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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
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I'm a bad person
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Please forgive me
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Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122953 times)

Pandarsenic

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1005 on: June 06, 2010, 09:13:38 pm »

I think they should be awesome in different ways, like how Scavenger is a resource harvester, I spray unholy boolits everywhere, sniper is good for annihilating boss-type things, and knives are olwat.
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YOUR BONE IS THE BEST PANDAR
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1006 on: June 06, 2010, 09:20:47 pm »

Personally prefer all classes to be viable. Though if you had a mechanism where you could feasibly change classes then making the harder to get ones be more powerful would probably be okay.
Spoiler: I got bored again. (click to show/hide)
« Last Edit: June 08, 2010, 04:34:10 am by 411570N3 »
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1007 on: June 06, 2010, 10:49:31 pm »

I think they should be awesome in different ways, like how Scavenger is a resource harvester, I spray unholy boolits everywhere, sniper is good for annihilating boss-type things, and knives are olwat.
This.

Also, XM307 25mm autocannon. Do eeeet.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1008 on: June 06, 2010, 11:03:17 pm »

Maybe if Cheddarius says a greater array of explosive weapons or perhaps an entire explosives based class is wanted.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1009 on: June 06, 2010, 11:21:55 pm »

Hrm.
Allstone, your weapons are... excellent. They are very high quality work.
I will pay for explosive weapons and a class. What prices sound reasonable to you?
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1010 on: June 06, 2010, 11:47:45 pm »

Anything's fine. I don't really mind. I'll just finish off on the sniper rifles first then.
Spoiler: Sniper Rifles (click to show/hide)
« Last Edit: June 07, 2010, 12:01:02 am by 411570N3 »
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1011 on: June 07, 2010, 12:21:44 am »

I'm a sucker for cooperative systems.  As long as *somebody* can take down the zombies, I'm happy as long as I can prolong their life.  I'd be most bothered by characters who belong on the front line, being 1-shotted.  In fact, I'd accept some major further penalties to combat effectiveness if I got:
1) An ability to buff healthy players, so I have something to do before things get bloody.  Perhaps an adrenalin shot to increase their movement speed briefly.
2) An ability to stabilize a downed player, so they don't die.  They wouldn't recover until they made it back from the waiting list, but it prevents the loss of ability points!
3) An ability where if I shoot an enemy that has just wounded someone, it'll try to kill me instead.

Any of those sound good?
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1012 on: June 07, 2010, 12:30:41 am »

Demolitions
Subclass of engineer
Lowered AP costs to fuse, defuse, throw, fire, equip or reload explosives and explosive weapons
Less damage taken from explosions
Less damage dealt from melee and non-explosive weapons
Thrown and launched explosives go further
-Some fairly high amount of PP
Spoiler: Perks (click to show/hide)
Spoiler: Flaws (click to show/hide)
« Last Edit: June 07, 2010, 06:53:43 am by 411570N3 »
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1013 on: June 07, 2010, 12:34:25 am »

I like the idea of all classes having similar upgrade potential, probably having within about 5% of the points they can spend on perks. But I don't have a problem with snipers dealing more damage overall at the cost of being able to hit fewer targets, or medics/scavengers doing miserable damage but making it up in other areas.

I also support not being too bothered about balance. Having one person's progression suddenly end because they chose the wrong class while everyone else still has years worth of upgrading ahead of them is sort of depressing. But balance is tricky, and is never really perfect, I wouldn't want this to turn into balance wars...
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Tarran

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1014 on: June 07, 2010, 12:45:29 am »

Hope you don't mind me doing melee weapons.
Spoiler (click to show/hide)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1015 on: June 07, 2010, 01:46:55 am »

Spoiler: Grenade Launchers (click to show/hide)
Grenade launchers may fire over obstacles, taking a range penalty depending on the height of obstacles.
I'll get around to doing the recoilless rifles, rpgs and mortars later.
« Last Edit: June 07, 2010, 03:23:54 am by 411570N3 »
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RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1016 on: June 07, 2010, 06:14:17 am »

Note that I want Frag-12 ammo for the AA-12. Air burst frag or HEAT rounds. Or buckshot or slugs.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1017 on: June 07, 2010, 06:49:25 am »

It fudges the roles up quite a bit though, seeing as the shotgun is meant to be primarily a close-range class. But if the GM gives it the go-ahead then I guess I could make a semi-auto revolver shotgun which focuses on special ammo types, sort of like a higher tier combat shotgun.
Also, every time I've tried to type shotgun in the last two days I've always typed shotfun instead. Whilst it may be appropriate, it's getting pretty annoying.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1018 on: June 07, 2010, 09:34:31 am »

Tarran, I hate to say it, but we basically have most of those already, and I don't really see the point of a few weapons that are only slightly different from the available ones.
I will be very busy for a bit, but I'll be back. Remind me to add weapons and pay up!
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Tarran

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1019 on: June 07, 2010, 02:47:29 pm »

Tarran, I hate to say it, but we basically have most of those already, and I don't really see the point of a few weapons that are only slightly different from the available ones.
Pfff, that's me, missing details is my expertise!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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