Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 22

Author Topic: High adventure on the Inner Planes: Level Up  (Read 17158 times)

Mephisto

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Full!
« Reply #180 on: March 22, 2010, 10:06:30 pm »

I foresee this as being terribly confusing. I'm guessing new turns start after the DM posts reactions.

Ulfgar continues down the corridor.
Logged

Grek

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Full!
« Reply #181 on: March 23, 2010, 08:08:39 pm »

I'm guessing new turns start after the DM posts reactions.
Correct.

We need actions from  CJ1145  and Psyco Jelly.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Full!
« Reply #182 on: March 24, 2010, 12:24:47 pm »

Maybe give them a prod?
Logged

Criptfeind

  • Bay Watcher
    • View Profile

Oy you lot! start posting >:(
Logged

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile

Oh! You're done debating rules now, then??

I will seek out whatever is trying to kill me with a spot check. I guess. If I find anything, I move to attack with a charge. Otherwise I move further down the corridor.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Grek

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5]
« Reply #185 on: March 25, 2010, 05:02:27 pm »

Oh! You're done debating rules now, then??
Yes.

Quote
I will seek out whatever is trying to kill me with a spot check. I guess. If I find anything, I move to attack with a charge. Otherwise I move further down the corridor.
On your spot check, you rolled a 15 after modifiers. This reveals the following:

 The person shooting you is shooting at you through a large arrow slit in the clay wall. There are arrow slits like that on the wall at various points. You suspect that the ballista is on a track, allowing it to be moved to fire through them.

Arrow slit positions:
Spoiler (click to show/hide)
Logged

Psyco Jelly

  • Bay Watcher
  • It begins!
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Waiting for Jelly.
« Reply #186 on: March 25, 2010, 09:44:43 pm »

I'll try and trick them into revealing themselves (+6 to Bluff).

"S' alright! We aren't guards! Just happen to be lookin' for a fence!"
Logged
Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Grek

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Waiting for Jelly.
« Reply #187 on: March 25, 2010, 10:18:51 pm »

Ignacius calls out, "S' alright! We aren't guards! Just happen to be lookin' for a fence!" in an unsuccessful attempt to get on the thief's good side. The bugbear growls back, "You iznt looking for the fence! You are here to steal from Grungo!"
[Failed Bluff check]

Rukkuz, swift as ever, clears the hallway. He finds a ladder going downwards, and, beyond it, a door.
[Decided to stop you at the ladder. You can retroactively decide to keep going, if you want, going as far as the door]

Meanwhile, Ulfgar and Haurach creep forward down the tunnel and Urten commands his undead thrall to come closer with the (lighted) lantern, which he then takes.
Spoiler (click to show/hide)
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Ding Ding. Round Three.
« Reply #188 on: March 25, 2010, 10:20:46 pm »

Okay I take the lantern and than move farther in.
Logged

Mephisto

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Ding Ding. Round Three.
« Reply #189 on: March 25, 2010, 10:59:11 pm »

Okay, that mule is hilarious, for some reason.

"Bah, I'm fallin' behind. No helpin' it, I guess..."
Ulfgar mutters a mild oath cursing his stubby dwarf legs and continues following the cave.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Ding Ding. Round Three.
« Reply #190 on: March 25, 2010, 11:12:41 pm »

Okay, that mule is hilarious, for some reason.
Maybe the blood running from its eyes and mouth?
Logged

MrRoboto75

  • Bay Watcher
  • Belongs in the Trash!
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Ding Ding. Round Three.
« Reply #191 on: March 26, 2010, 06:43:36 pm »

I'll begin to hustle at 60' down the cave, if I can.

Where's the snake we befriended?
Logged
I consume
I purchase
I consume again

Grek

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Ding Ding. Round Three.
« Reply #192 on: March 26, 2010, 07:06:42 pm »

Where's the snake we befriended?
Inside the wall. Maybe.
Logged

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Ding Ding. Round Three.
« Reply #193 on: March 26, 2010, 07:15:20 pm »

Get down the ladder. Keep heading down the path
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Criptfeind

  • Bay Watcher
    • View Profile
Re: High adventure on the Inner Planes [DnD 3.5] Ding Ding. Round Three.
« Reply #194 on: March 26, 2010, 09:37:27 pm »

Where's the snake we befriended?
Inside the wall. Maybe.
Why is a random snake that almost got killed in this cave following us instead of getting out of doge? I find it quite suspect.
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 22