Hi everyone. Enjoyed reading some of the community story fortresses and decided I wanted to offer one as well, hope can spin an enjoyable tale. This fortress is created with the Dig Dwarfier mod
http://www.bay12games.com/forum/index.php?topic=49281.0This story opens a few decades after Kodor the Prophet of God (depicted as a male dwarf and associated with fate) delivers a prophecy of absolute destruction to his worshipers among the dwarves of The Pillar of Pulleys. This prophecy warned of a miasma-like plague soon to be unleashed upon the world. Colorless and odorless, but more potent than miasma, it would not be diffused by open air, absorbed by water, nor blocked out by doors, solid stone, or soil. It would spread from its sources for leagues, not mere meters. And it would not simply disgust but rapidly kill every form of life and unlife that it touched. Further, whenever any organic mass larger than a vermin was touched by this poison, each would soon be transformed into new sources steadily spreading the doom further.
No life upon the planet would survive this coming plague, and it could not be stopped once it began to spread, but it could be contained at the source. He knew the accursed spot where the end of all life would begin, and if everything which could become a new and spreading source was removed from range before the poison appeared, the virulence would eventually fade and the world would be spared.
But when Kodor looked to the world to select the heroes who would become saviors, none of the races were found capable. This would be a prolonged and harsh undertaking, for a large range of life lived within this compromised area and most of it was well hidden beneath the mountains there. Humans were fickle, goblins weak, orcs to easily distracted, elves so attached to preserving life for achieving the extermination necessary, and dwarves, even his, were to attached to their traditions and history to do everything which had to be done.
Of all the peoples of the world, the dwarves of the civilization that worshipped him would be the most cooperative, so these were chosen as the source of the seven children who would be forged into the weapons needed, despite the interference of the other gods and of the dwarves themselves. Signs and portents would guide all of The Pillar, and exacting instructions were given as to how the chosen children would be recognized and were to be raised. Equally importantly, every dwarf who would later emigrate to this area was to partake in lengthy rituals to help them separate from their culture, traditions, and personal pasts. For every dwarf, Kodor warned as he gave the prophecy, the greatest challenge in achieving this task would lie in simply being themselves - especially if they came to this cursed place with their expectations and values intact.
The female king, Erith Willfulchannels, had always been an ardent worshiper of Kodor. Convinced, she mandated that the Pillar of Pulleys would fulfill the vision of this god. Days later she gave birth to her fifth child, and signs soon indicated that this boy was one of the chosen seven. As the word of Kodor required, Erith had all record of this baby's birth removed from the engravings. She publicly renounced her only son, who was raised by priests in the proscribed manner as were the other six selected children. Erith could not prevent herself from visiting her youngest child, and she did not keep the truth from her fifthborn as the he grew. She explained the reasons for her choices, her pride and love for all of her children, and her grief that she could not cherish and honor Paintedscale as fully as she could her others. Already, as Kodor foresaw, the very nature of dwarves being dwarves acted to threaten the fulfillment of lifesaving prophecy. Even within his most faithful.
Worldmap of the embark location:
The site has river, underground river, underground pool, lava pipe, chasm, HFS, obsidian, sand, and varying amounts of sedimentary, metamorphic and igneous intrusive stone layers throughout the region.
The embarking details:
21 each wine, rum, ale, and beer.
10 each pig tail, helmet spawn, cave wheat, sweet pods, and bee queens.
14 each bituminous coal and copper nuggets.
an iron anvil.
44 towercap logs
6 turtles
1 each of 47 different inexpensive foods (everything 2 or 4 DB)
Each of the dwarves was trained to proficient in grower and miner.
The fortress was named Save the World, and the clan was called The Faithful Many-child of Prophecy (This Dwarven language lacking a word for 'children' in plural)
The map at embark
The dwarves available for claiming, naming, and personalizing to some extent (Please note, these six were all raised to be committed to the prophecy to a great extent, and to believe in it. They were also to some degree affected by limited contacts with their families and fragments of what they learned of 'normal dwarven lives'. Later dwarves, especially the nobles, will probably be less indoctrinated, especially as the population increases towards and past 100. These will also be available for choosing as they arrive, and may fit better with what you'd like them to be, especially if you don't want your dwarf believing or cooperating with this 'end of the world nonsense' - note that few to none of Kodor's worshipers would go that far, but all the other gods are far more dwarfy.)
Lastly, here's my dwarf. Not the leader, but he'll be a fine perspective to tell this tale from even so.