Haurach Iskepeck
Male Kobld Sorcerer 2
Chaotic Neutral
Representing MrRoboto75
Strength 6 (-2)
Dexterity 16 (+3)
Constitution 11 (+0)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 15 (+2)
Size: Small
Height: 2' 7"
Weight: 38 lb
Skin: Rusty Dark Brown
Eyes: Maroon
Hair: None
Total Hit Points: 14
Speed: 30 feet
Armor Class: 15 = 10 +3 [dexterity] +1 [Natural] +1 [size]
Touch AC: 14
Flat-footed: 12
Initiative modifier:+3 = +3 [dexterity]
Fortitude save:+0 = 0 [base] +0 [constitution]
Reflex save:+3 = 0 [base] +3 [dexterity]
Will save:+2 = 3 [base] -1 [Wisdom]
Attack (handheld):-1 = 1 [base] -2 [strength] +1 [size]
Attack (unarmed):-1 = 1 [base] -2 [strength] +1 [Size]
Attack (missile):+5 = 1 [base] +3 [dexterity] +1 [size]
Grapple check:-5 = 1 [base] -2 [strength] -4 [size]
Light load:15 lb. or less
Medium load:16-30 lb.
Heavy load:31-45 lb.
Lift over head:45 lb.
Lift off ground:90 lb.
Push or drag:225 lb.
Languages: Common, Draconic, Gnome
8 Darts, 1d3 Pierceing, 20ft range, x2 crit, 1/4 lb each, 4 lb total
Dagger, 1d3 slashing/Piercing, 10ft Range, 19-20 x2crit, 1/2 lb
Feats:Toughness, alerness (only when familiar is withen 5 ft.)
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier
Appraise Int 2 = +1 1
Balance Dex* 3 = +3
Bluff^ Cha 5 = +2 3 +3[familiar]
Climb Str* -2 = -2
Contration Con 1 = +0 1
Craft^ Int 1 = +1 +2[traps]
Decipher Script Int 4 = +2 2
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
EscArt Dex* 3 = +3
Forgery Int 1 = +1
GatherInf Cha 2 = +2
Heal Wis -1 = -1
Hide Dex* 3 = +3
Intimidate Cha 2 = +2
Jump Str* -2 = -2
K (arcana)^Int 3 = +1 2
Listen Wis -1(+1) = -1 +2[alertness]
MoveSilent Dex* 3 = +3
Perform Cha 2 = +2
Ride Dex 3 = +3
Search Int 1 = +1
SenseMotWis -1 = -1
Spellcraft^ Int 4 = +2 2
Spot Wis -1(+1) = -1 +2[alertness]
Survival Wis -1 = -1
Swim Str** -2 = -2
Use Rope Dex 3 = +3
* = check penalty for wearing armor
^=class Skill
Zero-level Sorcerer spell slots: 6 per day (6 Left)
First-level Sorcerer spell slots: 5 (4+1) per day (5 left)
Zero-level Sorcerer spells Known: Acid Splash, Detect Magic, Open/Close, Daze, Presdigitation
First-level Sorcerer spells Known:Magic Missile, Summon Monster I
Kobld:
--4 Strength, +2 Dexterity, -2 Consititution (included)
-Small Size
-Darkvision 60'
-+2 Racial bonus on Craft(trapmaking) and Profession(miner)
-+1 Natural Armour (Included)
-Light Sensitivity
-Favored Class:Sorcerer
-Level Ajustment:+0
Sorcerer:
Find Familiar
High Charisma gains bonus spell slots daily
Class Level 1:
HP rolled: 4
Haurach's Equipment: 16gp
4 1/2 lbs of weapons
Explorer's outfit 2lbs
3 Cure Light Wounds Potions
14 Trail Rations 1/4 lb each
Waterskin 1/4 lb
1 acid flasks 1 lb each
Total weight carried:
11 1/4 lbs
Voastrix, Snake familiar
Tiny Magical Beast
Hit dice: 1/4d8 (1d8)
HP:7
Initiative:+7
Speed:15ft, Climb 15ft, Swim 15ft
AC:18=+2[size] +3[dexterity] +3[natural]
Base attack/grapple:+0/-11
Attack:Bite+5 (1+poison)
Face/reach:2-1/2 ft/0 ft
Special attacks: Poison: first and secondary d6 Con; Fort Save 10
Special qualities:Scent, Improved Evation, Empathetic Link
Saves:Fort+2 Reflex+5 Will+3
Abilities: Str:4 Dex:17 Con:11 Int:6 Wis:12 Cha:2
Skills:Balence+11, Climb+11, Hide+15, Listen+6, Spot+6, Swim+5,
Knowledge[arcana]+0, Appraise-1
Feats:Improved Initiative, Weapon Finesse [bonus]
-+4 racial bonus on Hide, Listen and Spot
-+8 racial bonus on Climb and Balance
-can always take 10 on swim and climb checks