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Author Topic: two tiles wide walls? why?  (Read 4786 times)

Wiiking

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two tiles wide walls? why?
« on: February 07, 2010, 06:38:32 am »

So, in all the places where people are discussing walls, they say that I should ALWAYS build them two tiles wide if they are used as defence, but I have never seen anyone say WHY this should be done.

I tried to search these forums too but nothing came up.

Can the enemies glitch their way through 1 tile walls or what? ???
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Thor

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Re: two tiles wide walls? why?
« Reply #1 on: February 07, 2010, 06:44:27 am »

To my knowledge, Nothing in the lands of DorfFort can actually penetrate the mighty construction known as a wall.

Aesthetics are really the only reason you'd want 2 tile walls.
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DennyTom

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Re: two tiles wide walls? why?
« Reply #2 on: February 07, 2010, 06:54:31 am »

To my knowledge, the engravings only affect one side of wall (there is a discussion in mythbusters thread). Therefore doubled engraved walls will boost value of both rooms.
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Wiiking

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Re: two tiles wide walls? why?
« Reply #3 on: February 07, 2010, 08:11:57 am »

So I can happily build 1 tile wide walls? great. still wondering why people told me to build two tile wide ones but w/e.
thanks. :)
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Jude

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Re: two tiles wide walls? why?
« Reply #4 on: February 07, 2010, 09:23:45 am »

To my knowledge, the engravings only affect one side of wall (there is a discussion in mythbusters thread). Therefore doubled engraved walls will boost value of both rooms.

And of course you can't engrave built walls...so....
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DennyTom

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Re: two tiles wide walls? why?
« Reply #5 on: February 07, 2010, 09:45:28 am »

To my knowledge, the engravings only affect one side of wall (there is a discussion in mythbusters thread). Therefore doubled engraved walls will boost value of both rooms.

And of course you can't engrave built walls...so....

OH! I read it wrong - I thought he is working with natural walls.
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Hyndis

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Re: two tiles wide walls? why?
« Reply #6 on: February 07, 2010, 03:56:11 pm »

Thicker walls are more dwarven.

The walls of any above ground fortress should be at minimum 4 tiles thick. Anything less is downright elven!  >:(
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guale

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Re: two tiles wide walls? why?
« Reply #7 on: February 07, 2010, 05:25:29 pm »

It is probably just aesthetics. Especially if you are using a visualizer one tile wide walls with a fortification hanging off the side just look funny.
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slink

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Re: two tiles wide walls? why?
« Reply #8 on: February 07, 2010, 06:27:55 pm »

Sometimes pathfinding puts part of a group on the wrong side of a 1-tile-wide wall.  If the wrong side happens to be outside the defenses, then a child or pet might be in danger.  That is the only practical reason that comes to my mind.
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Thor

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Re: two tiles wide walls? why?
« Reply #9 on: February 07, 2010, 06:35:09 pm »

Several of the new player guides mention having 2 layers of defences, I believe this is what you misunderstood. This way if one layer of defence is broken in, you have a backup.

E.G.   

WWWWWWWWWWWWWWWWWWWWWW
W                                                    W
W                                                    W
W                                                    W
W            WWWW bridge WWW           W
W            W                       W           W
W            W                       W           W
W            W       stairs         W           W
 bridge     W                       W            W
              W                       W           W
W           WWWWWWWWWWW           W
W                                                    W
W                                                    W
W                                                    W
WWWWWWWWWWWWWWWWWWWWWW

Hope that helps
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Astramancer

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Re: two tiles wide walls? why?
« Reply #10 on: February 07, 2010, 06:38:25 pm »

Also, you might want a 2-tile wide wall so that if you ever decides to put marksdwarves up there, you can build one tile wide fortifications without issue.
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Thor

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Re: two tiles wide walls? why?
« Reply #11 on: February 07, 2010, 06:41:44 pm »

Simply adding a ring of flooring to the wall would solve that problem and reduce space used below.
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Re: two tiles wide walls? why?
« Reply #12 on: February 07, 2010, 10:30:24 pm »

They might say to do that so you can fit 2 doors or 2 lines of floodgates, if your defense involves those.  That way if someone drops a sock in the door when they see a goblin and run, you will still have one functional layer of doors to lock. 
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Ze Spy

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Re: two tiles wide walls? why?
« Reply #13 on: February 07, 2010, 11:04:01 pm »

no matter how your walls are setup , enemies will always find a way to snake past them , with two-tile walls , no one can snake past it
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Rallan

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Re: two tiles wide walls? why?
« Reply #14 on: February 07, 2010, 11:52:21 pm »

Also, you might want a 2-tile wide wall so that if you ever decides to put marksdwarves up there, you can build one tile wide fortifications without issue.

You don't have to though. You can just have the fortification jutting out over the edge, which leaves the top of your 1-tile wide wall free as a walkway for marksdwarves. The only reasons to get more complicated than that when you're making an archery platform are if

1) you want to roof over the level below so only your marksdwarves are exposed to flyers.
2) you want a bit of space up top so your marksdwarves can be permanently stationed there as a barracks.
or
3) You want something that looks badass and manly (I mean DWARFLY) when you look at it in a visualiser.
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