Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: 14/14 total depths per tile.  (Read 2095 times)

snus-mumrik

  • Bay Watcher
    • View Profile
Re: 14/14 total depths per tile.
« Reply #15 on: February 12, 2010, 10:56:52 am »

If I understand correctly, the proposal was not about changing 7 to 14, but to make the rock layers have depth, so you will be able to have tiles like this:

1/7 rock, 0/6 water == regular floor tile:
Spoiler (click to show/hide)

3/7 rock, 2/4 water == brook:
Spoiler (click to show/hide)

0/7 rock == channel.


But I think it's not a good idea. For example: will a dwarf be able to walk a 6/7 rock tile if there is rock above? and if no rock above?

What I think should be implemented some day is discarding liquid-level and moving to creatures that take multiply tiles in all directions (say, a dwarf of 4x4x5 size and a giant of 8x8x16). But this would require major rewriting and apparently will have to wait till version 5 or so :-)
Logged

fizmat

  • Bay Watcher
    • View Profile
Re: 14/14 total depths per tile.
« Reply #16 on: February 12, 2010, 12:21:57 pm »

The main problem I have with increasing the range of fluid depth is that we wouldn't be able to display the fluid depth as a tile if it's more than one digit.
0123456789ABCDEF
Hex to the rescue!
Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: 14/14 total depths per tile.
« Reply #17 on: February 12, 2010, 06:45:18 pm »

The main problem I have with increasing the range of fluid depth is that we wouldn't be able to display the fluid depth as a tile if it's more than one digit.
0123456789ABCDEF
Hex to the rescue!

No, sexatrigesimal to the rescue.
Logged

mickel

  • Bay Watcher
    • View Profile
Re: 14/14 total depths per tile.
« Reply #18 on: February 12, 2010, 06:49:09 pm »

I foresee hilarity when I look at the screen and wonder what all the blue cows are doing there.  :D

But sand flows? Snow drifts? Oooh. I want.
Logged
I>What happens in Nefekvucar stays in Nefekvucar.

Loyal

  • Bay Watcher
  • [PREFSTRING:rogueish looks]
    • View Profile
Re: 14/14 total depths per tile.
« Reply #19 on: February 12, 2010, 11:09:06 pm »

I foresee hilarity when I look at the screen and wonder what all the blue cows are doing there.  :D
I usually think "camel/dromedary/bactrian" when I see a "C".

Do cows/bulls even occur naturally in any biomes at all?
Logged
Pages: 1 [2]