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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 6 7 [8] 9 10 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122467 times)

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #105 on: February 15, 2010, 04:08:27 am »

Sorry, Kirby. To become a Pistoleer you need to become a Gunner, which takes 5 PP. Becoming a Pistoleer takes another 3 PP, leaving you with 2, and you need 6 to use Guns Akimbo. However, if you take a 4-PP flaw, you can get it.
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #106 on: February 15, 2010, 04:14:37 am »

I choose speedy, and scavenger.
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Strife26

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #107 on: February 15, 2010, 04:41:58 am »

Okay, I've figured out my build.

Getting:
Scavenger Class(-3)
Looter (-5)
Robber (-5)
Sharp Eye (-2)
Scavenger Ability (-5)
Haggler (-7)
=23 pp needed

10 pp given
3 pp bought for $108
6 pp (Weak)
4 pp (Noodle Armed)
23 pp total


Also, this character is quickly seeming unstrifeish, but he's about normal if his was Gray. So I'm going to refer to him as such.

In conclusion:
Strife26: Gray
Money: $12
Equipment:
.22 pistol
First Aid kit (3)

Perks:
Scavenger Class
Looter Robber
Sharp Eyed
Scavenger
Haggler

Flaws:
Weak
Noodle Armed


So, assuming that we run with 10 fighters, a basic zombie is $10 /10 = $1 each + 10 for looter = 11 * 1.5 for Scavenger * 1.25 for the other Scavenger = $20.625 for Gray, plus $5 for every hit he gets.

Everyone should do all their transactions through me, so we can take advantage of my 10% discount. Also, someone should let me borrow $114 so that I can upgrade my pistol with +1 range and -1 AP, then buy an extra PP, so I can take the Obsessed Flaw and Speedy Perk, which would effectively give Gray two free attempts to search for cool stuff every turn, as well as 3 .22 shots (worth $15 if they all hit) with extra range.
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #108 on: February 15, 2010, 04:51:36 am »

If someone gets Brute, Acrobat, Speedy, Speed Demon and Knife to Meet You, they can attack 22 times with dual knives a turn.
For only 19 AP.
« Last Edit: February 15, 2010, 04:54:19 am by Cheeetar »
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Strife26

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #109 on: February 15, 2010, 05:06:11 am »

If someone gets Brute, Acrobat, Speedy, Speed Demon and Knife to Meet You, they can attack 22 times with dual knives a turn.
For only 19 AP.

We're horrible munchkins, aren't we? 10pp provided, no penalty for taking noodle arms, so only five needed. Use flashy and a single bought pp?

Zeds could move four spaces after you, but they could only go two and attack on the same turn. The character would have 16 AP to work with, so a move, slash frenzy, move, would work pretty well.
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ExKirby

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #110 on: February 15, 2010, 05:27:10 am »

Fine, Ched. I'll take the Slow flaw, and add Quick-Draw.
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Cheeetar

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #111 on: February 15, 2010, 06:12:43 am »

By AP I meant PP.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #112 on: February 15, 2010, 10:49:41 am »

I vote no, but want to vote yes.

I don't see how you could get 22 attacks per round without taking the robber perk...

How do subclasses work?
 You can only take the subclass if you have the source class?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #113 on: February 15, 2010, 11:04:47 am »

What do you mean, RAM?
You can only take the subclass if you have the source, yes.
Also, I support munchkinositude. The goal, after all, is to arrange your perks and flaws so that it benefits you - and if there aren't any good paths, it's hard to do that. That's why I've been putting in protips and such. But of course if you end up all getting a perk that lets you move and attack hundreds of times a turn or something, I'll remove that, or increase difficulty.

Everyone should do all their transactions through me, so we can take advantage of my 10% discount.
Yes. Also, nobody take Haggler, because Strife already has it.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #114 on: February 15, 2010, 11:14:50 am »

Can Strife buy PPs for us?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #115 on: February 15, 2010, 11:18:36 am »

He can give you money and then you buy PP, which is practically the same thing.
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #116 on: February 15, 2010, 11:29:19 am »

Except that they would cost $4 more.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #117 on: February 15, 2010, 11:41:26 am »

Yep. Guess you'll have to cough up.
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Strife26

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #118 on: February 15, 2010, 01:00:20 pm »

I vote no, but want to vote yes.

I don't see how you could get 22 attacks per round without taking the robber perk...

How do subclasses work?
 You can only take the subclass if you have the source class?

In the default, one has 10 AP per turn, and a normal knife takes 4 per attack.
Knife to meet you reduces the cost to 2, so 5 attacks per turn.

Speed demon and acrobat it to 20 AP, worth 10 attacks total
Speedy adds 2 AP for the 11th attack.

Then we have to remember that we're dual wielding out knives, so everything gets doubled.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #119 on: February 15, 2010, 01:10:21 pm »

Hmmm. I'm going to say minuses go before division. So it'd be 4-1 = 3, halved to 1.5. You can get 14 attacks a turn.
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