http://www.bay12games.com/forum/index.php?topic=21598.0This is being made using the Magic Set Editor 2, found here:
http://magicseteditor.sourceforge.net/downloadHere's the current set file: Dwarf_Fortress_MtG.mse-set - 8.3 KbI'm ressurecting PTTG's idea of a custom MtG set, completely based on DF this time. This will be a +100 card set created following MtG's core rules plus some customs ones we'll create. The point is to create a DF based MtG set that can be played on apprendice and Magic Worksation.
Anyone is free to contribute, as long as you follow these guidelines.
1- The set shall be based on Dwarf Fortress only, that is, no creatures/sorceries/lands,etc are to be based on Bat12 forum stuff or other source. References are ok though.
2- Follow MtG's core rules, which can be found here
www.wizards.com/magic/tcg/article.aspx?x=magic/rules. Rules up to WorldWake are allowed, including set specific ones in addition to the custom ones that will be posted here.
3- Don't make overpowered cards, and avoid making utterly useless ones. Look up whats been made and try to make a card that fits the theme, or that can be used in a possible combo. We're trying to reach a balance on card numbers regarding type and colour, so if lots of creature cards have been made for a colour, try making a sorcery, or an artifact, or an enchantment, or an instant, or a non-basic land, you get the idea.
4- Due to the idea of making this set actualy playable with original MtG cards, its recommended that you have at least a bit of experience with MtG before you try making anything. This isn't an actual requirement, if you have an idea you like, see if it fits along with MtG rules and post away.
5- This is being made purely for fun, so don't expect it to be completed. If it is, then it'll be fun to playtest it, if it is not, too bad.Here's the first cards I made on my spare time which will disappear tomorrow when I go to college:
Dwarf Fortress MtG Spoiler List
Set exported using Magic Set Editor 2, version 0.3.8
Spoiler List created on 2010-02-13 16:13:56
Card Name: Feast
Card Color: G
Mana Cost: GGG
Type & Class: Sorcery - Elven Ritual
Pow/Tou:
Card Text: Exile a non green creature from target graveyard for every elf creature you have on field, gain 1 life per creature exiled this way. Put a +1/+1 counter on every elf creature you have in play.
Flavor Text: Never trust an elf who invites you to stay for dinner
- Lolor Trademothers, dwarven diplomat
Artist: Dakk
Rarity: U
Card #: 41/66
Card Name: Return from Exile
Card Color: W
Mana Cost: 2WW
Type & Class: Enchantment
Pow/Tou:
Card Text: Whenever a creature is exiled from anywhere, put a counter on Return from Exile.
Remove 4 counters from Return from Exile and sacrifice it. Return up to 4 exiled creatures from anywhere to the field under your control untaped.
Flavor Text: From a fate worse then death, they returned, and they were not happy.
Artist: Dakk
Rarity: R
Card #: 2/66
Card Name: Bottomless Pit
Card Color: Lnd
Mana Cost:
Type & Class: Land - Lair
Pow/Tou:
Card Text: Chasm creatures cost 2 less to summon.
T: Add B to your mana pool.
Flavor Text: - Is it really bottomless?
- The goblin prisoners will find out for us!
Artist: Dakk
Rarity: U
Card #: 59/66
Card Name: Chasm
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Chasm enters the field tapped.
When this card comes into play, you may play any chasm creature from your hand to the field tapped.
T: Add B to your mana pool.
Flavor Text:
Artist: Dakk
Rarity: U
Card #: 60/66
Card Name: Uris Mc_____
Card Color: R
Mana Cost: 1RR
Type & Class: Legendary Creature - Dwarf Shapeshifter
Pow/Tou: */*
Card Text: You may have this creature enter the field as a copy of any Dwarf creature currently under your control.
Flavor Text: I hear he's almost a legendary.
Artist: Bay12 Forums
Rarity: U
Card #: 36/66
Card Name: Dwarven Wrestler
Card Color: R
Mana Cost: RR
Type & Class: Creature - Dwarf Soldier
Pow/Tou: 1/2
Card Text: T: Tap target creature. Target creature does not untap in the next untap phase.
Flavor Text: First your grab his third finger, left hand, his nose, take him down, THEN you strangle him!
-Kogan Complexgrapples, wrestling instructor
Artist: Dakk
Rarity: C
Card #: 30/66
Card Name: Goblin Recruit
Card Color: B
Mana Cost: BB
Type & Class: Creature - Goblin Soldier
Pow/Tou: 1/1
Card Text: Whenever Goblin Recruit comes into play, put another Goblin Wrestler token into play
Flavor Text: Great, more wardog food.
- Odu Spikedchest, goblin captain
Artist: Dakk
Rarity: C
Card #: 17/66
Card Name: Carp
Card Color: U
Mana Cost: 2U
Type & Class: Creature - Fish
Pow/Tou: 3/1
Card Text: Deathtouch, Haste.
This creature may only attack if you have an Island on the field.
Flavor Text: I think I made fish too hardcore
- Toad Unos
Artist: Dakk
Rarity: C
Card #: 6/66
Card Name: Skamel
Card Color: B
Mana Cost: 2B
Type & Class: Creature - Skeleton Beast
Pow/Tou: 3/2
Card Text: Skeletal (This creature has protection from blue and haste.)
Sever on break (This creature is destroyed if it is tapped by other creature's effects.)
Flavor Text: Skamels are scary
- Dwarven recruit
Artist: Dakk
Rarity: C
Card #: 23/66
Card Name: Skeletal Carp
Card Color: Gld
Mana Cost: 1UB
Type & Class: Creature - Skeleton Fish
Pow/Tou: 3/1
Card Text: Swampwalk, Haste
Skeletal (This creature has protection from blue and haste.),
Sever on break (This creature is destroyed if it is tapped by other creature's effects.)
Flavor Text: Like carp, but it can move on land, and easier to spot.
Artist: Bay12 Forums
Rarity: U
Card #: 47/66
Card Name: Elephant
Card Color: G
Mana Cost: 4GGG
Type & Class: Creature - Beast
Pow/Tou: 7/6
Card Text: Trample
Flavor Text: The elephant is one of the contenders for the title of most dangerous beast to walk the land, along with the unicorns.
- Udil Apewhip, dungeon master
Artist: Bay12 Forums
Rarity: C
Card #: 38/66
Card Name: Giant Cave Spider
Card Color: B
Mana Cost: 3BB
Type & Class: Creature - Chasm Beast
Pow/Tou: 6/4
Card Text: Haste, Fear, Reach
This creature cannot be blocked by walls, except for Moat.
Flavor Text: Like yer average cave spider, only this bugger's bigger then a horse, and throws sticky webs at ye. Scary as hell, too.
- Lolor Poundhammer, dwarven captain
Artist: Bay12 Forums
Rarity: R
Card #: 15/66
Card Name: Magma Man
Card Color: R
Mana Cost: 4RR
Type & Class: Creature - Magma Golem
Pow/Tou: 5/6
Card Text: Protection from red
Sever on break (This creature is destroyed if it is tapped by other creature's effects.)
Flavor Text: Contrary to popular belief, its no man, all magma.
Artist: Bay12 Forums
Rarity: C
Card #: 32/66
Card Name: Magma Pipe
Card Color: Lnd
Mana Cost:
Type & Class: Land - Magma Mountain
Pow/Tou:
Card Text: Magma Pipe enters the field tapped.
When this card comes into play, you may play any magma creature from your hand to the field tapped.
T Add R to your mana pool
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 62/66
Card Name: Magma Pool
Card Color: Lnd
Mana Cost:
Type & Class: Land - Magma
Pow/Tou:
Card Text: Magma creatures cost 2 less to summon.
T: Add R to your mana pool.
Flavor Text: Nothing like a magma pool to warm yer day!
Artist: Bay12 Forums
Rarity: U
Card #: 63/66
Card Name: Kobold Thief
Card Color: U
Mana Cost: 2U
Type & Class: Creature - Kobold Rogue
Pow/Tou:
Card Text: Shroud, Trap avoid (This creature is immune to traps.)
When Kobold Thief deals damage to an opponent, you may exile target artifact your opponent controls. On your next untap phase, return that artifact to the field under your control.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 8/66
Card Name: Strangler
Card Color: Gld
Mana Cost: 2BG
Type & Class: Creature - Forest Abomination
Pow/Tou:
Card Text: T Destroy target tapped creature.
Flavor Text: Not much is known about stranglers, only that they live in dense forests and use their multiple arms to choke sleeping adventurers to death.
Artist: Bay12 Forums
Rarity: C
Card #: 48/66
Card Name: Iron Man
Card Color: Art
Mana Cost: 4
Type & Class: Artifact Creature - Golem
Pow/Tou:
Card Text: Protection from blue, Protection from red, vigilance
Sever on break (This creature is destroyed if it is tapped by other creature's effects.)
Flavor Text: Has he lost his mind? Can he see or is he blind? Can he walk at all? Or if he moves will he fall?
- Oz Osburnus, goblin bard
Artist: Bay12 Forums
Rarity: C
Card #: 53/66
Card Name: Wall of Bones
Card Color: B
Mana Cost: 1BB
Type & Class: Creature - Wall
Pow/Tou:
Card Text: Defender
Wall of Bones gains +0/+1 for ever skeleton creature in all gravyeards.
Flavor Text: A rather unknown, ingenious piece of goblin architecture.
Artist: Bay12 Forums
Rarity: C
Card #: 26/66
Card Name: Martial Trance
Card Color: R
Mana Cost: XR
Type & Class: Instant
Pow/Tou:
Card Text: Target dwarf creature gains +X/+0 and has haste until the end of turn.
Flavor Text: Has entered martial trance!
Artist: Bay12 Forums
Rarity: U
Card #: 33/66
Card Name: Ballista
Card Color: Art
Mana Cost: 4
Type & Class: Artifact - Equipment
Pow/Tou:
Card Text: 2 Equip
Equip this card on a dwarf. Equipped dwarf creature gains +8/+0 and can attack creatures with flying. When equipped creature taps, that creature does not untap in your next untap phase.
Flavor Text: Kill almost everything ye aim it at, but takes a while to reload.
Artist: Bay12 Forums
Rarity: U
Card #: 49/66
Card Name: Ballista Bolt
Card Color: Art
Mana Cost: 3
Type & Class: Artifact
Pow/Tou:
Card Text: T Sacrifice Ballista Bolt:
You may untap a dwarf creature equipped with a Ballista.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 50/66
Card Name: Burn the World with Magma!
Card Color: R
Mana Cost: 3RRR
Type & Class: Sorcery
Pow/Tou:
Card Text: Your may only play this card if you have 5 or more mountains on the field.
Flip a coin; if heads, all enemy creatures and forests are sent to graveyard. If tails, flip coin again; if second flip is tails, all creatures the player using this card controls are sent to the graveyard.
Flavor Text: Well you see sir, it has a 50% chance of killing them, a 25% of breaking impotently, and a 25% chance of blowing our entire fortress apart.
Artist: Bay12 Forums
Rarity: U
Card #: 27/66
Card Name: Miasma
Card Color: Gld
Mana Cost: BG
Type & Class: Enchantment
Pow/Tou:
Card Text: On each upkeep phase ,Deal 1 damage to all player's creatures if that player haves at least one creature in their graveyard. If a creature dies from this effect, a Tantrum Spiral begins, and all enemy units have their attack power reduced by 2 and receive an additional 2 damage.
Flavor Text: Nothing makes you want to beat someone to death more than walking near a corpse.
Artist: Bay12 Forums
Rarity: C
Card #: 45/66
Card Name: Mist Generator
Card Color: Gld
Mana Cost: 1UU
Type & Class: Artifact - Contraption
Pow/Tou:
Card Text: Only play this card if you control a dwarf.
All creatures you control gain protection from red. Dwarf creatures you control also gain immunity to the Miasma card.
Flavor Text: Ohhhh sparkly!
Artist: Bay12 Forums
Rarity: C
Card #: 11/66
Card Name: Underground Pool
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Underground Pool enters the field tapped.
Playing this card causes 1 damage to every player's units. On the next untap phases, player may convert 3 blue lands into 4 green lands for as long this land is on the field.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 64/66
Card Name: Underground River
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Playing this card causes 2 damage to all player's units. On turns after this card is played, player may treat this land as either 3 blue lands or 4 green lands.
Flavor Text:
Artist: Bay12 Forums
Rarity: R
Card #: 65/66
Card Name: Block Wall
Card Color: Gld
Mana Cost: 3RW
Type & Class: Artifact Creature - Wall
Pow/Tou: 0/8
Card Text: Defender
In your declare defenders step, you may tap Block Wall, if you do, flip a coin. If tails, prevent all combat damage until the end of turn.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 44/66
Card Name: Migrant wave
Card Color: R
Mana Cost: 3RRR
Type & Class: Instant - Trap
Pow/Tou:
Card Text: Play this card in your opponent's end step.
If an opponent has not attacked this turn, you may pay R1 rather then pay Migrant Wave's cost.
You may search for up to 5 dwarf creatures with mana cost of 3 or less, and put them on the field. Shuffle your library afterwards.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 34/66
Card Name: Mechanism
Card Color: Art
Mana Cost: 2
Type & Class: Artifact - Contraption
Pow/Tou:
Card Text: Only play this card if you have a Dwarven Engineer on the field.
Choose one:
Pay 2, the mechanism becomes a lever token with T: Tap/Untap target artifact you control.
Pay 1, combine this card with 1 other mechanism: Becomes a drawbridge token that has T prevent all combat damage this turn, does not untap in the next untap phase.
Pay 1, combine this card with any equipment card: Becomes a weapon trap with T Deal 2 damage to any attacking creature that doesn't have trap avoid, does not untap in the next untap phase.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 56/66
Card Name: Haunted Glacier
Card Color: Lnd
Mana Cost:
Type & Class: Land
Pow/Tou:
Card Text: Haunted Glacier enters the field tapped.
Sacrifice Haunted Glacier, search your library for any skeleton, zombie or ice creature with converted mana cost of 5 or less and put it on the battlefield.
T Flip a coin, if heads, add B to your mana pool, if tails, add U to your mana pool.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 61/66
Card Name: Kitten Couple
Card Color: R
Mana Cost: 2RR
Type & Class: Sorcery
Pow/Tou:
Card Text: Put two 0/1 cat tokens into play. During your upkeep, add a cat token for every two cat tokens you control. Before your untap phase, for every two untapped cat tokens, one permanent non-cat creature you control becomes tapped and does not untap during your next untap phase. Creatures blocked by cats automatically gain trample.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 31/66
Card Name: Stone in the Door
Card Color: R
Mana Cost: R
Type & Class: Instant
Pow/Tou:
Card Text: Whenever your opponent casts a magma spell, the effects affect both players equally.
Flavor Text: Release the magma! ...Why's that door still open? AAARGH!"
Artist: Bay12 Forums
Rarity: C
Card #: 35/66
Card Name: Elven Retreat
Card Color: G
Mana Cost: 3GG
Type & Class: Enchantment
Pow/Tou:
Card Text: T No combat damage is dealt this turn. Skip your next draw phase.
Flavor Text: Peace, tree brother.
Artist: Bay12 Forums
Rarity: U
Card #: 40/66
Card Name: Town Guard
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Human Soldier
Pow/Tou: 1/2
Card Text: This creature has banding with other soldier creatures.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 3/66
Card Name: Dwarven Miner
Card Color: R
Mana Cost: 1RR
Type & Class: Creature - Dwarf
Pow/Tou: 2/1
Card Text: Mountainwalk
T Pay 1, draw a card, if it's not a land, discard it. If it's a land, put it into play.
T Target creature gains mountainwalk until the end of turn.
Flavor Text: Mining is 70% useless crap, 15% gems, 14% useful ore, 1% adamantine.
- Cog Drunkenpick, legendary miner
Artist: Bay12 Forums
Rarity: C
Card #: 28/66
Card Name: Dwarven Peasant
Card Color: R
Mana Cost: R
Type & Class: Creature - Dwarf
Pow/Tou: 1/1
Card Text:
Flavor Text: Urist Mcuseless
Artist: Bay12 Forums
Rarity: C
Card #: 29/66
Card Name: Eagle
Card Color: G
Mana Cost: 1GG
Type & Class: Creature - Beast
Pow/Tou: 2/2
Card Text: Flying
Flavor Text: Just a bird, but still more then enough to kill yer average useless slob.
Artist: Bay12 Forums
Rarity: C
Card #: 37/66
Card Name: Legendary Swimmer
Card Color: U
Mana Cost: U
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Flash: If you cast this creature using flash, sacrifice it at the end of the turn.
Target creature gains protection from blue and islandwalk.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 9/66
Card Name: Farm
Card Color: W
Mana Cost: W
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant target plains, that land generates one extra W when tapped.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 1/66
Card Name: Watchtower
Card Color: W
Mana Cost: 2WW
Type & Class: Creature - Wall Soldier
Pow/Tou: 1/4
Card Text: Defender
All soldiers gain first strike for as long Watchtower is on the field.
Flavor Text: Here they come!
Artist: Bay12 Forums
Rarity: C
Card #: 5/66
Card Name: Treehugger
Card Color: G
Mana Cost: G
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Target creature gains Forestwalk.
Tap enchanted creature: Untap a forest.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 43/66
Card Name: Elk
Card Color: G
Mana Cost: 1GG
Type & Class: Creature - Forest Beast
Pow/Tou: 3/3
Card Text: Trample
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 39/66
Card Name: Mechanics Workshop
Card Color: Art
Mana Cost: 2
Type & Class: Artifact - Contraption
Pow/Tou:
Card Text: Pay 1, as an additional cost, tap a dwarf or human. Create a mechanism token with: sacrifice mechanism token, you may reduce the cost of any artifact or trap by 2.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 55/66
Card Name: Wood Wall
Card Color: Art
Mana Cost: 1
Type & Class: Artifact Creature - Wall
Pow/Tou: 0/5
Card Text: Defender
As an additional cost to play this card, sacrifice a forest.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 58/66
Card Name: Moat
Card Color: U
Mana Cost: 2U
Type & Class: Creature - Wall Moat
Pow/Tou: 0/6
Card Text: Defender
As an additional cost to play this card, sacrifice a plains.
Moat may not block merfolk, fish or skeletons.
Moat may block any number of creatures.
If Moat blocks a magma creature, sacrifice that creature at the end of combat.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 12/66
Card Name: Stone Wall
Card Color: Art
Mana Cost: 4
Type & Class: Artifact Creature - Wall
Pow/Tou: 0/8
Card Text: Defender
If you have a Bridge card on the field under your control, this card may block any number of creatures.
Flavor Text: A standard solution to most dwarven problems.
Artist: Bay12 Forums
Rarity: C
Card #: 57/66
Card Name: Bridge
Card Color: Art
Mana Cost: 3
Type & Class: Artifact - Fortification
Pow/Tou:
Card Text: As an additional cost to play Bridge, sacrifice a forest.
T As long as Bridge is tapped and a wall is in play, non blue creatures and creatures without flying cannot attack.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 51/66
Card Name: Stake Trap
Card Color: G
Mana Cost: GG
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant target wall.
Enchanted wall gains deathtouch.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 42/66
Card Name: Lever
Card Color: Art
Mana Cost: 0
Type & Class: Artifact - Contraption
Pow/Tou:
Card Text: As an additional cost to play lever, sacrifice a mechanism.
T Tap a creature you control, untap target artifact.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 54/66
Card Name: Cold Snap
Card Color: U
Mana Cost: 1UUU
Type & Class: Instant
Pow/Tou:
Card Text: Until the end of turn, any mana produced by any land becomes U unless an opponent pays RRRR
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 7/66
Card Name: Rainbow
Card Color: Gld
Mana Cost: WU
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant a land.
Target land produces an additional mana of any color you choose.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 46/66
Card Name: Merman
Card Color: U
Mana Cost: U
Type & Class: Creature - Merfolk
Pow/Tou: 2/1
Card Text: Islandwalk
If there are no islands untaped while merman is on the field, sacrifice Merman.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 10/66
Card Name: Volcano
Card Color: Lnd
Mana Cost:
Type & Class: Land - Magma Mountain
Pow/Tou:
Card Text: This land enters the field tapped, it does not untap in any of your untap phases.
On your upkeep phase, if Volcano is untaped, you may add a counter to Volcano.
If Volcano has 5 counters at the end of your turn, untap it: All players sacrifice half of all lands and half of all creatures they control, rounded down. Mountains, Chasms, Bottomless Pits, Magma creatures and creatures with protection from red are not affected by this.
Flavor Text:
Artist: Bay12 Forums
Rarity: R
Card #: 66/66
Card Name: Training Yard
Card Color: W
Mana Cost: 1W
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant a land.
Enchanted land has:
T Pay 1: Tap a soldier, rogue, rebel or knight, that creature gains +1/+1.
If the enchanted land is a forest, it also has:
T Pay 2: Tap a goblin, kobold or dwarf. That creature gains Trap avoid (This creature is immune to traps.).
If the enchant land is a island, it also has:
T: Target creature gains protection from moats and walls.
If the enchanted land is a magma land, it also has:
T: Target creature gains protection from red.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 4/66
Card Name: Grand Champion
Card Color: Art
Mana Cost: 3
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant a soldier, rogue or knight with power and toughness superior to 5.
Enchanted creature gains shroud.
Whenever enchanted creature would be destroyed, flip a coin, if heads, regenerate enchanted creature.
As an additional cost to play this card, sacrifice a noble.
Flavor Text:
Artist: Bay12 Forums
Rarity: U
Card #: 52/66
Card Name: Goblin Babysnatcher
Card Color: B
Mana Cost: 2B
Type & Class: Creature - Goblin Rogue
Pow/Tou: 2/2
Card Text: Trap avoid (This creature is immune to traps.) Whenever Goblin Babysnatcher damages an opponent, put a copy of one of his creatures into play under your control. The copy has an amount of -1/0 counters equal to its power +1, and an amount of 0/-1 counters equal to its toughness +1. On every upkeep, you may remove one of these counters.
Flavor Text: One day, you'll go back there, and kill them all!
- Ngom Babywhiper, goblin babysnatcher
Artist: Bay12 Forums
Rarity: C
Card #: 16/66
Card Name: Obsidian Wall
Card Color: B
Mana Cost: 1BB
Type & Class: Creature - Wall
Pow/Tou: 3/4
Card Text: Defender
Flavor Text: A ragged mess of razor sharp glass edges
Artist: Bay12 Forums
Rarity: C
Card #: 21/66
Card Name: Crossbow Goblin
Card Color: B
Mana Cost: 2BB
Type & Class: Creature - Goblin Soldier
Pow/Tou: 5/1
Card Text: First Strike
Flavor Text: Yes, they are that awesome.
Artist: Bay12 Forums
Rarity: U
Card #: 14/66
Card Name: Skelefy
Card Color: B
Mana Cost: BB
Type & Class: Instant
Pow/Tou:
Card Text: When target creature is put into a graveyard, return it to the battlefield under your control. It gains creature type skeleton and undead, and +1/-1. It can not be regenerated. It cannot use abilities.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 24/66
Card Name: Haunted Lands
Card Color: B
Mana Cost: 3BBB
Type & Class: Enchantment
Pow/Tou:
Card Text: Every non undead, non skeleton or non zombie creature you control that is put into a graveyard, returns into play under your control as a zombie creature and gains +1/-1. If a zombie creature is put into a graveyard, put it back into play as a skeleton creature with +1/-1 and Sever on break (This creature is destroyed if it is tapped by other creature's effects.) Creatures created this way cannot be regenerated, and cannot use abilities.
Flavor Text:
Artist: Bay12 Forums
Rarity: R
Card #: 19/66
Card Name: Sinister Sounds
Card Color: B
Mana Cost: 1B
Type & Class: Sorcery
Pow/Tou:
Card Text: Opponent chooses two creatures he controls and destroys one of them, determined by flipping a coin. If the opponent has only one creature under his control, destroy that creature.
Flavor Text: "Huh? Did you hear that?"
"Yeah... Ok, I'll flip a coin to see who of us goes to investigate."
Artist: Bay12 Forums
Rarity: C
Card #: 22/66
Card Name: Mace Goblin
Card Color: B
Mana Cost: 1B
Type & Class: Creature - Goblin Soldier
Pow/Tou: 2/2
Card Text:
Flavor Text: Smashin'
Artist: Bay12 Forums
Rarity: C
Card #: 20/66
Card Name: Hammer Goblin
Card Color: B
Mana Cost: 1BB
Type & Class: Creature - Goblin Knight
Pow/Tou: 3/2
Card Text: If Hammer Goblin destroys a creature, deal an amount of damage equal to that creature's power to target creature.
Flavor Text: Bodies were flying everywhere
Artist: Bay12 Forums
Rarity: U
Card #: 18/66
Card Name: Spear Goblin
Card Color: B
Mana Cost: 2B
Type & Class: Creature - Goblin Soldier
Pow/Tou: 1/1
Card Text: Spear Goblin comes into play with a +1/+1 spear token equipment on it.
Pay 1, T: Remove a spear token from Spear Goblin, deal 3 damage to target creature or player.
Flavor Text:
Artist: Bay12 Forums
Rarity: C
Card #: 25/66
Card Name: Beakdog
Card Color: B
Mana Cost: 1BB
Type & Class: Creature - Beast
Pow/Tou: 3/1
Card Text: When Beakdog comes into play, you may tap a goblin, if you do, add a +1/0 to beakdog.
Flavor Text: Hard to handle, but effective nonetheless.
Artist: Bay12 Forums
Rarity: C
Card #: 13/66
Other things we could use:
Artwork: If you got any custom artwork, post it away, we could use some. Using other people's artwork should be fine aswell since this set is not supposed to be commercial at all. When in doubt, ask the artist's permission.
Here's what I had in mind for colour themes:
Red: Dwarves, dwarf related stuff, magma related stuff (including creatures), mountain related stuff (including creatures), destructive spells, red megabeasts, red HFSey stuff.
Blue: Some race related to brainy stuff or water (could be just fish and merfolk), glacier related stuff, control spells, water related stuff, creatures with special abilities. A defensive colour overall, with some offense to the side. Blue megabeasts, blue HFSey stuff.
Green: Elves, elf related stuff, forest/nature related stuff, wild animals, special lands. Green megabeasts and HFSey stuff. Helpful spells. Pretty balanced colour.
White: Humans, human related stuff, city related stuff, soldiers, giants, white megabeasts.
Black: Goblins, HFS, black megabeasts, indirectly destructive spells, chasm creatures, skeletal creatures, zombie creatures.
Colourless stuff can be anything, but it should be based mostly on artifacts, equipment and artifact creatures, and its own badass megabeast (bronze colossus).
Or you can just create anything you think would be nice for a color, just use your imagination.
So far:
Red:
Creatures:
Urist Mc____ (lovingly stolen from another forum goer)
Dwarven Wrestler
Green:
Creatures:
Elephant
Sorceries:
Feast
Blue:
White:
Enchantments:
Return from Exile
Black:
Creatures:
Skamel
Goblin Recruit
Colourless Stuff:
Multicolour Stuff:
Skeletal Carp (Black, blue)
Non-basic Lands:
EDIT: Updated again