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Author Topic: two tiles wide walls? why?  (Read 4785 times)

Funk

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Re: two tiles wide walls? why?
« Reply #30 on: February 09, 2010, 01:49:18 pm »

it helps with bigger squads and lets you store more stuff on the wall.(food,ammo, drink)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Swivelguy2

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Re: two tiles wide walls? why?
« Reply #31 on: February 09, 2010, 04:23:58 pm »

Making thicker walls only gives your dwarves more room to move so they won't waste time climbing over eachother.

it helps with bigger squads and lets you store more stuff on the wall.(food,ammo, drink)

Ok, can someone explain both of these posts to me? Are they just confusing walls and halls?
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Puck

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Re: two tiles wide walls? why?
« Reply #32 on: February 09, 2010, 04:42:29 pm »

Walls create floors on the z level above, and it's not uncommon to station at least some marksdwarves there. If you store their food and booze and some ammo right there, too, it's likely said marksdwarves will have less downtime.

Jacob/Lee

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Re: two tiles wide walls? why?
« Reply #33 on: February 09, 2010, 06:20:18 pm »

Making thicker walls only gives your dwarves more room to move so they won't waste time climbing over eachother.

it helps with bigger squads and lets you store more stuff on the wall.(food,ammo, drink)

Ok, can someone explain both of these posts to me? Are they just confusing walls and halls?
No, if the military doesn't have enough room to navigate they will literally stand and crawl over eachother trying to move.

kcwong

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Re: two tiles wide walls? why?
« Reply #34 on: February 09, 2010, 08:13:04 pm »

Walls create floors on the z level above, and it's not uncommon to station at least some marksdwarves there. If you store their food and booze and some ammo right there, too, it's likely said marksdwarves will have less downtime.

It is still not a reason for 2-tiles thick walls... just build floors upstairs. Same amount of construction task and material used, more space downstairs.
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Loyal

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Re: two tiles wide walls? why?
« Reply #35 on: February 09, 2010, 08:30:24 pm »

In exactly what way is space a concern, a luxury to be rationed in dwarf fortress?
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kcwong

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Re: two tiles wide walls? why?
« Reply #36 on: February 09, 2010, 09:10:06 pm »

In exactly what way is space a concern, a luxury to be rationed in dwarf fortress?

To have double walls in a 5-tiles wide hallway you need 9 tiles. Space will run out faster than you realize, especially when you want to have multiple purpose on a single floor, or want to leave some natural wall un-dug for later expansion.
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G-Flex

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Re: two tiles wide walls? why?
« Reply #37 on: February 09, 2010, 10:54:11 pm »

Just because there's a decent amount of space available doesn't mean it has to be wasted.

And even if you have an infinite amount of space, dwarves don't move infinitely fast. More efficient use of space means less walking time for dwarves, and less pathfinding.
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Puck

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Re: two tiles wide walls? why?
« Reply #38 on: February 10, 2010, 03:57:38 am »

Walls create floors on the z level above, and it's not uncommon to station at least some marksdwarves there. If you store their food and booze and some ammo right there, too, it's likely said marksdwarves will have less downtime.

It is still not a reason for 2-tiles thick walls... just build floors upstairs. Same amount of construction task and material used, more space downstairs.
That is of course true, but I just answered a question why it's intentionally "walls" and not "halls"  ;)

Deon

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Re: two tiles wide walls? why?
« Reply #39 on: February 10, 2010, 05:31:00 am »

You all seem to forget about Slink's comment. I've got that problem a few times so I'd better have 2-wide walls and a moat than a dead dwarf.
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kcwong

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Re: two tiles wide walls? why?
« Reply #40 on: February 10, 2010, 08:35:19 am »

You all seem to forget about Slink's comment. I've got that problem a few times so I'd better have 2-wide walls and a moat than a dead dwarf.

"Pathfinding putting a dwarf on the wrong side of a wall"... I've never seen that happen.

I don't think pathfinding in DF has bugs... it's more likely the dwarf AI's decision to "I gotta run away from that goblin" instead of "I gotta head back inside right now".
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Asmodeous

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Re: two tiles wide walls? why?
« Reply #41 on: February 10, 2010, 09:02:11 am »

You all seem to forget about Slink's comment. I've got that problem a few times so I'd better have 2-wide walls and a moat than a dead dwarf.

"Pathfinding putting a dwarf on the wrong side of a wall"... I've never seen that happen.

I don't think pathfinding in DF has bugs... it's more likely the dwarf AI's decision to "I gotta run away from that goblin" instead of "I gotta head back inside right now".

It happens. Occasionally you will station a military force where you want it (even individually) and it will be off by a bit.

The easy solution is to order dwarves inside, pull the lever to raise your drawbridge, then station your military dwarves. Since the area beyond the drawbridge is inaccessible the pathfinding will never try to put them outside unless you lower the bridge, at which point you no longer care if they go outside.

So it's still not a reason for 2 tile wide walls. ;)
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Re: two tiles wide walls? why?
« Reply #42 on: February 10, 2010, 09:21:23 am »

Yeah, the problem is with military patrol routes. Usually where I see it is when I'm stationing crossbow dwarves at fortifications, and they decide that the route between inside fortification A and inside fortification B needs to take them outside and a z-level down.
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Deon

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Re: two tiles wide walls? why?
« Reply #43 on: February 10, 2010, 11:10:34 am »

Nah, it's not military-only. Sometimes your leader stays inside or his office while a liaison stays in another room across the wall, talking to your leader. It's a problem of distance calculations which do not take walls into account rather than pathfinding.
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Akhier the Dragon hearted

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Re: two tiles wide walls? why?
« Reply #44 on: February 10, 2010, 11:43:00 am »

generally I start with only single walls but after a few years when I have A LOT of blocks from mason training I make a second layer for my walls as make work so my mason's don't use all the stone in the fort, after all that's what the mechanic is for.
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