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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122908 times)

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1185 on: June 13, 2010, 09:31:13 pm »

For demo man I might wait a bit until his deal with mortars/rocket launchers/grenade launchers is cleared up. Anyway, I'll see what I can come up with for pistoleer, engineer and hero as well as some decent perks for pistoleers, shotgunners and machinegunners. Should I assume the perks from this post have been rejected? If so, could I get a little feedback regarding them?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1186 on: June 13, 2010, 09:43:14 pm »

I think people voted. Result is C. GLs have infinite reg ammo and bought limited spec ammo.
Eating ribs. Feedback later.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1187 on: June 13, 2010, 09:47:16 pm »

Well, time to redo my character.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1188 on: June 13, 2010, 09:48:20 pm »

Sorry, necessary evil.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1189 on: June 13, 2010, 09:56:02 pm »

I understand.

10 PP Starting + 4 I spent on Ghillie
+3: Slow (Gunner) = 17
+6: Never Surrender (Gunner) = 23
+2: Lone Wolf (Sniper) = 25
+3: Camper (Sniper) = 31
+3: Coward (Sniper) = 34

Now I'm gonna take -25 to get my previous perks:
-5: Joy (Sniper)
-10: Sensei (Sniper)
-6: Apricot (Sniper)
-4: Ghillie (Sniper)

Which leaves me with 6 PP left.

Also, Pistols should be:

Pros: Jack of all trades...
Cons: ... master of none.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1190 on: June 13, 2010, 10:12:32 pm »

Being the Jack is in itself a negative. Being the Jack in all trades is the positive part. The master of none part just comes as a logical follow-on to being the Jack in everything. You can't be the master in anything if you're the Jack in everything.
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Pandarsenic

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1191 on: June 13, 2010, 10:16:11 pm »

Joskar Viholde
>Gunner
>>Shotgunner
Marksman (?), Lively, Speedy

+50% damage for guns
+50% accuracy (?)
+30% shotgun pellets
+3 AP

-50% damage for non-shotguns
-75% damage in melee

1 PP remaining

What changed about Marksman and how much cash do I have after getting rid of mah bicycle helmet?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1192 on: June 13, 2010, 10:22:06 pm »

Panda, I made the PP cost bigger, I believe.

Pistols changed.

I think Jack implies "at least a Jack". Plus, people don't really know what Jack is, so the master of none is added emphasis.

Allstone:
Spoiler: Perk/flaw critique (click to show/hide)
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1193 on: June 13, 2010, 10:33:43 pm »

Question: I have an Uzi, which was removed from the list. Do I treat it as an MP5 for upgrade purposes?
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1194 on: June 13, 2010, 10:33:57 pm »

Gotcha on the perk business. Getting on it now.
I'll also get on making non-ridiculous grenade launchers.
« Last Edit: June 13, 2010, 10:37:10 pm by 411570N3 »
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1195 on: June 13, 2010, 11:20:33 pm »

Meph, would you be all right with me giving you an MP5 to replace it and the price difference? How much was that, about $75?

Allstone, class weapons don't have upgrades.
I don't understand how the pistol works, and it's pretty complicated, it seems.
The device is incredibly complicated, and would make turns massive.
Gunsword sounds cool! But I want to try a different thing.

Most class weapons are complicated, but not that complicated. Medipistol, Knifarang, and Devour Rounds are very simple - they're basially just normal weapons. The Sniper is the most complicated firer, but it is still essentially a normal weapon. The AA-12, Mjolnr, and the M61 Vulcan are all regular weapons with special abilities that should not often be used.

I will make the class weapons myself, I guess.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1196 on: June 13, 2010, 11:23:26 pm »

Sure, that's fine. Although I think it was more of a $25 difference.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1197 on: June 13, 2010, 11:28:24 pm »

Basically the pistol does more damage at close range and ignores armour to some degree. That's about it. Though yeah, the shield device is ridiculously complicated.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1198 on: June 14, 2010, 12:06:13 am »

Medic
Spoiler: Flaws (click to show/hide)

Acrobat
Spoiler: Flaws (click to show/hide)

Pistoleer
Spoiler: Perks (click to show/hide)
Spoiler: Flaws (click to show/hide)

Shotgunner
Spoiler: Perks (click to show/hide)
Spoiler: Flaws (click to show/hide)

Machinegunner
Spoiler: Perks (click to show/hide)
Spoiler: Flaws (click to show/hide)
« Last Edit: June 14, 2010, 12:11:45 am by 411570N3 »
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1199 on: June 14, 2010, 12:17:09 am »

Allstone made dozens upon dozens of weapons, so that's why. The majority of the current depot stock is from him, modified to suit the game.

Can I make art for the new weapons then? Like say, the Gauss line?
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