing but backstabs.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1337 on: June 19, 2010, 01:49:13 pm »

Okay, that counts too, since I mean only an Acrobat can use it anyway.
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zchris13

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1338 on: June 21, 2010, 11:59:00 am »

What do we need before turn?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1339 on: June 21, 2010, 01:36:42 pm »

We need everyone to be finished shopping. Are they?
Screw it, it's been too long. Make your purchases, tomorrow's the turn whether or not you guys do something.
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1340 on: June 21, 2010, 01:49:05 pm »

I finished shopping a while ago...
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1341 on: June 21, 2010, 01:51:18 pm »

Works for me
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1342 on: June 21, 2010, 02:01:14 pm »

It would be great to get Red's thingy, too. But no pressure, I can do it anyways.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1343 on: June 21, 2010, 02:59:27 pm »

I will hopefully finish that tonight (read: sometime this week), though grenades and launchers may (read: will) be a pain.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1344 on: June 21, 2010, 03:52:39 pm »

You can omit area-effect weapons if you want.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1345 on: June 21, 2010, 03:55:28 pm »

Excellent. Also, do you mind if I change to percentages from 1d20, just comparing the number from 1 to 100 with the percentages of hit and crit? Two less variables if I just make them all 1 to Percentage hit chance. The classes have crazy numbers of variables as it is, anyway.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1346 on: June 21, 2010, 06:39:46 pm »

Sure. So a 5-15 hit chance would be a 25-75, then?
What other rolls do you have? I think everything uses d20, right?
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1347 on: June 21, 2010, 07:44:53 pm »

Everything uses d20, unless you don't use d20. Let me know if that is the case.

And I was thinking percents start at 0. If everything has a minimum of 0, then the longass .txt of weapons and stuff is a little shorter, and fewer variables are involved.

5-15 is a 55% if it's greaterthan/equal and lessthan/equal. So, I would use a PRNG to create an integer 0-99, and if it's less than 55, it's a hit. If it's 55 or more, it's a miss.

Basic maths:
5-15 inclusive is 11 numbers, not 10. 0-54 inclusive is 55 numbers of 100 possible. Thus, less than the hit number.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1348 on: June 21, 2010, 07:58:18 pm »

Ah, yes, I see. Go on, then.
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1349 on: June 22, 2010, 12:23:16 am »

I've bought all I want.
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