The non-corpse spells can pierce, too, right?
I'm playing it single-player at the moment, just finished two games.
First game I didn't realize that the game gives you a single base class, as opposed to letting you choose your starting class - thought it'd just assigned me as a fighter or something. Like Ragnarok Online's Novice, I guess. So I decided to just go with a fighter-type - went barbarian, who mostly farmed during non-dungeons - more fort and strength means higher damage and padding for when I get hit. Also noticed charge wasn't stopped if I killed whatever I hit, which was awesome. ...It DOES get stopped if I hit something with my body and not my sword, though, which is annoying if I get backed into a corner - spent my adventures the Manor, and my last in the Wastes.
So anyway, killed the final boss with only a little of my health left. Charge is bloody great for swarming and those damned seal-off-the-area things. Post-herodom I apparently went around the kingdom punching guys, which is pretty cool.
Second I tried to go as a mage. I probably shouldn't have adventured so much in the forest, though... everything there is fast as hell. I managed to clear pretty far in, but eventually I found skeletons with helmets that took way too much to bring down, and then soon after that I got sealed into a room that spammed like eight laser-spectres at me. They backed me into a corner, and then promptly pewed the crap out of me.
Mages REALLY need teammates.
Lost to Bone King, too. Skeletons from behind and homing skulls from the front kinda went bad for me. After the whole thing I apparently dragged myself off into the boonies and hid in bookcases forever. Not cool.